Machiavelli
7cab6d308a
Core/Vehicles: Make RemovePendingEventsForSeat iterating crashsafe
2013-02-23 15:25:47 +01:00
Machiavelli
b91c33dca5
Core/Vehicles: Fix a crash in VehicleJoinEvent::Execute
...
Crash would happen if multiple events were scheduled for the same seat.
Fixes #9255
2013-02-23 15:12:39 +01:00
Machiavelli
5143804014
Core/Vehicles: Also remove mount auras for passengers not in charm seat
...
May fix related crashes:
Ref #9256 #9255
2013-02-21 14:43:31 +01:00
Machiavelli
6b63a98ab0
Core/SmartAI: Prevent recursive EnterEvadeMode call
...
Ref #8679
2013-02-19 16:35:26 +01:00
Machiavelli
1c745dfe16
Core/Vehicles: Fix a few issues
...
- Fix position desync issue
Closes #9073
- Fix a crash related to passenger's EventProcessor, thanks to Shauren
- Fix crash related to charminfo
- Make compiler happier about certain things
2013-02-18 16:19:16 +01:00
Machiavelli
cc8d5a3aca
Core/Vehicles: Prevent infinite loop in VehicleJoinEvent:Abort
2013-02-18 02:20:42 +01:00
Machiavelli
01fbbf3b93
Core/Vehicles: Refactor some parts of vehicle system
...
- Fix a few crashes:
Closes #9235
- Simplify and get rid of lots of redundant and silly code
- Optimisations in Unit::ChangeSeat
- More documentation
2013-02-18 00:39:58 +01:00
Machiavelli
0049e580eb
Core/Auras: Restore part of 1845ab79 that was accidentally reverted
2013-02-17 14:48:14 +01:00
Machiavelli
6590cf4f9e
Core/Vehicles: Fix another crash
...
Don't set Unit::m_vehicle until VehicleJoinEvent::Execute
2013-02-17 08:03:27 +01:00
Machiavelli
35fc90c684
Core/Vehicles: Fix another crash
...
Fixes #9225
2013-02-16 16:12:24 +01:00
Machiavelli
8bbcc2f37c
Merge pull request #9214 from Aokromes/master
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Scripts/Ulduar: Kologarn's gate should be open while in combat
2013-02-16 01:08:58 -08:00
Machiavelli
178134d86b
Core/Vehicles: Fix crash introduced in my previous change
2013-02-16 09:51:46 +01:00
Machiavelli
60cef65b5c
Core/Vehicle: Make the passenger join event asynchronous
...
Prevents a crash in the following scenario:
Player 1 enters vehicle X
Seat on vehicle X is taken by Player 2
Player 2 is removed from vehicle X
Vehicle X dismisses (but player 1 did not even finish AddPasssenger
call)
Fixes #4271
2013-02-16 02:11:42 +01:00
Machiavelli
771598b67a
Core/Handlers: Missing returns after KickPlayer() call
2013-02-14 16:12:58 +01:00
Machiavelli
1093abb1ad
Core/Handlers: Prevent some cheating in CharacterHandler
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Prevents factionchanging and char customising of characters that do not
belong to the current account.
2013-02-14 16:07:36 +01:00
Machiavelli
877a7e9968
Core/Handlers: Fix a crash in HandleCharFactionOrRaceChange
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Ensure there's always valid character name data present, even for
characters that were manually inserted into the database, by adding
character name data on char enum if needed.
2013-02-14 15:43:26 +01:00
Machiavelli
8befbdcc56
Core/LFG: Fix a crash
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Fix a crash in case a player is recognized as in a LFG dungeon, but without a valid group
2013-02-14 15:01:33 +01:00
Machiavelli
203cf7cbf0
Core/RA: Addition to previous crashfix
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To make sure it also works for sessions that use more than 1 command
before closing.
2013-02-14 13:30:51 +01:00
Machiavelli
b4be224004
Core/RA: Fix a possible crash
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Caused when RASocket::handle_close (event-driven) would delete the underlying object before RASocket::commandFinished callback was executed for that object. Dereferencing freed pointers is bad.
2013-02-14 11:57:43 +01:00
Machiavelli
61495d18a3
Core/Log: Fix crash due to uninitialized variable
2013-01-25 21:40:21 +01:00
Machiavelli
fd967ba4c6
Tools/mmaps_generator: Multithreading optimisations. Should save some time generating mmaps.
2013-01-24 01:20:25 +01:00
Machiavelli
0f8a8a3270
Merge branch 'HEAD' of [email protected] :TrinityCore/TrinityCore.git
2013-01-24 01:13:21 +01:00
Machiavelli
1c0239ea98
Core/DBLayer: Drop support for MySQL versions <5.1
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Both server and client libraries must be up to date in order to run TC.
2013-01-23 22:56:56 +01:00
Machiavelli
39c2d892f3
Core/Log: Allow configuring a maximum file size for a log file. If the file size is about to be exceeded, the core will create a new file titled <oldname>_.log and start outputting there.
2013-01-23 17:48:17 +01:00
Machiavelli
b52346522e
Core/Vehicles: Add some internal checks in vehicle code to prevent crashable behaviour caused by scripts or other areas of the core.
2013-01-05 15:40:36 +01:00
Machiavelli
9f32cd44e4
Update src/server/game/Achievements/AchievementMgr.cpp
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Prevent achievement completion log spam.
2013-01-04 18:37:15 +01:00
Machiavelli
0782e0b851
Update src/server/game/Achievements/AchievementMgr.cpp
...
Core/Achievements: Add player name and guid to CompletedAchievement log
2013-01-03 14:55:49 +01:00
Machiavelli
1efd2f9e33
Merge pull request #7715 from e000/master
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Core/Player: Fix wrong check in 7a8652c
2012-09-10 01:14:05 -07:00
Machiavelli
cfb53dbf42
Merge pull request #6885 from Chaplain/clean
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Core/Misc: Code-style + some const methods.
2012-06-22 05:31:04 -07:00
Machiavelli
acee199e78
Merge pull request #6895 from Xees/master
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Core/Player: Modify GetItemByEntry to include Currency.
2012-06-22 05:28:49 -07:00
Machiavelli
4daafd0c93
Forgot to stage SQL from my previous commit. (.hover command)
2012-04-12 13:30:43 +02:00
Machiavelli
74b5b3bd8e
Core/Commands: Remove recently defunct .hover command. All this spell did before hoverheight changes was .cast/.unaura spell 11010. And since we do not have .autoattack, .steadyshot, .heroicstrike, .shootwand etc. either, there's no place for this command in the core (there never was).
2012-04-12 12:04:04 +02:00
Machiavelli
c38820c3bd
Scripts/Twin Valkyr: Fix a crash in spell_powering_up_SpellScript. Author: Vincent-Michael
2012-04-11 22:35:23 +03:00
Machiavelli
9d6c8add0e
Fix non-PCH build and GitExtensions screwup from last changeset
2012-04-08 18:58:42 +02:00
Machiavelli
bc96df1aae
Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
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Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
2012-04-08 17:40:05 +02:00
Machiavelli
e636531da3
Core/Movement: Fix pushback issues and client freeze.
2012-04-08 17:03:44 +02:00
Machiavelli
e95d614f52
Core/Misc: Prevent calling ACE_Task_Base::wait() on an invalid handle. WorldSocketMgr::Wait is already called in WorldRunnable post-service hook
2012-03-28 12:50:02 +02:00
Machiavelli
cc0448a017
Core/Battleground/SOTA: Initialize uninitialized variables.
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Fixes:
==8111== Conditional jump or move depends on uninitialised value(s)
==8111== at 0x12B542C: BattlegroundSA::FillInitialWorldStates(WorldPacket&) (BattlegroundSA.cpp:421)
==8111== by 0xF93CD9: Player::SendInitWorldStates(unsigned int, unsigned int) (Player.cpp:9664)'
And similar.
2012-03-28 13:17:45 +03:00
Machiavelli
91228d2711
Core/Player: Similarly initialize m_SeasonalQuestChanged
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Fixes:
==8111== Conditional jump or move depends on uninitialised value(s)
==8111== at 0xFB7C42: Player::_SaveSeasonalQuestStatus(Trinity::AutoPtr<Transaction, ACE_Thread_Mutex>&) (Player.cpp:19375)
==8111== by 0xFB56BA: Player::SaveToDB(bool) (Player.cpp:18898)
2012-03-28 13:07:37 +03:00
Machiavelli
c3db19b80b
Core/Player: Initialize m_WeeklyQuestChanged
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Fixes:
==8111== Conditional jump or move depends on uninitialised value(s)
==8111== at 0xFB7AD2: Player::_SaveWeeklyQuestStatus(Trinity::AutoPtr<Transaction, ACE_Thread_Mutex>&) (Player.cpp:19352)
2012-03-28 13:06:02 +03:00
Machiavelli
79a782f143
Core/Misc: Make World::m_stopEvent thread-safe. Note that the 'virtual' keyword in C/C++ is pretty useless for multithreading
2012-03-27 13:19:27 +02:00
Machiavelli
1ee7196ec0
Core/DB Layer: Fix helgrind errors on some concurrent access to resultset auto pointers.
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Example:
==8753== Possible data race during read of size 8 at 0x2e803e60 by thread #8
==8753== at 0xDD0FFC: PreparedResultSet::operator[](unsigned int) const (QueryResult.h:83)
==8753== by 0x131D82D: WorldSession::HandleCharEnum(Trinity::AutoPtr<PreparedResultSet, ACE_Null_Mutex>) (CharacterHandler.cpp:217)
==8753== by 0x118F8C3: WorldSession::ProcessQueryCallbacks() (WorldSession.cpp:1087)
{..}
==8753== Address 0x2e803e60 is 0 bytes inside a block of size 16 alloc'd
==8753== at 0x4C28B75: operator new(unsigned long) (vg_replace_malloc.c:261)
==8753== by 0x137D515: __gnu_cxx::new_allocator<Field*>::allocate(unsigned long, void const*) (new_allocator.h:92)
==8753== by 0x137D378: std::_Vector_base<Field*, std::allocator<Field*> >::_M_allocate(unsigned long) (in /home/aokromes/bin/bin/worldserver)
==8753== by 0x137CEC6: std::vector<Field*, std::allocator<Field*> >::_M_fill_insert(__gnu_cxx::__normal_iterator<Field**, std::vector<Field*, std::allocator<Field*> > >, unsigned long, Field* const&) (vector.tcc:416)
==8753== by 0x137CB27: std::vector<Field*, std::allocator<Field*> >::insert(__gnu_cxx::__normal_iterator<Field**, std::vector<Field*, std::allocator<Field*> > >, unsigned long, Field* const&) (stl_vector.h:944)
==8753== by 0x137C964: std::vector<Field*, std::allocator<Field*> >::resize(unsigned long, Field*) (stl_vector.h:632)
==8753== by 0x137BFCA: PreparedResultSet::PreparedResultSet(st_mysql_stmt*, st_mysql_res*, unsigned long, unsigned int) (QueryResult.cpp:98)
==8753== by 0x137A12B: MySQLConnection::Query(PreparedStatement*) (MySQLConnection.cpp:493)
==8753== by 0x137F663: PreparedStatementTask::Execute() (PreparedStatement.cpp:412)
Have a feeling this is a false positive, though. Nevertheless good to get rid of.
2012-03-27 13:33:02 +03:00
Machiavelli
88d81d27cf
Core/DB Layer: - Fix "Thread #1 unlocked a not-locked lock at 0x6D56E90" helgrind error (thanks to Aokromes for logs). Cause was unlocking MySQL connection on shutdown, but concurrent access at this point is not required.
...
- Remove redundant locking in PingOperation. Since these are delayed to async threads with their own MySQL connection, no concurrent access here either.
- Codestyle cleanup
- Documentation refining
2012-03-27 11:50:03 +02:00
Machiavelli
f18946a72e
DB/Creature Template: Some updates, mostly HoverHeight and InhabitType. Thanks to KingPin for re-parsing ~5GB of sniffs.
2012-03-26 15:38:52 +02:00
Machiavelli
e960016dc4
Partial revert of "Core/DB Layer: Fix a memory leak.", mysql library related stuff. Original memory leak fix is still in place.
2012-03-26 13:33:47 +02:00
Machiavelli
70ee37f3b4
Core/DB Layer: Fix a memory leak for synchronously executed prepared statements.
2012-03-26 08:58:21 +02:00
Machiavelli
43048afc7e
Core/DB Layer: Fix a memory leak.
2012-03-26 08:29:41 +02:00
Machiavelli
3f61bd0a26
Core/DB Layer: Make SQLTransaction AutoPtr thread safe (valgrind caught a race condition)
2012-03-26 02:56:43 +03:00
Machiavelli
fa1d3f305b
Core/Misc: Implement Trinity::Auto_Ptr. Ditches ACE_Refcounted_AutoPtr (we strongly suspect it does NOT clean up the underlying pointer properly). Underlying type is now ACE_Strong_Bound_Ptr
2012-03-25 21:21:23 +02:00
Machiavelli
eda06321b9
Update src/server/shared/Database/Field.h
2012-03-25 14:11:24 +03:00
Machiavelli
87176c84d3
Core/DBLayer: Refine field type checks in Field::GetXXX methods. Should give us logs of wrong GetXXX calls for a certain type without having to dig trough valgrind logs.
2012-03-25 14:10:06 +03:00
Machiavelli
2ba4c5fa68
Core/TicketMgr: Remove a memory leak in RemoveTicket. Spotted by Subv
2012-03-25 13:09:43 +03:00
Machiavelli
0eb3ffca41
Core/DB Layer: Fix a memory leak. Author: raczman (yes, you read correctly)
2012-03-24 19:24:36 +01:00
Machiavelli
58caee1595
Merge pull request #5858 from w1sht0l1v3/AK
...
Scripts/Ahn'kahet/Prince Taldaram:
Fix movement after shield drops.(no more LoS issues)
Update boss texts and move them to creature_text.
Add proper sounds to text.
Add condition for a visual spell.
Add usage of different Embrace of the Vampyr spell based on difficulty.
2012-03-24 04:31:11 -07:00
Machiavelli
a2818cc442
Merge pull request #5837 from w1sht0l1v3/AK
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Scripts/Ahn'kahet/Prince Taldaram: Fix Conjure Flame Sphere visual casting.
2012-03-22 12:11:19 -07:00
Machiavelli
d521d75fae
Merge pull request #5825 from w1sht0l1v3/ToCr
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Scripts/ToCr/Val'kyr Twins: Fix orb targeting.
2012-03-21 13:25:42 -07:00
Machiavelli
e4ee3788e7
Scripts/ToC/Anub'Arak: Prevent spells (Leeching Swarm in particular) being interrupted by other spells.
2012-03-21 12:42:45 +01:00
Machiavelli
5acbd35411
Core/Movement: Update MOVEMENTFLAG_MASK_MOVING, thanks to idostyle
2012-03-18 13:22:36 +01:00
Machiavelli
2b1ba4cd78
Core/Movement: Compute current position in spline::Launch with Z offset. Fixes e.g. hovering creatures height increasing every time player interacts with it.
2012-03-18 13:18:43 +01:00
Machiavelli
48799f3376
Core/Units: Fix movementflag apply for flying/hovering creatures on respawn
2012-03-18 11:35:33 +01:00
Machiavelli
41cc704bf8
Core/Movement:
...
- Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper.
- MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client.
- Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it)
- Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR
- Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING
Closes #5751
2012-03-17 20:36:12 +01:00
Machiavelli
5d25dc8926
Tools/VmapExtractor: Don't check registry for game folder on windows, just use relative "Data" dir, similar to linux.
2012-03-17 17:51:00 +01:00
Machiavelli
57a71c8dff
Merge pull request #5763 from w1sht0l1v3/master
...
Core/Unit: Disable spline movement on death.
Fixe respawning after ForceDespawn is called.
Closes #4518
2012-03-17 09:33:29 -07:00
Machiavelli
9bb04a23ad
Merge pull request #5755 from GyxTom/master
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Core/Script: Clean-Up in Scripts.
2012-03-17 04:02:41 -07:00
Machiavelli
87a121425c
Update src/server/game/Server/WorldSession.cpp
2012-03-17 11:54:56 +01:00
Machiavelli
5d2d2a5ac7
Update src/server/game/Server/WorldSession.cpp
2012-03-17 11:54:21 +01:00
Machiavelli
80975faba2
Core/Movement: Add debug output to Worldsession::ReadMovementInfo to find out which movementflag restriction was violated. Please use this to give feedback.
2012-03-17 11:50:30 +01:00
Machiavelli
cf5ed0a7b6
Core/Movement: Remove MOVEMENTFLAG_FLYING on fly aura unapply as well as _CAN_FLY
2012-03-16 23:41:43 +01:00
Machiavelli
85da463686
Core/Movement: Fix brackets in macro
2012-03-16 23:37:50 +01:00
Machiavelli
65453620e8
Core/Movement: Do not process server side relocation if reading movementinfo from client resulted in violations (= hacking).
2012-03-16 18:15:08 +01:00
Machiavelli
cca93c7a22
Minor typo, major consequences.
2012-03-16 17:27:24 +01:00
Machiavelli
df31af5b4f
Core/Movement: Add server-side check for movementflag correction in previous commit. This effectively prevents (most if not all) flyhacking.
2012-03-16 17:21:15 +01:00
Machiavelli
f8c04b1bc5
Core/Movement: Fix players still able to fly on SPELL_AURA_FLY and SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED unapply.
...
Closes #5731
2012-03-16 17:10:01 +01:00
Machiavelli
7d60290c2e
Core/Units: Offset z coordinate only if MOVEMENTFLAG_HOVER is present, not MOVEMENTFLAG_DISABLE_GRAVITY.
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(Remnant from an early incorrect version of my UNIT_FIELD_HOVERHEIGHT patch)
2012-03-15 10:16:08 +01:00
Machiavelli
e17a9cfb85
Core/Movement: Add server side filters for MOVEMENTFLAG_WATERWALKING, _FALLING_SLOW and _HOVER depending on required aura types. Fixes exploiting when aura unapply packets (such as corrected in previous commit) are blocked/altered before reaching the client.
2012-03-15 10:12:43 +01:00
Machiavelli
afaed98b7a
Core/Movement: Send correct packet to client when unapplying hover, feather fall and water walking auras.
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Closes #5704
2012-03-15 10:03:25 +01:00
Machiavelli
a48216e122
Scripts/UP/Svala: Temp compile fix for Svala. Currently rewriting the entire script.
2012-03-12 08:41:13 +01:00
Machiavelli
8af0067016
Scripts/ICC/Lich King: Typo correction in unit_field_bytes_1 usage related to hover, introduced in previous commit (thankfully the only one).
2012-03-12 01:10:02 +01:00
Machiavelli
dc91836b85
Merge pull request #5656 from thomas33/master
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Yet another copyright update commit, this stuff never gets old! Except in 2013.
2012-03-11 16:57:15 -07:00
Machiavelli
03a24a84e4
Core/Units:
...
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
2012-03-12 00:53:45 +01:00
Machiavelli
b1a8570a30
Core/Spells: Fix item target selection in Spell:SelectImplicitTargetObjectTargets. Typo spotted by zwerg
2012-03-11 14:52:11 +01:00
Machiavelli
d1e4eb0512
Core/Commands: Implement .debug moveflags command. With params you can set MoveFlags and MoveFlagsExtra for targeted unit. Without params it will display the current MoveFlags and MoveFlagsExtra. Useful for debugging upcoming changes.
2012-03-03 16:12:28 +01:00
Machiavelli
6bb689b494
Core/Units: Properly update passenger position if vehicle uses waypoint movement. Fixes e.g. Icefang path
2012-03-01 17:06:41 +01:00
Machiavelli
844e2ca857
DB/Conditions: Really fix the Scarlet Harvest. Quest automatically had STATUS_COMPLETE, so condition needed to be adjusted
2012-03-01 14:43:38 +01:00
Machiavelli
e2c20cca72
Core/Conditions: Small optimization in ConditonMgr, as well as proper rules for spellclick conditions in Clean(), and finally some documentation added on how to add new source types.
2012-03-01 14:43:35 +01:00
Machiavelli
a36a0a77ef
Core/Player: Quests with status QUEST_STATUS_NONE(0) shouldn't be loaded into player's queststatus storage. These should be removed since they are remnants from the old queststatus storage system.
2012-03-01 14:43:32 +01:00
Machiavelli
b9b8f27e45
DB/Conditions: *Proper* conditions for The Scarlet Harvest. Saving the file before committing works.
2012-03-01 00:42:18 +01:00
Machiavelli
e3e958e293
DB/Conditions: Proper conditions for The Scarlet Harvest
...
Closes #5422
2012-03-01 00:10:16 +01:00
Machiavelli
dbec50b89d
DB/Conditions: Fix a lot of spellclick conditions (conversion didn't properly take ElseGroup into account). Also add primary key to npc_spellclick_spells and remove duplicates.
2012-02-29 23:44:06 +01:00
Machiavelli
8e8ff7c660
Core/Conditions: Remove some useless checks in Condition::Meets against a value that's _supposed to be_ const 0 in database.
2012-02-29 13:57:16 +01:00
Machiavelli
218ed813d0
Core/Misc: Add more extensive ByteBuffer exceptions to trace down seemingly random crashes.
2012-02-28 14:51:50 +01:00
Machiavelli
3ea9fe4022
Core/Movement: Remove a redundant check in EffectMovementGenerator that could prevent MovementInform from being called
2012-02-28 00:17:01 +01:00
Machiavelli
f402bad532
Core/MovementGenerators: Ensure correct virtual function overrides are called. May/should/will/could/might fix various different movement related issues. Please report back.
2012-02-27 20:22:38 +01:00
Machiavelli
b2e4f8f958
Core/Misc: Add some documentation to TRINITY_WRITE_GUARD and TRINITY_READ_GUARD because ACE's documentation on underlying objects is not clear.
2012-02-26 15:16:22 +01:00
Machiavelli
dc91fc1050
Core/Vehicles: Fix a crash in object update packet builder (need to remove UPDATEFLAG_VEHICLE on Unit::RemoveFromWorld)
2012-02-22 21:50:01 +01:00
Machiavelli
fa546d1428
Core/Spells: Change logic in assertion in Spell::SelectImplicitTargetObjectTargets.
...
Not sure if this a step in the right direction for the intended design, but following the logic of the function there should be OR unit target OR gameobject target OR item target pointers available. If Item target doesn't belong there then the already present AddItemTarget call should be removed.
2012-02-22 19:16:47 +01:00
Machiavelli
c9748aaacc
Core/Vehicles: Fix a crash in ~Vehicle. Closes #5366
2012-02-22 16:51:56 +01:00
Machiavelli
a3f3058499
Core/Vehicles: Remove some wrong/redundant calls to Unit::ExitVehicle. The aura system already handles it in most places.
...
Also add some documentation on upcoming work on making passenger exit positions work.
2012-02-22 12:26:05 +01:00
Machiavelli
7567d5e359
Core/Conditions: Fix grouping for CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT
...
Perhaps in the future a more generic solution can be implemented to prevent lots of repetitive code
2012-02-22 11:54:01 +01:00
Machiavelli
1aceab6b62
Core/Pets: Fix stay command if pet is currently processing spline movement
2012-02-21 10:41:48 +01:00