leak
6d1924cee8
Removing SQLStorage class leftovers
2011-04-28 23:03:02 +02:00
click
8d62f4e6ce
Buildsystem: Add helperscripts to detect SSE2 extensions, and optimize platform compileflags for the architecture
...
+ minifix in scripts (wrong includedir)
--HG--
branch : trunk
2010-08-20 04:09:39 +02:00
click
105e4e16cc
Buildsystem: Add PCH-support for targets shared, collision, authserver and worldserver (your mileage may vary, feedback needed)
...
- The active configuration for these to be active is GAMEPCH, so don't expect turbospeed if not enabled.
--HG--
branch : trunk
2010-08-16 12:14:10 +02:00
Shauren
0758e9f78a
More cleaning for CMakeLists
...
Moved ScriptPCH from game directory to scripts
--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/ScriptPCH.cpp => src/server/scripts/PrecompiledHeaders/ScriptPCH.cpp
rename : src/server/game/PrecompiledHeaders/ScriptPCH.h => src/server/scripts/PrecompiledHeaders/ScriptPCH.h
2010-08-08 12:41:22 +02:00
XTZGZoReX
a0b5921bfa
* (Very) minor cleanups.
...
--HG--
branch : trunk
2010-08-04 00:24:04 +02:00
QAston
2352fc7cdf
*Add base scripting interfce for spells - thanks to Brian for help in making it compile with GCC.
...
*Add hook for handling spell effects in new scripting system.
--HG--
branch : trunk
2010-07-24 22:41:42 +02:00
Shauren
2ea043484d
It is now possible to use CMake on windows for proper build (PCH support included)
...
Merged PCH header into gamePCH since they became the same after these changes
--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
2010-06-30 13:10:13 +02:00
Xanadu
ffaffe3fd7
* Renamed several VS projects and the executables they produce to reflect the new naming convention.
...
* Cleaned up some useless and redundant preprocessor definitions.
* Fixed the win build so that it correctly uses the mysql lib it built from the sources.
* Note that you still need to use 8615_mysql_openssl_libs.zip for the OpenSSL binaries.
* Also note that Win x64 build from the existing VS files is still fubar (mysql lib...).
--HG--
branch : trunk
2010-06-23 01:47:41 +02:00
Rat
4cdb5c78f2
added revision.h O.o
...
game.vcproj update , game.lib now buildable
todo: auth+world server
--HG--
branch : trunk
2010-06-09 14:05:50 +02:00
Brian
bc04d7ce25
* Remove the last of the realative paths from #include statements
...
--HG--
branch : trunk
2010-06-08 17:01:03 -06:00
Brian
b76b6700ed
* Linux compile with and without PCH fixed
...
* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
2010-06-08 13:05:47 -06:00
Brian
498f62f4cc
* Well 94% isn't bad. Last thing to fix is collision compiling.
...
* But I need a break.
--HG--
branch : trunk
2010-06-07 16:21:52 -06:00
Brian
15f8bbe9ca
* More cleanup
...
--HG--
branch : trunk
2010-06-07 12:08:15 -06:00
Brian
2435b4152d
* Nope still won't build yet
...
--HG--
branch : trunk
2010-06-07 09:04:14 -06:00
XTZGZoReX
2225a6bcf7
* Rename some PCH files.
...
--HG--
branch : trunk
2010-06-06 23:00:52 +02:00
XTZGZoReX
62200e8d02
* Even more restructuring of the game library.
...
--HG--
branch : trunk
2010-06-06 22:55:56 +02:00
Rat
75b80d9f5b
rearranged core files
...
--HG--
branch : trunk
2010-06-05 23:40:08 +02:00