Commit Graph
821 Commits
Author SHA1 Message Date
QAston a1256d88ee *drop spell_elixir table
*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data
*the table is going to be maintained by core team
*fix percentage display at spell_ranks table loading
*add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue.

--HG--
branch : trunk
2010-02-01 19:22:32 +01:00
_manuel_ 0711119de5 Removed tabs. Closed issue 397 and 171.
--HG--
branch : trunk
2010-01-27 15:15:49 -03:00
_manuel_ 6c63596be0 Re-add event support for type 10 (goober) GOs. By Biglad
--HG--
branch : trunk
2010-01-27 14:50:42 -03:00
Trazom62 275ffe4f28 Fix SpellEffect Quest Complete: shall work if player is the unitTarget
--HG--
branch : trunk
2010-01-25 20:45:02 +01:00
thenecromancer 73dd5925be Do not allow units that are not in world to create dynamic objects from spell effect handlers
--HG--
branch : trunk
2010-01-24 23:47:17 +01:00
thenecromancer 372bef8a55 SPELLMOD_DAMAGE is applied in SpellDamageBonus() - remove this hack for Eviscerate to prevent double apply
--HG--
branch : trunk
2010-01-24 15:23:30 +01:00
QAston d1a40eb688 *Do not keep area aura targets in combat with aura owner
*Add some safety checks to area aura target map update.

--HG--
branch : trunk
2010-01-24 13:08:25 +01:00
thenecromancer e893ad71cf Fix Empowered Rune Weapon
Cleanup cast flags

--HG--
branch : trunk
2010-01-23 16:06:06 +01:00
Trazom62 2a261b44e1 Fix EffectSendEvent to work if target is GO or Unit.
--HG--
branch : trunk
2010-01-21 23:57:14 +01:00
Rat 0cc053ea4d *Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
2010-01-19 11:36:05 +01:00
QAston f5dea61b66 *Remove some of no longer needed debug code.
--HG--
branch : trunk
2010-01-18 23:47:26 +01:00
QAston a1bbbd1421 *Cleanups before delete after not successfull load pet from db. Thanks to Drahy for debug traces.
--HG--
branch : trunk
2010-01-18 23:12:35 +01:00
n0n4m3 99f66a6bc9 Updated copyright for new year.
--HG--
branch : trunk
2010-01-16 20:19:18 +03:00
n0n4m3 ed5152316f Rewrite parts of GameObject use for GO type 10, by NoFantasy.
--HG--
branch : trunk
2010-01-16 19:31:10 +03:00
n0n4m3 706718b28c Fixed some problems with pets, port from tc1, by krz, thx Frankir.
--HG--
branch : trunk
2010-01-16 19:11:32 +03:00
n0n4m3 e21e0ce95b Fixed wrong duration for Dancing Rune Weapon, removed in 3.2.x, thx QiSoft.
--HG--
branch : trunk
2010-01-16 19:02:26 +03:00
XTZGZoReX 53f9e0fba0 * Merge.
--HG--
branch : trunk
2010-01-13 18:25:46 +01:00
XTZGZoReX f5998611c3 Backed out changeset: 52e769d95f14
--HG--
branch : trunk
2010-01-13 18:24:23 +01:00
XTZGZoReX 5a9ef604e2 * Fix CRLF.
--HG--
branch : trunk
2010-01-13 18:22:31 +01:00
n0n4m3 f7ad3aefc8 Removed all my commits for today, this is hack? really? okey
--HG--
branch : trunk
2010-01-13 19:11:46 +03:00
n0n4m3 7d988221f7 Allow apply spell mods for spell Eviscerate.
--HG--
branch : trunk
2010-01-13 14:33:28 +03:00
thenecromancer efbc71746f Fix pickpocket - reveal rogue only if spell is resisted
--HG--
branch : trunk
2010-01-13 11:47:50 +01:00
thenecromancer 531cd027aa Fix blink always teleporting to ground
--HG--
branch : trunk
2010-01-13 11:23:14 +01:00
thenecromancer c36a8d2d5f Change SPELL_EFFECT_SUMMON_PHANTAS to SPELL_EFFECT_FORCE_DESELECT and allow it to be casted with active pet
This fixes Mirror Image not changing names when Water Elemental is active. (Note that deselect effect is done in linked spells for Killing Spree/Shadowmeld)

--HG--
branch : trunk
2010-01-13 10:27:44 +01:00
thenecromancer a4cb03d9cd Remove unexpected arg, sorry for that
--HG--
branch : trunk
2010-01-13 10:20:28 +01:00
thenecromancer ecd9470dc8 Fix Kill Shot damage (increase damage by attack power, not weapon damage ( that is already included in effects))
--HG--
branch : trunk
2010-01-13 09:54:03 +01:00
QAston ef24d90472 * Make sure that aura is applied on unit before trying to remove it.
--HG--
branch : trunk
2010-01-10 20:09:44 +01:00
Rat 5b6079ea67 *cleaned up SharedDefines
--HG--
branch : trunk
2010-01-10 16:27:47 +01:00
QAston f9c4030f59 *Implement attribute SPELL_ATTR_NEGATIVE_1
*Remove unneeded hacks from SpellMgr::_isPositiveSpell
*Missing ! in prev commit.

--HG--
branch : trunk
2010-01-10 13:48:57 +01:00
QAston e3ff6145ee * Use pair<uint32, uint64> lists instead of <Aura*> lists in Dispel/SpellSteal effects handlers (prevent reference to aura removed from unit)
* Correctly fill EffectStealBeneficialBuff list with Stackable/Chargeable auras

--HG--
branch : trunk
2010-01-10 12:08:58 +01:00
QAston 8e9d2cdf01 Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
2010-01-10 01:23:15 +01:00
Astellar c239c380df Some Fixes for Earth Shield.
Now Dispel and Spellsteal effects will correctly dispel and steal Earth Shield's charges instead of entire aura.

--HG--
branch : trunk
2010-01-07 23:31:46 +03:00
Astellar a886552c85 Glyph of Blocking proc moved to DB.
--HG--
branch : trunk
2010-01-05 15:52:44 +03:00
Astellar 53a7a7bd48 Cleanups for Devastate and Glyph of Devastate.
--HG--
branch : trunk
2010-01-05 14:36:06 +03:00
Win32 c2791f7d0e fix Pain and Suffering (reduces the damage you take from your own Shadow Word: Death)
and remove double dmg Shadow Word: Death

--HG--
branch : trunk
2010-01-04 15:53:19 +02:00
Win32 e8ebeff6bf fix Restorative Totems
--HG--
branch : trunk
2010-01-04 11:05:19 +02:00
p0wer 0aef7ea793 Fix Mind Blast applying Mind Trauma. Will now proc. Thanks to Morpheux for
pointing out that it wasn't proccing.

--HG--
branch : trunk
2009-12-27 18:38:09 -06:00
p0wer be6b12af36 Fix whitespace for Flask of the North. Cleanliness and organization = win. =D
--HG--
branch : trunk
2009-12-27 18:09:41 -06:00
p0wer 3cf90a73a5 merge
--HG--
branch : trunk
2009-12-27 17:50:40 -06:00
p0wer 23c3086eb2 Backed out changeset: bcf447b68a92
--HG--
branch : trunk
2009-12-27 17:49:52 -06:00
maanuel e2a6e6dd24 Support for spell 67751 used by Argent Confessor Paletress. Thanks to QAston and Gyullo.
--HG--
branch : trunk
2009-12-27 18:01:34 -03:00
p0wer 2ba1a48dd4 Replace some more id's with new variable names. Fix some whitespace formating.
--HG--
branch : trunk
2009-12-27 12:28:46 -06:00
n0n4m3 874751cd7b Fixed spell Master's Call, autor ?, thx sundark
--HG--
branch : trunk
2009-12-26 18:52:31 +01:00
maanuel 6272e29d90 Support for spell 67729.
--HG--
branch : trunk
2009-12-26 14:46:19 -03:00
n0n4m3 947b258479 Fixed Mana Gems, implement SPELL_EFFECT_CREATE_MANA_GEM and revert prev. commit...
--HG--
branch : trunk
2009-12-26 18:25:49 +01:00
p0wer ccdaadf580 * Fix compile.
--HG--
branch : trunk
2009-12-25 14:39:41 -06:00
p0wer d998e60e68 * Begin replacing SpellId's with their new variable names.
--HG--
branch : trunk
2009-12-25 13:10:54 -06:00
n0n4m3 3fedfe296d Fixed some typos
--HG--
branch : trunk
2009-12-25 16:01:19 +01:00
n0n4m3 162558d506 Fixed double bonus for Hammer of Wrath, already in spell_bonus_data
--HG--
branch : trunk
2009-12-25 15:33:41 +01:00
n0n4m3 806a018ae3 Update jugement damage calculation for 3.2. by tali
--HG--
branch : trunk
2009-12-25 11:11:27 +01:00