Core/Commands: Add .npc info more infos for unit_flags

This commit is contained in:
Vincent-Michael
2013-08-05 20:13:04 +02:00
parent 38cddb42ae
commit f37d0495e1
3 changed files with 62 additions and 2 deletions
@@ -0,0 +1,8 @@
DELETE FROM `trinity_string` WHERE `entry`=5038;
INSERT INTO `trinity_string` (`entry`, `content_default`, `content_loc1`, `content_loc2`, `content_loc3`, `content_loc4`, `content_loc5`, `content_loc6`, `content_loc7`, `content_loc8`) VALUES
(5038, 'Unit Flags: %u', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
UPDATE `trinity_string` SET `content_default`=
'Unit Flags 2: %u.
Dynamic Flags: %u.
Faction Template: %u.' WHERE `entry`=542;
+2 -1
View File
@@ -1084,7 +1084,8 @@ enum TrinityStrings
LANG_CALL_FOR_HELP = 5035,
LANG_NPCINFO_EQUIPMENT = 5036,
LANG_NPCINFO_MECHANIC_IMMUNE = 5037,
// Room for more Trinity strings 5037-9999
LANG_NPCINFO_UNIT_FIELD_FLAGS = 5038,
// Room for more Trinity strings 5039-9999
// Level requirement notifications
LANG_SAY_REQ = 6604,
+52 -1
View File
@@ -114,6 +114,51 @@ MechanicImmune const mechanicImmunes[MECHANIC_MAX] =
{ MECHANIC_WOUNDED , "MECHANIC_WOUNDED" }
};
struct UnitFlag
{
uint32 flag;
char const* text;
};
#define UNIT_FLAGS_MAX 33
UnitFlag const unitFlags[MECHANIC_MAX] =
{
{ UNIT_FLAG_SERVER_CONTROLLED , "UNIT_FLAG_SERVER_CONTROLLED" },
{ UNIT_FLAG_NON_ATTACKABLE , "UNIT_FLAG_NON_ATTACKABLE" },
{ UNIT_FLAG_DISABLE_MOVE , "UNIT_FLAG_DISABLE_MOVE" },
{ UNIT_FLAG_PVP_ATTACKABLE , "UNIT_FLAG_PVP_ATTACKABLE" },
{ UNIT_FLAG_RENAME , "UNIT_FLAG_RENAME" },
{ UNIT_FLAG_PREPARATION , "UNIT_FLAG_PREPARATION" },
{ UNIT_FLAG_UNK_6 , "UNIT_FLAG_UNK_6" },
{ UNIT_FLAG_NOT_ATTACKABLE_1 , "UNIT_FLAG_NOT_ATTACKABLE_1" },
{ UNIT_FLAG_IMMUNE_TO_PC , "UNIT_FLAG_IMMUNE_TO_PC" },
{ UNIT_FLAG_IMMUNE_TO_NPC , "UNIT_FLAG_IMMUNE_TO_NPC" },
{ UNIT_FLAG_LOOTING , "UNIT_FLAG_LOOTING" },
{ UNIT_FLAG_PET_IN_COMBAT , "UNIT_FLAG_PET_IN_COMBAT" },
{ UNIT_FLAG_PVP , "UNIT_FLAG_PVP" },
{ UNIT_FLAG_SILENCED , "UNIT_FLAG_SILENCED" },
{ UNIT_FLAG_UNK_14 , "UNIT_FLAG_UNK_14" },
{ UNIT_FLAG_UNK_15 , "UNIT_FLAG_UNK_15" },
{ UNIT_FLAG_UNK_16 , "UNIT_FLAG_UNK_16" },
{ UNIT_FLAG_PACIFIED , "UNIT_FLAG_PACIFIED" },
{ UNIT_FLAG_STUNNED , "UNIT_FLAG_STUNNED" },
{ UNIT_FLAG_IN_COMBAT , "UNIT_FLAG_IN_COMBAT" },
{ UNIT_FLAG_TAXI_FLIGHT , "UNIT_FLAG_TAXI_FLIGHT" },
{ UNIT_FLAG_DISARMED , "UNIT_FLAG_DISARMED" },
{ UNIT_FLAG_CONFUSED , "UNIT_FLAG_CONFUSED" },
{ UNIT_FLAG_FLEEING , "UNIT_FLAG_FLEEING" },
{ UNIT_FLAG_PLAYER_CONTROLLED , "UNIT_FLAG_PLAYER_CONTROLLED" },
{ UNIT_FLAG_NOT_SELECTABLE , "UNIT_FLAG_NOT_SELECTABLE" },
{ UNIT_FLAG_SKINNABLE , "UNIT_FLAG_SKINNABLE" },
{ UNIT_FLAG_MOUNT , "UNIT_FLAG_MOUNT" },
{ UNIT_FLAG_UNK_28 , "UNIT_FLAG_UNK_28" },
{ UNIT_FLAG_UNK_29 , "UNIT_FLAG_UNK_29" },
{ UNIT_FLAG_SHEATHE , "UNIT_FLAG_SHEATHE" },
{ UNIT_FLAG_UNK_31 , "UNIT_FLAG_UNK_31" }
};
class npc_commandscript : public CommandScript
{
public:
@@ -694,7 +739,13 @@ public:
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_FIELD_FLAGS_2), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction());
handler->PSendSysMessage(LANG_NPCINFO_UNIT_FIELD_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS));
for (uint8 i = 0; i < UNIT_FLAGS_MAX; ++i)
if (target->GetUInt32Value(UNIT_FIELD_FLAGS) & unitFlags[i].flag)
handler->PSendSysMessage(unitFlags[i].text, unitFlags[i].flag);
handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS_2), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction());
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
handler->PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid, cInfo->pickpocketLootId, cInfo->SkinLootId);
handler->PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());