Commit Graph
81 Commits
Author SHA1 Message Date
jackpoz c40cdc2968 Core/Chat: Fix assert triggered by .npc add
Fix an assert in Aura::_UnapplyForTarget() caused by ".npc add" changing the guid of the spawned Creature.
2013-12-29 19:37:20 +01:00
Shauren 107af52853 Core/Chat: Refactored building chat packets
* Moved everything into one specialized method instead of being scattered all over the place
* Allow localizing creature names in chat messages (when using $N)
* Send SMSG_GM_MESSAGECHAT for gm messages
2013-12-23 14:23:49 +01:00
Spp 94e2b9332a Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive) 2013-11-08 10:50:51 +01:00
Shauren 59fd2520fc Core/Creatures: Removed remains of creature_transport table 2013-10-17 00:20:00 +02:00
Shauren ce55647c41 Core/Transports
* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
2013-10-16 18:37:29 +02:00
Shauren a368fae588 Core/Players: Fixed issues with incorrect targets being selected for spells 2013-10-03 17:07:25 +02:00
Spp cfaea769bc Core/RBAC: Move RBAC code to namespace rbac 2013-09-27 13:35:45 +02:00
Spp efa194a7ce Core/RBAC: Move npc commands to RBAC (using individual permissions) 2013-09-10 13:48:57 +02:00
Shauren fe8252b2e2 Scripts/Commands: Check if creature entry is valid before attempting to spawn (fixes unneccessary error in logs) 2013-09-06 14:32:30 +02:00
Spp 3232b69ff3 Core/RBAC: Move commands security to RBAC (using generic RBAC Permissions)
- Warning: This will break commands for any custom security level
2013-08-30 13:57:09 +02:00
Vincent-Michael 2f3388828b Scripts/Commands: Fix compile (v3) 2013-08-06 00:40:14 +02:00
Nay 2bd4049890 Scripts/Commands: Fix compile (v2) 2013-08-05 22:55:06 +01:00
Nay df6e66555b Scripts/Commands: Fix compile 2013-08-05 22:41:37 +01:00
Vincent-Michael d24bb958da Core: Random changes 2013-08-05 21:13:20 +02:00
Vincent-Michael f37d0495e1 Core/Commands: Add .npc info more infos for unit_flags 2013-08-05 20:13:04 +02:00
Vincent-Michael 38cddb42ae Core/Commands: Add .npc info mechanicImmuneMask infos 2013-08-05 20:13:04 +02:00
Nay 3561ab98ba Misc: Use override and final C++11 keywords in a few places (mostly scripts)
OVERRIDE and FINAL are TC macros (expand to nothing if compiler does not  support C++11)
2013-07-06 20:21:45 +01:00
Malcrom ec474a62e5 Core: More Function Renaming. 2013-06-11 21:25:12 -02:30
Malcrom 66978cfc3b Core: Some function renaming. 2013-06-11 19:54:27 -02:30
Malcrom 047608e7de Core/SAI: Add check so npc will not send text to pet. Also updated isPet() to IsPet(). 2013-06-11 18:39:51 -02:30
Shauren 7da33b6bce Core/Misc: Another batch of fixes for issues found by static analysis 2013-05-19 11:15:54 +02:00
Spp d1677b2db0 Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
    Memleak fix
2013-05-13 15:07:36 +02:00
Vincent_Michael 4ee0a4a446 Revert "Core/Commands: Optimize for command .npc near"
This reverts commit 4e789d4c5c.
2013-03-09 23:28:32 +01:00
Vincent_Michael 4e789d4c5c Core/Commands: Optimize for command .npc near 2013-03-09 23:05:27 +01:00
Vincent_Michael 65b16a97be Core/Commands: Add unit flags 2 for .npc info 2013-03-09 22:34:46 +01:00
Nefarion 49fd11ab5a First step of comment style refactoring to doxygen-style. 2013-03-08 21:55:37 +01:00
Nay 03f97f75ec Core/Startup: Write current and expected maps version when there's a version mismatch 2013-02-19 01:16:24 +00:00
Nay 028c72a9f2 Core/NPCs: Refactor equipments
- creature_template.equipment_id deleted
- creature_equip_template.entry == creature_template.entry
- id field added to creature_equip_template -> PK(entry, id)
- id field in creature_equip_template starts at 1
- creature.equipment_id references id of creature_equip_template
- creature.equipment_id = 0 means no equipment at all (default 1)
- creature.equipment_id = -1 means pick a random equipment from creature_equip_template
- add equipment info to .npc info command

While table creature_equip_template got bigger in size, this system is easier to mantain and allows creatures to have a random template from a group of equipments
2013-02-18 12:24:18 +00:00
Gacko e524539d90 Core/CS: More npcflag info in .npc info 2013-01-19 20:59:48 +01:00
Vincent_Michael 7fea285aea Core/Command: Add command for near creature finding 2013-01-01 18:16:32 +01:00
Vincent_Michael cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Spp b5c9ab8802 Core/Misc: Reduction of header dependencies - Step II 2012-11-20 12:30:30 +01:00
Spp b99c347747 Core: Remove Player.h dependency from all the possible headers 2012-11-17 05:18:37 +01:00
Spp 013fb1f4d9 Core/Misc: reduced amount of string memory allocations (Step I) 2012-10-24 15:34:48 +02:00
Spp 55ce180f28 Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Appenders ("Where to log") system. Will allow to select to full log some parts of core while others are not even logged.
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'

Explanation of use with Sample config:

Appender.Console.Type=1       (1 = Console)
Appender.Console.Level=2      (2 = Debug)

Appender.Server.Type=2        (2 = File)
Appender.Server.Level=3       (3 = Info)
Appender.Server.File=Server.log

Appender.SQL.Type=2           (2 = File)
Appender.SQL.Level=1          (1 = Trace)
Appender.SQL.File=sql.log

Appenders=Console Server      (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)

Logger.root.Type=0            (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5           (5 = Error)
Logger.root.Appenders=Console

Logger.SQL.Type=26            (26 = SQL)
Logger.SQL.Level=3            (2 = Debug)
Logger.SQL.Appenders=Console Server SQL

Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName

* At loading Appender SQL will be ignored, as it's not present on "Appenders"

* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged

* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged

* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
  - Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
    - Appender Console has lower Log Level: Msg is logged to Console
    - Appender Server has higher Log Level: Msg is not logged to file
    - Appender SQL has lower Log Level: Msg is logged to file sql.log

* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender

* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
    - Appender Console has lower LogLevel: Msg is logged to Console
2012-08-03 14:20:18 +02:00
Discover- 70739ec9de Scripts/Commands: Fix compile under Linux (d6d45633c8).
Credits go to @PuniCZ
2012-05-10 13:50:22 +02:00
Kandera 0f3db42ffc Core/Commands: fix build error with non-pch builds 2012-05-09 12:14:31 -04:00
Kandera d6d45633c8 Core/Commands: Add level 3 command for setting npc data. used for testing scripts. 2012-05-09 10:29:06 -04:00
Nay a92820b51c Core/DBLayer: Correct few more wrong read types (No. 1)
DB/World: Some consistency in the ints "length" field (not really a length)

From A to D world tables verified; missing all the others

int(11) -> int32
unsigned int(10) -> uint32
mediumint(8) -> int32
unsigned mediumint(8) -> uint32
smallint(6) -> int16
unsigned smallint(5) -> uint16
tinyint(4) -> int8
unsigned tinyint(3) -> uint8
2012-03-27 00:43:56 +01:00
Subv 56fac5e1af Memory: Get rid of some memory leaks, converted FormationMgr back to singleton 2012-03-25 09:25:28 -05:00
leak 847b4366f3 Core/DBLayer: Convert PExecute() queries to prepared statements 2012-03-19 16:48:08 +01:00
Gyx bef1b0c402 Core/Script: Code style.
Signed-off-by: Gyx <[email protected]>
2012-03-16 19:40:57 +08:00
leak 2a5caef4a6 Revert "Core: more more cleanup" - Build test anyone?
This reverts commit 20cd4c71ee.
2012-03-14 18:51:51 +01:00
thomas33 20cd4c71ee Core: more more cleanup 2012-03-14 17:51:11 +01:00
Spp d38bc3a178 Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here and there 2012-02-27 14:58:47 +01:00
Machiavelli 2d89b4bfe0 Core/DBLayer: Change some incorrect uses of PQuery with PExecute or Execute 2012-01-18 21:02:06 +01:00
Machiavelli dbbac0bdaa Core/Movement: Implement spline movement subsystem.
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.

--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:

- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time

Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.

Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
leak b39857a15d Core/DBLayer: Convert PExecute() queries to prepared statements No. 4 2011-12-31 19:06:24 +01:00
leak 8adac3f246 Core/DBLayer: Convert PExecute() queries to prepared statements No. 3 2011-12-31 00:32:05 +01:00