*Implement access_requirement table - by Iskander

- now check the requirements on teleport not only on areatrigger use
- moved some columns from instance_template and areatrigger_teleport to access_requirement table

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-03-05 21:02:33 +01:00
parent 6a577295d9
commit fd2fd00c14
16 changed files with 419 additions and 165 deletions
+1
View File
@@ -247,6 +247,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "areatrigger_tavern", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTavernCommand, "", NULL },
{ "areatrigger_teleport", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTeleportCommand, "", NULL },
{ "access_requirement", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAccessRequirementCommand, "", NULL },
{ "areatrigger_involvedrelation",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestAreaTriggersCommand, "", NULL },
{ "event_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventScriptsCommand, "", NULL },
{ "command", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommandCommand, "", NULL },
+1
View File
@@ -222,6 +222,7 @@ class ChatHandler
bool HandleReloadWpScriptsCommand(const char* args);
bool HandleReloadAreaTriggerTavernCommand(const char* args);
bool HandleReloadAreaTriggerTeleportCommand(const char* args);
bool HandleReloadAccessRequirementCommand(const char* args);
bool HandleReloadEventScriptsCommand(const char* args);
bool HandleReloadCommandCommand(const char* args);
bool HandleReloadCreatureQuestRelationsCommand(const char* args);
+8
View File
@@ -572,6 +572,14 @@ bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*)
return true;
}
bool ChatHandler::HandleReloadAccessRequirementCommand(const char*)
{
sLog.outString( "Re-Loading Access Requirement definitions..." );
objmgr.LoadAccessRequirements();
SendGlobalGMSysMessage("DB table `access_requirement` reloaded.");
return true;
}
bool ChatHandler::HandleReloadCommandCommand(const char*)
{
load_command_table = true;
+2 -3
View File
@@ -98,11 +98,10 @@ struct CreatureMover
struct InstanceTemplate
{
uint32 map;
uint32 parent;
uint32 levelMin;
uint32 levelMax;
uint32 parent;
uint32 maxPlayers;
uint32 reset_delay;
uint32 access_id;
float startLocX;
float startLocY;
float startLocZ;
+6 -8
View File
@@ -209,14 +209,12 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
}
}
// TODO: move this to a map dependent location
/*if(i_data && i_data->IsEncounterInProgress())
{
sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
return(false);
}*/
return true;
// Requirements
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
if(!instance)
return false;
return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
}
else
return true;
+2 -54
View File
@@ -854,60 +854,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
if(!at)
return;
if(!GetPlayer()->isGameMaster())
{
uint32 missingLevel = 0;
if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
missingLevel = at->requiredLevel;
// must have one or the other, report the first one that's missing
uint32 missingItem = 0;
if(at->requiredItem)
{
if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
(!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
missingItem = at->requiredItem;
}
else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
missingItem = at->requiredItem2;
uint32 missingKey = 0;
uint32 missingHeroicQuest = 0;
if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
{
if(at->heroicKey)
{
if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
(!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
missingKey = at->heroicKey;
}
else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
missingKey = at->heroicKey2;
if(at->heroicQuest && !GetPlayer()->GetQuestRewardStatus(at->heroicQuest))
missingHeroicQuest = at->heroicQuest;
}
uint32 missingQuest = 0;
if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
missingQuest = at->requiredQuest;
if(missingLevel || missingItem || missingKey || missingQuest || missingHeroicQuest)
{
// TODO: all this is probably wrong
if(missingItem)
SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
else if(missingKey)
GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY2);
else if(missingHeroicQuest)
SendAreaTriggerMessage(at->heroicQuestFailedText.c_str());
else if(missingQuest)
SendAreaTriggerMessage(at->requiredFailedText.c_str());
else if(missingLevel)
SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED), missingLevel);
return;
}
}
if(!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true))
return;
GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
}
+122 -74
View File
@@ -5112,8 +5112,8 @@ void ObjectMgr::LoadAreaTriggerTeleports()
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, heroic_required_quest_done, heroic_required_failed_quest_text, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
// 0 1 2 3 4 5 6
QueryResult *result = WorldDatabase.Query("SELECT id, access_id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
if( !result )
{
@@ -5140,20 +5140,12 @@ void ObjectMgr::LoadAreaTriggerTeleports()
AreaTrigger at;
at.requiredLevel = fields[1].GetUInt8();
at.requiredItem = fields[2].GetUInt32();
at.requiredItem2 = fields[3].GetUInt32();
at.heroicKey = fields[4].GetUInt32();
at.heroicKey2 = fields[5].GetUInt32();
at.heroicQuest = fields[6].GetUInt32();
at.heroicQuestFailedText = fields[7].GetCppString();
at.requiredQuest = fields[8].GetUInt32();
at.requiredFailedText = fields[9].GetCppString();
at.target_mapId = fields[10].GetUInt32();
at.target_X = fields[11].GetFloat();
at.target_Y = fields[12].GetFloat();
at.target_Z = fields[13].GetFloat();
at.target_Orientation = fields[14].GetFloat();
at.access_id = fields[1].GetUInt32();
at.target_mapId = fields[2].GetUInt32();
at.target_X = fields[3].GetFloat();
at.target_Y = fields[4].GetFloat();
at.target_Z = fields[5].GetFloat();
at.target_Orientation = fields[6].GetFloat();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if(!atEntry)
@@ -5161,64 +5153,7 @@ void ObjectMgr::LoadAreaTriggerTeleports()
sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
continue;
}
if(at.requiredItem)
{
ItemPrototype const *pProto = GetItemPrototype(at.requiredItem);
if(!pProto)
{
sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID);
at.requiredItem = 0;
}
}
if(at.requiredItem2)
{
ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2);
if(!pProto)
{
sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID);
at.requiredItem2 = 0;
}
}
if(at.heroicKey)
{
ItemPrototype const *pProto = GetItemPrototype(at.heroicKey);
if(!pProto)
{
sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID);
at.heroicKey = 0;
}
}
if(at.heroicKey2)
{
ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2);
if(!pProto)
{
sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID);
at.heroicKey2 = 0;
}
}
if(at.heroicQuest)
{
if(!mQuestTemplates[at.heroicQuest])
{
sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",at.heroicQuest,Trigger_ID);
at.heroicQuest = 0;
}
}
if(at.requiredQuest)
{
if(!mQuestTemplates[at.requiredQuest])
{
sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID);
at.requiredQuest = 0;
}
}
MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
if(!mapEntry)
{
@@ -5242,6 +5177,119 @@ void ObjectMgr::LoadAreaTriggerTeleports()
sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
}
void ObjectMgr::LoadAccessRequirements()
{
mAccessRequirements.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult *result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text FROM access_requirement");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u access requirement definitions", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
++count;
uint32 requiremt_ID = fields[0].GetUInt32();
AccessRequirement ar;
ar.levelMin = fields[1].GetUInt8();
ar.levelMax = fields[2].GetUInt32();
ar.item = fields[3].GetUInt32();
ar.item2 = fields[4].GetUInt32();
ar.heroicKey = fields[5].GetUInt32();
ar.heroicKey2 = fields[6].GetUInt32();
ar.quest = fields[7].GetUInt32();
ar.questFailedText = fields[8].GetCppString();
ar.heroicQuest = fields[9].GetUInt32();
ar.heroicQuestFailedText = fields[10].GetCppString();
if(ar.item)
{
ItemPrototype const *pProto = GetItemPrototype(ar.item);
if(!pProto)
{
sLog.outError("Key item %u does not exist for requirement %u, removing key requirement.", ar.item, requiremt_ID);
ar.item = 0;
}
}
if(ar.item2)
{
ItemPrototype const *pProto = GetItemPrototype(ar.item2);
if(!pProto)
{
sLog.outError("Second item %u does not exist for requirement %u, removing key requirement.", ar.item2, requiremt_ID);
ar.item2 = 0;
}
}
if(ar.heroicKey)
{
ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey);
if(!pProto)
{
sLog.outError("Heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey, requiremt_ID);
ar.heroicKey = 0;
}
}
if(ar.heroicKey2)
{
ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey2);
if(!pProto)
{
sLog.outError("Second heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey2, requiremt_ID);
ar.heroicKey2 = 0;
}
}
if(ar.heroicQuest)
{
if(!mQuestTemplates[ar.heroicQuest])
{
sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",ar.heroicQuest,requiremt_ID);
ar.heroicQuest = 0;
}
}
if(ar.quest)
{
if(!mQuestTemplates[ar.quest])
{
sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",ar.quest,requiremt_ID);
ar.quest = 0;
}
}
mAccessRequirements[requiremt_ID] = ar;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u access requirement definitions", count );
}
AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
{
const MapEntry *mapEntry = sMapStore.LookupEntry(Map);
+13 -9
View File
@@ -102,15 +102,7 @@ extern ScriptMapMap sWaypointScripts;
struct AreaTrigger
{
uint8 requiredLevel;
uint32 requiredItem;
uint32 requiredItem2;
uint32 heroicKey;
uint32 heroicKey2;
uint32 heroicQuest;
std::string heroicQuestFailedText;
uint32 requiredQuest;
std::string requiredFailedText;
uint32 access_id;
uint32 target_mapId;
float target_X;
float target_Y;
@@ -315,6 +307,8 @@ class ObjectMgr
typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementMap;
typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
@@ -490,6 +484,14 @@ class ObjectMgr
return NULL;
}
AccessRequirement const* GetAccessRequirement(uint32 requirement) const
{
AccessRequirementMap::const_iterator itr = mAccessRequirements.find( requirement );
if( itr != mAccessRequirements.end( ) )
return &itr->second;
return NULL;
}
AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
uint32 GetAreaTriggerScriptId(uint32 trigger_id);
@@ -565,6 +567,7 @@ class ObjectMgr
void LoadGossipText();
void LoadAreaTriggerTeleports();
void LoadAccessRequirements();
void LoadQuestAreaTriggers();
void LoadAreaTriggerScripts();
void LoadTavernAreaTriggers();
@@ -859,6 +862,7 @@ class ObjectMgr
GossipTextMap mGossipText;
AreaTriggerMap mAreaTriggers;
AreaTriggerScriptMap mAreaTriggerScripts;
AccessRequirementMap mAccessRequirements;
RepOnKillMap mRepOnKill;
+64
View File
@@ -15227,6 +15227,70 @@ void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player
if(!player || has_solo) CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND permanent = 0", GUID_LOPART(player_guid));
}
bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report)
{
if(!isGameMaster() && ar)
{
uint32 LevelMin = 0;
if(getLevel() < ar->levelMin && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
LevelMin = ar->levelMin;
uint32 LevelMax = 0;
if(ar->levelMax >= ar->levelMin && getLevel() > ar->levelMax && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
LevelMax = ar->levelMax;
uint32 missingItem = 0;
if(ar->item)
{
if(!HasItemCount(ar->item, 1) &&
(!ar->item2 || !HasItemCount(ar->item2, 1)))
missingItem = ar->item;
}
else if(ar->item2 && !HasItemCount(ar->item2, 1))
missingItem = ar->item2;
uint32 missingKey = 0;
uint32 missingHeroicQuest = 0;
if(GetDifficulty() == DIFFICULTY_HEROIC)
{
if(ar->heroicKey)
{
if(!HasItemCount(ar->heroicKey, 1) &&
(!ar->heroicKey2 || !HasItemCount(ar->heroicKey2, 1)))
missingKey = ar->heroicKey;
}
else if(ar->heroicKey2 && !HasItemCount(ar->heroicKey2, 1))
missingKey = ar->heroicKey2;
if(ar->heroicQuest && !GetQuestRewardStatus(ar->heroicQuest))
missingHeroicQuest = ar->heroicQuest;
}
uint32 missingQuest = 0;
if(ar->quest && !GetQuestRewardStatus(ar->quest))
missingQuest = ar->quest;
if(LevelMin || LevelMax || missingItem || missingKey || missingQuest || missingHeroicQuest)
{
if(report)
{
if(missingItem)
GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), ar->levelMin, objmgr.GetItemPrototype(missingItem)->Name1);
else if(missingKey)
SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY2);
else if(missingHeroicQuest)
GetSession()->SendAreaTriggerMessage(ar->heroicQuestFailedText.c_str());
else if(missingQuest)
GetSession()->SendAreaTriggerMessage(ar->questFailedText.c_str());
else if(LevelMin)
GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin);
}
return false;
}
}
return true;
}
bool Player::_LoadHomeBind(QueryResult *result)
{
bool ok = false;
+15
View File
@@ -830,6 +830,20 @@ struct InstancePlayerBind
InstancePlayerBind() : save(NULL), perm(false) {}
};
struct AccessRequirement
{
uint8 levelMin;
uint8 levelMax;
uint32 item;
uint32 item2;
uint32 heroicKey;
uint32 heroicKey2;
uint32 quest;
std::string questFailedText;
uint32 heroicQuest;
std::string heroicQuestFailedText;
};
class TRINITY_DLL_SPEC PlayerTaxi
{
public:
@@ -2052,6 +2066,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void SendRaidInfo();
void SendSavedInstances();
static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
bool Satisfy(AccessRequirement const*, uint32 target_map, bool report = false);
/*********************************************************/
/*** GROUP SYSTEM ***/
+2 -4
View File
@@ -4027,10 +4027,8 @@ uint8 Spell::CanCast(bool strict)
InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
if(!instance)
return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
if ( instance->levelMin > target->getLevel() )
return SPELL_FAILED_LOWLEVEL;
if ( instance->levelMax && instance->levelMax < target->getLevel() )
return SPELL_FAILED_HIGHLEVEL;
if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId()))
return SPELL_FAILED_BAD_TARGETS;
}
break;
}
+4 -1
View File
@@ -1201,7 +1201,10 @@ void World::SetInitialWorldSettings()
objmgr.LoadQuestRelations(); // must be after quest load
sLog.outString( "Loading AreaTrigger definitions..." );
objmgr.LoadAreaTriggerTeleports(); // must be after item template load
objmgr.LoadAreaTriggerTeleports();
sLog.outString( "Loading Access Requirements..." );
objmgr.LoadAccessRequirements(); // must be after item template load
sLog.outString( "Loading Quest Area Triggers..." );
objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests