Merge pull request #4981 from Souler/fix_omen

Events/Lunar Festival: Fixed behaviour of Elune's Candle, Rockets and Rocket Clusters. Implemented AI for Omen and his summoning ritual.

Closes #4939
This commit is contained in:
Shocker
2012-01-29 07:11:16 -08:00
4 changed files with 598 additions and 1 deletions
+145 -1
View File
@@ -573,9 +573,151 @@ public:
};
/*####
#
# npc_omen
####*/
enum Omen
{
NPC_OMEN = 15467,
SPELL_OMEN_CLEAVE = 15284,
SPELL_OMEN_STARFALL = 26540,
SPELL_OMEN_SUMMON_SPOTLIGHT = 26392,
SPELL_ELUNE_CANDLE = 26374,
GO_ELUNE_TRAP_1 = 180876,
GO_ELUNE_TRAP_2 = 180877,
EVENT_CAST_CLEAVE = 1,
EVENT_CAST_STARFALL = 2,
EVENT_DESPAWN = 3,
};
class npc_omen : public CreatureScript
{
public:
npc_omen() : CreatureScript("npc_omen") { }
struct npc_omenAI : public ScriptedAI
{
npc_omenAI(Creature* creature) : ScriptedAI(creature)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->GetMotionMaster()->MovePoint(1, 7549.977f, -2855.137f, 456.9678f);
}
EventMap events;
void MovementInform(uint32 type, uint32 pointId)
{
if (type != POINT_MOTION_TYPE)
return;
if (pointId == 1)
{
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
if (Player* player = me->SelectNearestPlayer(40.0f))
AttackStart(player);
}
}
void EnterCombat(Unit* /*attacker*/)
{
events.Reset();
events.ScheduleEvent(EVENT_CAST_CLEAVE, urand(3000, 5000));
events.ScheduleEvent(EVENT_CAST_STARFALL, urand(8000, 10000));
}
void JustDied(Unit* /*killer*/)
{
DoCast(SPELL_OMEN_SUMMON_SPOTLIGHT);
}
void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
if (spell->Id == SPELL_ELUNE_CANDLE)
{
if (me->HasAura(SPELL_OMEN_STARFALL))
me->RemoveAurasDueToSpell(SPELL_OMEN_STARFALL);
events.RescheduleEvent(EVENT_CAST_STARFALL, urand(14000, 16000));
}
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_CAST_CLEAVE:
DoCastVictim(SPELL_OMEN_CLEAVE);
events.ScheduleEvent(EVENT_CAST_CLEAVE, urand(8000, 10000));
break;
case EVENT_CAST_STARFALL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_OMEN_STARFALL);
events.ScheduleEvent(EVENT_CAST_STARFALL, urand(14000, 16000));
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_omenAI(creature);
}
};
class npc_giant_spotlight : public CreatureScript
{
public:
npc_giant_spotlight() : CreatureScript("npc_giant_spotlight") { }
struct npc_giant_spotlightAI : public ScriptedAI
{
npc_giant_spotlightAI(Creature* creature) : ScriptedAI(creature) {}
EventMap events;
void Reset()
{
events.Reset();
events.ScheduleEvent(EVENT_DESPAWN, 5*MINUTE*IN_MILLISECONDS);
}
void UpdateAI(const uint32 diff)
{
events.Update(diff);
if (events.ExecuteEvent() == EVENT_DESPAWN)
{
if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_1, 5.0f))
trap->RemoveFromWorld();
if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_2, 5.0f))
trap->RemoveFromWorld();
if (Creature* omen = me->FindNearestCreature(NPC_OMEN, 5.0f, false))
omen->DespawnOrUnsummon();
me->DespawnOrUnsummon();
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_giant_spotlightAI(creature);
}
};
void AddSC_moonglade()
{
new npc_bunthen_plainswind();
@@ -583,4 +725,6 @@ void AddSC_moonglade()
new npc_silva_filnaveth();
new npc_clintar_dreamwalker();
new npc_clintar_spirit();
new npc_omen();
new npc_giant_spotlight();
}