Commit Graph
65 Commits
Author SHA1 Message Date
leak 6d1924cee8 Removing SQLStorage class leftovers 2011-04-28 23:03:02 +02:00
leak c51c817a45 Core/ObjectMgr: Refactor sCreatureStorage 2011-04-28 22:57:08 +02:00
leak 03365e9a57 Core/ObjectMgr: Refactor sEquipmentStorage 2011-04-28 22:34:40 +02:00
Shauren 8898db8b27 Core: Corrected NULL usage, it should only be used with pointers, not integers 2011-04-23 15:53:48 +02:00
Machiavelli 6d0c97b06b Core/SAI: Fix a possible crash in SMART_ACTION_SET_ORIENTATION with SMART_TARGET_SELF for TempSummons 2011-04-22 12:19:34 +02:00
Manuel Carrasco 4796848b83 Core/SAI: Implemented SMART_EVENT_IS_BEHIND_TARGET, it is triggered when the creature is behind its current target.
Signed-off-by: Manuel Carrasco <[email protected]>
2011-04-14 00:30:32 -03:00
Shauren e1bacef346 Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll) 2011-04-01 20:31:15 +02:00
Shauren 0fbde67824 Core/AI: Some code style cleanup 2011-03-27 12:54:42 +02:00
Shauren 9fea7d9a85 Core/SAI: Fixed another memory leak 2011-03-27 12:54:11 +02:00
Shauren cbb552ead7 Core/SAI: Fixed memory leaks in targeting (lists were not being deleted) 2011-03-26 23:45:23 +01:00
Shauren 2f79b0f266 Core: Removed all double (and more) empty lines 2011-03-21 10:52:14 +01:00
Machiavelli a9582964d3 Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant checks and update relevant data.
Closes #805
2011-03-04 21:17:06 +01:00
Manuel 7a0df5876b Core/SmartAI: Moved log to debug level.
Signed-off-by: Manuel <[email protected]>
2011-03-04 00:13:25 -03:00
Nay eea7efa463 Core/SAI: Correct debug log for SMART_ACTION_CAST 2011-03-02 18:20:33 +00:00
Shauren 3cb0c4d969 Core/SAI: Fixed SMART_ACTION_EQUIP used with creature_equip_template ids 2011-03-02 18:23:50 +01:00
Shauren 6c020c72cc Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1 2011-03-02 16:50:09 +01:00
click d92fb9ad65 Core: Clean up some rogue whitespace and tabs 2011-02-27 18:34:24 +01:00
Rat 8b37ac4688 Core/SAI: Fix invoker logic and possible crashes
Signed-off-by: Rat <[email protected]>
2011-02-21 22:23:43 +01:00
Machiavelli f8eae7427d Core/SAI: Fix a possible crash and clean up some copypaste errors in ProcessAction 2011-02-21 04:23:53 +01:00
Machiavelli 4c04da6195 Core/SmartAI: Add some useful debug output to make development and debugging of SAI scripts easier. (Part 1/x)
Core/SmartAI: Fix param usage for SMART_ACTION_RANDOM_PHASE
2011-02-21 01:15:14 +01:00
Machiavelli e07e20ffca Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf. 2011-02-20 20:16:34 +01:00
Manuel Carrasco ad11baffe6 Core/SAI: Implemented SMART_ACTION_INTERRUPT_SPELL action.
Signed-off-by: Manuel Carrasco <[email protected]>
2011-02-15 00:29:33 -03:00
runningnak3d 8d8e63a866 Core/SAI: Set proper index for UNIT_FIELD_BYTES_1. Thanks Malcrom 2011-02-07 19:29:16 -07:00
runningnak3d 97882544e1 Core/SAI: Add the ability to remove UNIT_FIELD_BYTES_1 in SAI (action
91)
2011-02-07 10:15:54 -07:00
runningnak3d f7eba9c940 Core/SAI: Add the ability to set UNIT_FIELD_BYTES_1 in SAI (action 90) 2011-02-07 09:35:14 -07:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren 0f3b9019a8 Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
leak 6115b0bd5f Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100%
R.I.P

--HG--
branch : trunk
2010-12-22 00:12:03 +01:00
click 2642894342 Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.

--HG--
branch : trunk
2010-12-13 22:37:56 +01:00
Rat b5e24cbb9c Core/SmartAI: ACTION_CALL_CASTEDCREATUREORGO can now be used with GameObjects too
--HG--
branch : trunk
2010-12-09 22:21:11 +01:00
Rat cebf8590e3 Core/SmartAI: some error checks for actionlists, and enabled lists for GOs
--HG--
branch : trunk
2010-12-07 20:25:45 +01:00
Rat bb09a4a50f Core/SmartAI: all actions regarding to TIMED_ACTIONLIST will now use targeting:
you can now 'send' a list of timed actions to any targeted creature if it has SmartAI

NOTE: already made script with timed actions should be remade to use self as target

--HG--
branch : trunk
2010-12-07 18:31:34 +01:00
Spp 7ef59e3872 Core/SmartScripts: Fix a typo in action 'set instance data (64)'
--HG--
branch : trunk
2010-12-06 06:38:50 +01:00
Rat 3240a4ec33 Core/SmartScripts: Fix a typo in action 'set instance data'
--HG--
branch : trunk
2010-12-04 15:04:46 +01:00
Spp 25ac835507 Core/Groups: Move all function definition from .h to .cpp
Core/Groups: Remove Group.h dependency from any .h file

--HG--
branch : trunk
2010-11-29 07:50:31 +01:00
Rat e1eae802e3 Core/SmartAI: ACTION_RANDOM_MOVE with distance = 0 should reset motion back to IDLE
--HG--
branch : trunk
2010-11-20 13:28:10 +01:00
Rat e3c6723a8d Core/SmartAI: added ACTION_RANDOM_MOVE
--HG--
branch : trunk
2010-11-20 13:23:29 +01:00
Rat c1ec8c80de Core/SmartAI: added TARGET_THREAT_LIST, uses all units from creature's threat list as targets
- modified ACTION_CALL_CASTEDCREATUREORGO to use simple targeting

--HG--
branch : trunk
2010-11-20 12:42:10 +01:00
Rat 67fa59fb68 Core/SmartAI: added ACTION_ACTIVATE_TAXI
--HG--
branch : trunk
2010-11-19 20:23:08 +01:00
Rat 3de2f6af01 Core/AI: added sOnDummyEffect() for all AIs
Core/SmartAI: added EVENT_DUMMY_EFFECT (66)

--HG--
branch : trunk
2010-11-17 23:24:21 +01:00
Rat c1614bc0f3 Core/SmartAI: use last invoker for all Talk actions, should fix $vars in texts
--HG--
branch : trunk
2010-11-16 23:03:04 +01:00
Spp addd762c4d Core: Fix warnings
--HG--
branch : trunk
2010-11-16 14:08:12 +01:00
linencloth 8fae0c176d Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
Also replace some SetVisibility hacks to directly call UpdateObjectVisibility

--HG--
branch : trunk
2010-11-16 01:13:04 +01:00
Rat 8bb215d938 Core/SmartAI: removed depricated WP_LOAD, small fix to run-walk states when escorting, fix for escort invoker range check if no targets set
--HG--
branch : trunk
2010-11-16 00:13:47 +01:00
Rat 2ee0fda94e Core/SmartAI:
added ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST
added ACTION_CALL_RANDOM_TIMED_ACTIONLIST
you can now call in random timed action lists (script type 9 aka Script9)

--HG--
branch : trunk
2010-11-07 22:10:11 +01:00
Rat 044c003bdd Core/SmartAI: added ACTION_CROSS_CAST
CasterTargets will cast spellID on all Targets
NOTE: use with caution if targeting multiple * multiple units!

--HG--
branch : trunk
2010-11-07 18:34:04 +01:00
Rat 205736ea84 Core/SmartAI: added TARGET_OWNER_OR_SUMMONER, useful if you have a creature summoned by a spell, you can use Summoner as target
--HG--
branch : trunk
2010-11-07 18:02:33 +01:00
Rat 9781bba535 Core/SmartAI: added SMART_ACTION_INVOKER_CAST, spellID, castFlags,
-if avaliable, last used invoker will cast spellId with castFlags on targets

--HG--
branch : trunk
2010-11-06 23:18:04 +01:00
Rat 3809892987 Core/SmartAI: modified ACTION_EQUIP to use a bitmask to send slot updates (for more blzzlike packet handling)
--HG--
branch : trunk
2010-11-06 23:08:33 +01:00