Commit Graph
1046 Commits
Author SHA1 Message Date
Shauren 0cd5179726 Core/Creatures: Rewrite trainer handling to properly support multiple trainers on the same creature
* Trainers are now defined as templates (sniffable), assigned by gossip options
2017-07-26 00:53:51 +02:00
Rochet2 211b564894 Scripts/Commands: Fix trinity_string usage and enhance commands 2017-07-22 09:22:17 +02:00
jackpoz fc6b488620 Core/Misc: Fix static analysis issues
# Conflicts:
#	src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
#	src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
#	src/server/game/Entities/Unit/Unit.cpp
#	src/server/scripts/Commands/cs_ban.cpp
#	src/server/scripts/Commands/cs_disable.cpp
2017-07-16 21:14:22 +02:00
joschiwald edca8e03ea Scripts/Commands: Fixed typo in battlenet password command 2017-07-09 17:24:08 +02:00
Shauren 0b5c545e57 Core/LFG: Drop comment field, it no longer exists in packets 2017-07-07 21:24:02 +02:00
Shauren b453e12423 Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren a0a158b5b8 Core/Scripts: Include cleanup 2017-05-28 16:34:44 +02:00
Shauren 3d7c2ef88f Core/Game: Include cleanup, part 4 - packets and largest headers (after preprocessing, except player/objectmgr) 2017-05-21 23:18:43 +02:00
joschiwald b192c46b06 Core/Creature: Added UnitFlags3 to creature_template 2017-05-21 14:17:47 +02:00
Shauren f2039981e0 Core/Game: Include cleanup, part 3 2017-05-20 00:09:37 +02:00
Shauren c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren a12a34b1dc Core/Game: Include cleanup - removed G3D classes from packets
* Use our own Position class instead, with the coords written to packets being part of type
2017-05-16 22:16:21 +02:00
Traesh c73ce93f4c Core/Entities : Basic Conversation Implementation (#18010) 2017-05-14 11:40:55 +02:00
Shauren 9299e9bde0 Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50 2017-05-13 19:37:33 +02:00
Shauren beb3316089 Core/Shared: Include cleanup 2017-05-13 11:49:09 +02:00
Shauren 7e538980a2 Core/Database: Include cleanup 2017-05-12 18:50:27 +02:00
Shauren 3a418a0bbc Core/Common: Include cleanup 2017-05-11 22:29:51 +02:00
Shauren 8fc527f404 Core/Items: Set and save item context field 2017-05-08 23:56:35 +02:00
joschiwald 036f67c0c1 Core/Collision: Replaced phasemask with proper phases in GameObject collision calculation 2017-05-05 21:22:58 +02:00
joschiwald 66744c4b4c Core/Tools: MapId can have 4 digits
Note: Re-extracting any maps is NOT required.
2017-04-27 19:24:14 +02:00
Shauren 0b9548a1cc Core: Updated GameTables to 7.2.0
Tools/Extractors: Updated to 7.2.0
Tools/ConnectionPatcher: Updated patterns to 7.2.0

Supported version is now 7.2.0.23911
2017-04-17 00:03:44 +02:00
Shauren adbdb64301 Core/PacketIO: Updated server packet structures to 7.2.0 2017-04-15 12:32:36 +02:00
AlcDenat 024ae15681 Core/Quests: Implement quest_request_items_locale
Closes #19331
2017-03-21 17:45:07 +01:00
AlcDenat c5c030ccc0 Core/Quests: Reimplemented quest offer reward locales
Closes #19242
2017-03-18 12:47:46 +01:00
Chazy Chaz c31de25627 Core/Players: Rename "heroic character" to "death knight"
Closes #19286
2017-03-17 19:00:56 +01:00
Rochet2 80cf4e3070 * Scripts/Commands: Fix guid usage and enhance commands
- Fix targeting gameobjects and creatures for .dist and .gps. The old code used DB guid to search from core generated guid lists.
- Fix some error messages saying 'no player found' even if creatures and gameobjects and players were searched
- Change atoi to atoul when receiving lowguids as string or other uint32 values
- Use ObjectGuid::LowType instead of uint32 for lowguid type
- Allow .gob info to take in gameobject guid link as well as entry link in addition to gameobject entry and update the documentation of the command
- Change .gob delete to post the spawnid (dbguid) instead of the ingame generated guid (which is basically never seen or used by the player in any other commands that I see)
- Allow spawntimesecs to be negative when spawning a gameobject
- Disable searching by ingame spawn id in commands. (it makes little sense for a user to provide a number which is then attempted to be used as DB guid and non DB guid when both could have a match)
- Update .gob turn documentation to tell about possibility to provide orientation in command
- Correct the types in .gob add command result trinity_string
- Correct the creature search for .npc del
- Change .event to .event info
- Add .go offset command
- Remove the .go command for empty string (no subcommand given) because it just used .go xyz
- Extend .gob info to show size, faction, flags and model dimensions
- Remove some unnecessary casts
- Document .wp show better (first and last were not documented)
- Insert spawnid to .wp show info error message
- Fix spawntime printing for .gobject target
- Fix guid targetting for .npc set movetype
- Fix query by spawnid for .wp show info
- Fix deleting of existing waypoints when twice doing the command .wp show on
- Fix deleting of existing waypoints when doing the command .wp show off
- Change wpguid column in DB and in core to uint32, which is what the spawnid type is in core and db.

Closes #18978
2017-03-11 12:29:37 +01:00
Rochet2 117b45d768 Core/Scripts: Enhance quest status hook by making it catch more status changes (#17865)
(cherry picked from commit c52566a8881bdcd1cc33279e1a10621648cb664e)
2017-02-26 15:36:01 +01:00
ariel- b239afb0ef Core/Misc: calculate rotation fields from orientation in some places it's impossible to get:
- SmartScripts: SMART_ACTION_SUMMON_GO
- Spell Effects:
  * SPELL_EFFECT_DUEL
  * SPELL_EFFECT_SUMMON_OBJECT_WILD
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT1
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT2
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT3
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT4
- Command Scripts: .gobject add

Closes #17891

(cherry picked from commit 14445d2202de1b58dcb04c5457be682b8e7075ca)
2017-02-19 15:34:57 +01:00
r00ty-tc 8a71e4255e [Core/Maps] Activate creatures and objects during opening cinematics and other flyby cameras (sunwell etc).
Requires re-running map extractor to extract camera m2 files from data
files. These are very small.
2017-02-19 14:47:20 +01:00
joschiwald c6632dc3ee Fixed build and typo 2017-02-18 13:40:03 +01:00
joschiwald 80c36f3d9c Scripts/Command: Fixed phases output in .pinfo command
Closes #19144
2017-02-17 21:54:49 +01:00
jackpoz 7616f22bfb Core/Commands: Code cleanup
Remove commented out code

(cherry picked from commit eb9bf314c45a236f71a05814b2ef825c326eab83)
2017-02-12 16:27:58 +01:00
ariel- a4baffbf6f Core/Scripts: allow ".debug arena" and ".debug battleground" commands to be issued in the console
(cherry picked from commit 1b44377cda1065285dd3f53d90fc9b4360b6624b)
2017-02-12 15:32:48 +01:00
ForesterDev 9d5304fd4f Core/Command: Check account password max length
(cherry picked from commit fdcea5c7efd58c929e5d653af955f524dc543034)

Rename 2016_08_04_05_world.sql to 2016_08_11_00_world.sql
(cherry picked from commit d4f2f5968aadc5145e9a8c58dc7a4e0bd48c87e8)
2017-02-12 14:06:35 +01:00
treeston af6041740c Scripts/Commands: Some adjustments to make shutdown commands more user-friendly.
- New error message if a shutdown is delayed due to force threshold.
- New status message indicating that a server shutdown was successfully cancelled.

(cherry picked from commit d7602190623153c8f211ad120e22c6e63371f3db)
2017-02-11 22:35:00 +01:00
jackpoz a3384bdc70 Scripts/Commands: Change "server shutdown" behavior
Change "server shutdown 0" behavior to delay the shutdown by the force threshold specified in configs if there are still players connected, set to 30 by default

(cherry picked from commit b37c7101de272d1b3d599f26d6b5077cfacfb121)
2017-02-11 22:02:08 +01:00
jackpoz 6367be09fa Scripts/Commands: Change "server shutdown" behavior
Change "server shutdown" behavior to always include [force] optional parameter when issued from local or remote console.

(cherry picked from commit 884736b3b279737c44b0954ca3fe0f193085fbb3)
2017-02-11 21:43:03 +01:00
ariel- c429e7d489 Core/Entities: debloat SummonGameObject parameter list using proper wrappers and enable GO rotation in scripts
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)

(cherry picked from commit 62bfee37cb21584cef631dda428feaf5eb829cda)

# Conflicts:
#	src/server/game/Battlefield/Battlefield.cpp
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Entities/GameObject/GameObject.cpp
#	src/server/game/Entities/GameObject/GameObject.h
#	src/server/game/Entities/Object/Object.cpp
#	src/server/game/Entities/Object/Object.h
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/scripts/Commands/cs_gobject.cpp
#	src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
#	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
#	src/server/scripts/Kalimdor/zone_feralas.cpp
#	src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
#	src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
#	src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
2017-02-11 20:50:29 +01:00
ariel- 02cef6f034 Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#14146)
cmangos/mangos-wotlk@0fe88f35df: [11531] Normalize gameobject's quaternion, thanks to zergtmn for pointing
cmangos/mangos-wotlk@060dfb791b: [11667] Implement transport path rotation
cmangos/mangos-wotlk@565f52c6c1: [11806] A bit gameobject code refactoring
cmangos/mangos-wotlk@6874951: [11807] Add gameobject_addon table

Closes #14146

(cherry picked from commit 2967bf59b4a47837b85c995b732a6761c9c35f7e)

# Conflicts:
#	src/server/game/Battlefield/Battlefield.cpp
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Entities/GameObject/GameObject.cpp
#	src/server/game/Entities/GameObject/GameObject.h
#	src/server/game/Entities/Object/Object.cpp
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/scripts/Commands/cs_gobject.cpp
#	src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
#	src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
2017-02-11 19:10:43 +01:00
joschiwald a6d238b833 Core/Player: Moved character_template from character to world db 2017-01-29 16:09:46 +01:00
Traesh 6ab3877c91 Core/Entities: Basic AreaTrigger System (#18035)
* Implemented AreaTrigger Templates
* Implemented AreaTrigger Splines
* Implemented SPELL_AURA_AREA_TRIGGER
* and many more
2017-01-29 00:00:43 +01:00
Shauren dad19df69d Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything
(cherry picked from commit b36da771857554c5bd652bf8ccc1386d4be607b0)

Core/Scripts: build fix

(cherry picked from commit 258368a2bd0e7c2d395d98dc3220d8e32e65303f)
2017-01-09 21:16:36 +01:00
Shocker 0cddecf2d4 Merge pull request #17138 from ForesterDev/creature_family
Core/Misc: Define CREATURE_FAMILY_NONE to avoid magic numbers in code
(cherry picked from commit 62635f07d0838ac94c2d1329849e1825406eaaff)
2017-01-09 20:52:48 +01:00
vincent-michael 86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Shauren 8742732149 Core/Items: Implemented bonus list as a possible result of RandomSuffix
Ref #18423
2016-12-26 21:21:28 +01:00
Shauren b633d61899 Core/Commands: Added new 'bnetaccount listgameaccounts' command to display all account table entries linked to a given battle.net email
* Also fixed errors about bad commands in db

Closes #18474
2016-12-18 12:35:27 +01:00
Shauren ac1dc758b9 Core/Units: Cleanup hardcoded magic numbers for byte field offsets 2016-12-13 20:58:22 +01:00
Shauren eba8ed329f Core/Commands: Output phase list in gps command
Closes #18227
2016-12-07 23:24:32 +01:00
joschiwald 7fbc4374f3 Core/Entities: GameObjectDespawn packet is only sent for GameObjects 2016-11-16 22:46:37 +01:00
Palabola dbd3e68ce6 Command/Morph fix ModelId above 65535 (#18149) 2016-10-26 23:14:38 +02:00