Fix interface building.
--HG-- branch : trunk
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@@ -20,11 +20,11 @@
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#include "config.h"
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#include "ScriptMgr.h"
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#include "../../game/GossipDef.h"
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#include "../../game/GameObject.h"
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#include "../../game/Player.h"
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#include "../../game/Map.h"
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#include "../../game/ObjectMgr.h"
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#include "GossipDef.h"
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#include "GameObject.h"
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#include "Player.h"
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#include "Map.h"
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#include "ObjectMgr.h"
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//uint8 loglevel = 0;
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int nrscripts;
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@@ -90,7 +90,7 @@ extern int num_inst_scripts;
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struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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{
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ScriptedAI(Creature* creature) : m_creature(creature) {}
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ScriptedAI(Creature* creature):CreatureAI(creature),m_creature(creature){}
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~ScriptedAI() {}
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// Called if IsVisible(Unit *who) is true at each *who move
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