Shocker
0905538b32
Core/Misc: Fix possible endless loop in HandleMoveWorldportAckOpcode / Logout
2011-04-09 11:28:39 +03:00
leak
7935c2f5c2
Core/Arena: Move personalRating to arena_team_member
2011-04-08 21:14:30 +02:00
Azazel
9f1cc4407a
Core/CharDB Cleanup: alter character_homebind table making column names lowerCamel and move all queries to prepared statements.
2011-04-08 17:04:51 +06:00
leak
ae3ab32ea5
Core/Arenas: Refactor arena code and db layout
2011-04-05 21:54:28 +02:00
Shauren
379308140b
Core/Player: Prevented infinite growth of allowedCharsToLogin container and changed its type to better reflect its purpose
2011-04-04 22:27:15 +02:00
Shauren
2cc51e2482
Core/Packets: Fixed incorrect area lookup in HandleHearthAndResurrect
2011-04-01 18:17:10 +02:00
Anubisss
1b0843194f
Fix gender exploit.
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Now check that character has a valid gender (and not an invalid via packet modifications).
This check works when trying to create a character or when building the character list.
If gender is invalid (neither male nor female): can't create the character and can't see in the characters' list (and also can't login with it via packet modding).
Signed-off-by: Anubisss <[email protected] >
2011-04-01 05:05:13 +02:00
Anubisss
5fe6c225e2
Fix a login exploit.
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Make a list of GUIDs that purpose is which characters can login per account.
This fixes an exploit that player can login (but shouldn't) with packet manipulation.
Signed-off-by: Anubisss <[email protected] >
2011-04-01 03:11:57 +02:00
Shocker
ab83c36687
Core/Groups: Allow inviting members of opposite faction with GM mode on.
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Closes #510
2011-03-26 05:10:18 +02:00
Shauren
827c9d3fe7
Core/Vehicles: Fixed assertion failures related to seat changes, huge thanks to Machiavelli for well documented vehicle code and j4r0d for providing info how to reproduce the crash
2011-03-21 19:37:21 +01:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Shauren
24cb1c9555
Core/Items: Corrected logic check when placing item on auction
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Closes #1017
2011-03-20 11:17:58 +01:00
Shauren
873b22662f
Fixed build without PCH
2011-03-19 12:50:17 +01:00
Spp
2ff8b76ddd
Core/Opcodes: Change the status of CMSG_SET_SAVED_INSTANCE_EXTEND to unhandled
2011-03-19 11:04:26 +01:00
Azazel
e49b5b44d6
Core/Cleanup: remove C-style cast to (Bag*):
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* add ToBag() methods for Item class;
* add GetBagByPos() method for Player class.
2011-03-18 15:58:08 +06:00
Shauren
9710c41a40
More warning fixes
2011-03-08 19:11:02 +01:00
Shauren
e5347a3bda
Core: Fixed warnings:
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C4100: 'variable' : unreferenced formal parameter
C4701: potentially uninitialized local variable
C4389: '!=' : signed/unsigned mismatch
C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
2011-03-08 16:42:00 +01:00
Machiavelli
6c4a0354a2
Core/ObjectMgr: Move some npc_spellclick_spells and vehicle_accessory related errors to startup instead of post-startup runtime
2011-03-06 11:12:19 +01:00
Machiavelli
a9582964d3
Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant checks and update relevant data.
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Closes #805
2011-03-04 21:17:06 +01:00
click
d92fb9ad65
Core: Clean up some rogue whitespace and tabs
2011-02-27 18:34:24 +01:00
Machiavelli
3ac80ee3a4
Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant hacks for vehicle entry.
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Note: This may break a few vehicles, but only due to the absence of proper, non-hackish data.
2011-02-26 23:00:09 +01:00
Shauren
cbbfc21934
Fixed compile (bad copy&paste)
2011-02-26 12:55:15 +01:00
Shauren
45f91feaa8
DB: Fixed startup errors and formatting
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Core/Vehicles: Prevent "unprocessed tail data" vehicle packet spam
2011-02-26 12:53:17 +01:00
Machiavelli
30738e645f
Core/Vehicles&Movement:
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- Send correct SMSG_MONSTER_MOVE with newly discovered SPLINEFLAG_EXIT_VEHICLE on vehicle exit. Fixes the "stuck on exit" bug as a result of removing the previous hack in 04b656a44f .
- Use SMSG_SPLINE_MOVE_ROOT and SMSG_SPLINE_MOVE_UNROOT as root packets for creatures.
- Reimplement toggling of MOVEMENTFLAG_ROOT on root event (including enter vehicle)
- Speedup in fetching movementflags for vehicles depending on vehicleflags on object updates.
- Code cleanup and refactoring
2011-02-26 03:47:23 +01:00
Azazel
bcd7e45e12
CharDB Schema/Cleanup: cleanup character_tutorial table:
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* rename table to account_tutorial, because it holds account specific data;
* rename column account to accountId;
* introduce prepared statements for table.
2011-02-25 00:45:57 +06:00
Azazel
20ab3e4bda
CharDB Schema/Cleanup: cleanup account_data and character_account_data tables:
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* rename column account to accountId;
* introduce prepared statements for both tables.
2011-02-25 00:44:33 +06:00
Azazel
6a4fd1c780
Core/Spell Mechanics: remove redundant call to AddGlobalCooldown left from previous GCD checks implementation (thanks Machiavelli for spotting)
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Core/Logs: fix one more log message for Aokromes
2011-02-22 23:20:21 +06:00
darkstalker
1646f9d91c
Core/Spell Mechanics: introduce global cooldown manager for server-side checks for GCD (ported from mangos)
2011-02-22 17:02:47 +06:00
Machiavelli
e07e20ffca
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
2011-02-20 20:16:34 +01:00
leak
6a64c79d2a
Core/Groups: Group system cleaning sweep.
2011-02-18 18:35:52 +01:00
Azazel
4dc1eaa47c
Core/Misc: improve error log messages by adding more info. Specially for Aokromes.
2011-02-17 19:47:08 +06:00
leak
06402fda47
Core/Handlers: Send invite decline message to leader in every case
2011-02-13 21:15:52 +01:00
runningnak3d
5d91780fc7
Core/Log: Remove totally pointless log message.
2011-02-11 11:25:04 -07:00
Manuel Carrasco
6b2ffc9039
Core/GuardAI: Guards don't evade if the target casts Vanish and also can detect players with Feign Death.
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Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp
Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used)
Thanks to Kaelima, Xanadu, Shauren and linencloth.
Signed-off-by: Manuel Carrasco <[email protected] >
2011-02-10 22:36:35 -03:00
Shauren
c2b0bcbd6c
Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
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Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
2011-02-03 22:20:40 +01:00
leak
137b079eea
Core: Generic cleanup (tab2spaces/trailing whitespace removal)
2011-01-26 01:03:35 +01:00
Machiavelli
0ad2c90d22
Core/Items: Fix money refund amount. Also fix a possible exploit possibility of redeeming both vendor sellprice and money refund price in one go.
2011-01-24 23:10:08 +01:00
Shauren
820f87f365
Core/Instances: Implemented confirmation dialog for players upon entering instance which would permanently bind the player to it, players can now choose to get saved or leave the instance
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Also fixes broken build
2011-01-24 11:38:59 +01:00
Shauren
464837077a
Core/Instances: Implemented hourly instance limit: players are limited to entering 5 instances per hour (account wide limit)
2011-01-24 11:20:30 +01:00
Shauren
ac689f456d
Core/Scripts: Implemented method for sending encounter boss frames from scripts
2011-01-23 16:59:33 +01:00
leak
f7af49291b
SQL: Characters db storage type cleanup No. 7 (final) - Note:
...
- It is _strongly_ recommended to extensively test the recent changes before applying them to live data
- To fully resync the character db layout with TC releases it is recommended to dump the characters table with
mysqldump --no-data characters > characters_database_livedata.sql
and use a diff tool to compare it against sql/base/characters_database.sql
2011-01-20 02:11:49 +01:00
leak
a486eb0c2f
SQL: Characters db storage type cleanup No. 5
2011-01-20 00:08:45 +01:00
leak
a7df9ddff1
SQL: Characters db storage type cleanup No. 4
2011-01-19 22:46:21 +01:00
leak
471b6f138d
SQL: Characters db storage type cleanup No. 3 - Note:
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There is a chance that you will be getting importing errors / data truncation warnings because of ancient invalid pet names.
SELECT * FROM character_pet WHERE CHAR_LENGTH(`name`) > 21;
2011-01-19 18:51:00 +01:00
Lightguard
4aae3cd45e
Add missing opcodes to OpcodeHandlerTable.
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Signed-off-by: Anubisss <[email protected] >
2011-01-14 22:40:41 +01:00
JohnHoliver
db72c4f561
Core - Modifies a few security checks to take realm id into consideration. It will enable add friends which have moderators (or more) status in other realms and cease undue AH activity logging from those same accounts.
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Signed-off-by: click <[email protected] >
2011-01-14 21:05:02 +01:00
Spp
bd2728eb74
Core: Fix some warnings
2011-01-11 11:18:00 +01:00
Christyan
bc048ad216
Fix a typo in LFG.
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Use the proper DungeonID for SMSG_LFG_PROPOSAL_UPDATE if player selected multiple dungeons.
Signed-off-by: Anubisss <[email protected] >
2011-01-07 01:30:39 +01:00
Machiavelli
09a0860717
Core/Pets: Fix crash added in a3feae6b6f
2011-01-04 19:30:51 +01:00
lukaasm
4fba0830d0
Core/Groups: Fix players being displayed as offline in group view after being teleported to a
...
different map
closes #48
Signed-off-by: Machiavelli <[email protected] >
2011-01-04 18:12:10 +01:00