*Implement access_requirement table - by Iskander
- now check the requirements on teleport not only on areatrigger use - moved some columns from instance_template and areatrigger_teleport to access_requirement table --HG-- branch : trunk
This commit is contained in:
@@ -247,6 +247,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "areatrigger_tavern", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTavernCommand, "", NULL },
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{ "areatrigger_teleport", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTeleportCommand, "", NULL },
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{ "access_requirement", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAccessRequirementCommand, "", NULL },
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{ "areatrigger_involvedrelation",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestAreaTriggersCommand, "", NULL },
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{ "event_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventScriptsCommand, "", NULL },
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{ "command", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommandCommand, "", NULL },
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@@ -222,6 +222,7 @@ class ChatHandler
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bool HandleReloadWpScriptsCommand(const char* args);
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bool HandleReloadAreaTriggerTavernCommand(const char* args);
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bool HandleReloadAreaTriggerTeleportCommand(const char* args);
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bool HandleReloadAccessRequirementCommand(const char* args);
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bool HandleReloadEventScriptsCommand(const char* args);
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bool HandleReloadCommandCommand(const char* args);
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bool HandleReloadCreatureQuestRelationsCommand(const char* args);
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@@ -572,6 +572,14 @@ bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadAccessRequirementCommand(const char*)
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{
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sLog.outString( "Re-Loading Access Requirement definitions..." );
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objmgr.LoadAccessRequirements();
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SendGlobalGMSysMessage("DB table `access_requirement` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadCommandCommand(const char*)
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{
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load_command_table = true;
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+2
-3
@@ -98,11 +98,10 @@ struct CreatureMover
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struct InstanceTemplate
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{
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uint32 map;
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uint32 parent;
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uint32 levelMin;
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uint32 levelMax;
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uint32 parent;
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uint32 maxPlayers;
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uint32 reset_delay;
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uint32 access_id;
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float startLocX;
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float startLocY;
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float startLocZ;
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@@ -209,14 +209,12 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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}
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}
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// TODO: move this to a map dependent location
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/*if(i_data && i_data->IsEncounterInProgress())
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{
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sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
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player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
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return(false);
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}*/
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return true;
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// Requirements
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InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
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if(!instance)
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return false;
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return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
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}
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else
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return true;
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@@ -854,60 +854,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
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if(!at)
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return;
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if(!GetPlayer()->isGameMaster())
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{
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uint32 missingLevel = 0;
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if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
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missingLevel = at->requiredLevel;
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// must have one or the other, report the first one that's missing
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uint32 missingItem = 0;
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if(at->requiredItem)
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{
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if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
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(!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
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missingItem = at->requiredItem;
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}
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else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
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missingItem = at->requiredItem2;
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uint32 missingKey = 0;
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uint32 missingHeroicQuest = 0;
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if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
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{
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if(at->heroicKey)
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{
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if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
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(!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
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missingKey = at->heroicKey;
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}
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else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
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missingKey = at->heroicKey2;
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if(at->heroicQuest && !GetPlayer()->GetQuestRewardStatus(at->heroicQuest))
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missingHeroicQuest = at->heroicQuest;
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}
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uint32 missingQuest = 0;
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if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
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missingQuest = at->requiredQuest;
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if(missingLevel || missingItem || missingKey || missingQuest || missingHeroicQuest)
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{
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// TODO: all this is probably wrong
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if(missingItem)
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SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
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else if(missingKey)
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GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY2);
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else if(missingHeroicQuest)
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SendAreaTriggerMessage(at->heroicQuestFailedText.c_str());
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else if(missingQuest)
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SendAreaTriggerMessage(at->requiredFailedText.c_str());
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else if(missingLevel)
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SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED), missingLevel);
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return;
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}
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}
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if(!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true))
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return;
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GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
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}
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+122
-74
@@ -5112,8 +5112,8 @@ void ObjectMgr::LoadAreaTriggerTeleports()
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
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QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, heroic_required_quest_done, heroic_required_failed_quest_text, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
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// 0 1 2 3 4 5 6
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QueryResult *result = WorldDatabase.Query("SELECT id, access_id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
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if( !result )
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{
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@@ -5140,20 +5140,12 @@ void ObjectMgr::LoadAreaTriggerTeleports()
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AreaTrigger at;
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at.requiredLevel = fields[1].GetUInt8();
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at.requiredItem = fields[2].GetUInt32();
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at.requiredItem2 = fields[3].GetUInt32();
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at.heroicKey = fields[4].GetUInt32();
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at.heroicKey2 = fields[5].GetUInt32();
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at.heroicQuest = fields[6].GetUInt32();
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at.heroicQuestFailedText = fields[7].GetCppString();
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at.requiredQuest = fields[8].GetUInt32();
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at.requiredFailedText = fields[9].GetCppString();
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at.target_mapId = fields[10].GetUInt32();
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at.target_X = fields[11].GetFloat();
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at.target_Y = fields[12].GetFloat();
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at.target_Z = fields[13].GetFloat();
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at.target_Orientation = fields[14].GetFloat();
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at.access_id = fields[1].GetUInt32();
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at.target_mapId = fields[2].GetUInt32();
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at.target_X = fields[3].GetFloat();
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at.target_Y = fields[4].GetFloat();
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at.target_Z = fields[5].GetFloat();
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at.target_Orientation = fields[6].GetFloat();
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AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
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if(!atEntry)
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@@ -5161,64 +5153,7 @@ void ObjectMgr::LoadAreaTriggerTeleports()
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sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
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continue;
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}
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if(at.requiredItem)
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{
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ItemPrototype const *pProto = GetItemPrototype(at.requiredItem);
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if(!pProto)
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{
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sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID);
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at.requiredItem = 0;
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}
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}
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if(at.requiredItem2)
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{
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ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2);
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if(!pProto)
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{
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sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID);
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at.requiredItem2 = 0;
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}
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}
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if(at.heroicKey)
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{
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ItemPrototype const *pProto = GetItemPrototype(at.heroicKey);
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if(!pProto)
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{
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sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID);
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at.heroicKey = 0;
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}
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}
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if(at.heroicKey2)
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{
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ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2);
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if(!pProto)
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{
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sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID);
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at.heroicKey2 = 0;
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}
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}
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if(at.heroicQuest)
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{
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if(!mQuestTemplates[at.heroicQuest])
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{
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sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",at.heroicQuest,Trigger_ID);
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at.heroicQuest = 0;
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}
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}
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if(at.requiredQuest)
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{
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if(!mQuestTemplates[at.requiredQuest])
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{
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sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID);
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at.requiredQuest = 0;
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}
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}
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MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
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if(!mapEntry)
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{
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@@ -5242,6 +5177,119 @@ void ObjectMgr::LoadAreaTriggerTeleports()
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sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
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}
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void ObjectMgr::LoadAccessRequirements()
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{
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mAccessRequirements.clear(); // need for reload case
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 9 10
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QueryResult *result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text FROM access_requirement");
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if( !result )
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{
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barGoLink bar( 1 );
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bar.step();
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sLog.outString();
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sLog.outString( ">> Loaded %u access requirement definitions", count );
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return;
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}
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barGoLink bar( result->GetRowCount() );
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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++count;
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uint32 requiremt_ID = fields[0].GetUInt32();
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AccessRequirement ar;
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ar.levelMin = fields[1].GetUInt8();
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ar.levelMax = fields[2].GetUInt32();
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ar.item = fields[3].GetUInt32();
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ar.item2 = fields[4].GetUInt32();
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ar.heroicKey = fields[5].GetUInt32();
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ar.heroicKey2 = fields[6].GetUInt32();
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ar.quest = fields[7].GetUInt32();
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ar.questFailedText = fields[8].GetCppString();
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ar.heroicQuest = fields[9].GetUInt32();
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ar.heroicQuestFailedText = fields[10].GetCppString();
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if(ar.item)
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{
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ItemPrototype const *pProto = GetItemPrototype(ar.item);
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if(!pProto)
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{
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sLog.outError("Key item %u does not exist for requirement %u, removing key requirement.", ar.item, requiremt_ID);
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ar.item = 0;
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}
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}
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if(ar.item2)
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{
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ItemPrototype const *pProto = GetItemPrototype(ar.item2);
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if(!pProto)
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{
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sLog.outError("Second item %u does not exist for requirement %u, removing key requirement.", ar.item2, requiremt_ID);
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ar.item2 = 0;
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}
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}
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if(ar.heroicKey)
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{
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ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey);
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if(!pProto)
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{
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sLog.outError("Heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey, requiremt_ID);
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ar.heroicKey = 0;
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}
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}
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if(ar.heroicKey2)
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{
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ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey2);
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if(!pProto)
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{
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sLog.outError("Second heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey2, requiremt_ID);
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ar.heroicKey2 = 0;
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}
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}
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if(ar.heroicQuest)
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{
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if(!mQuestTemplates[ar.heroicQuest])
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{
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sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",ar.heroicQuest,requiremt_ID);
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ar.heroicQuest = 0;
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}
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}
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if(ar.quest)
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{
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if(!mQuestTemplates[ar.quest])
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{
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sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",ar.quest,requiremt_ID);
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ar.quest = 0;
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}
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}
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mAccessRequirements[requiremt_ID] = ar;
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} while( result->NextRow() );
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delete result;
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sLog.outString();
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sLog.outString( ">> Loaded %u access requirement definitions", count );
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}
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AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
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{
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const MapEntry *mapEntry = sMapStore.LookupEntry(Map);
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+13
-9
@@ -102,15 +102,7 @@ extern ScriptMapMap sWaypointScripts;
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struct AreaTrigger
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{
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uint8 requiredLevel;
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uint32 requiredItem;
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uint32 requiredItem2;
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uint32 heroicKey;
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uint32 heroicKey2;
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uint32 heroicQuest;
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std::string heroicQuestFailedText;
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uint32 requiredQuest;
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std::string requiredFailedText;
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uint32 access_id;
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uint32 target_mapId;
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float target_X;
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float target_Y;
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@@ -315,6 +307,8 @@ class ObjectMgr
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typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
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typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementMap;
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typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
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typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
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@@ -490,6 +484,14 @@ class ObjectMgr
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return NULL;
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}
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AccessRequirement const* GetAccessRequirement(uint32 requirement) const
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{
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AccessRequirementMap::const_iterator itr = mAccessRequirements.find( requirement );
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if( itr != mAccessRequirements.end( ) )
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return &itr->second;
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return NULL;
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}
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AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
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uint32 GetAreaTriggerScriptId(uint32 trigger_id);
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@@ -565,6 +567,7 @@ class ObjectMgr
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void LoadGossipText();
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void LoadAreaTriggerTeleports();
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void LoadAccessRequirements();
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void LoadQuestAreaTriggers();
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void LoadAreaTriggerScripts();
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void LoadTavernAreaTriggers();
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@@ -859,6 +862,7 @@ class ObjectMgr
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GossipTextMap mGossipText;
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AreaTriggerMap mAreaTriggers;
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AreaTriggerScriptMap mAreaTriggerScripts;
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AccessRequirementMap mAccessRequirements;
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RepOnKillMap mRepOnKill;
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@@ -15227,6 +15227,70 @@ void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player
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if(!player || has_solo) CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND permanent = 0", GUID_LOPART(player_guid));
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}
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bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report)
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{
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if(!isGameMaster() && ar)
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{
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uint32 LevelMin = 0;
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if(getLevel() < ar->levelMin && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
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LevelMin = ar->levelMin;
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uint32 LevelMax = 0;
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if(ar->levelMax >= ar->levelMin && getLevel() > ar->levelMax && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
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LevelMax = ar->levelMax;
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uint32 missingItem = 0;
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if(ar->item)
|
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{
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if(!HasItemCount(ar->item, 1) &&
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(!ar->item2 || !HasItemCount(ar->item2, 1)))
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missingItem = ar->item;
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}
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else if(ar->item2 && !HasItemCount(ar->item2, 1))
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missingItem = ar->item2;
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uint32 missingKey = 0;
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uint32 missingHeroicQuest = 0;
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if(GetDifficulty() == DIFFICULTY_HEROIC)
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{
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if(ar->heroicKey)
|
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{
|
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if(!HasItemCount(ar->heroicKey, 1) &&
|
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(!ar->heroicKey2 || !HasItemCount(ar->heroicKey2, 1)))
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missingKey = ar->heroicKey;
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}
|
||||
else if(ar->heroicKey2 && !HasItemCount(ar->heroicKey2, 1))
|
||||
missingKey = ar->heroicKey2;
|
||||
|
||||
if(ar->heroicQuest && !GetQuestRewardStatus(ar->heroicQuest))
|
||||
missingHeroicQuest = ar->heroicQuest;
|
||||
}
|
||||
|
||||
uint32 missingQuest = 0;
|
||||
if(ar->quest && !GetQuestRewardStatus(ar->quest))
|
||||
missingQuest = ar->quest;
|
||||
|
||||
if(LevelMin || LevelMax || missingItem || missingKey || missingQuest || missingHeroicQuest)
|
||||
{
|
||||
if(report)
|
||||
{
|
||||
if(missingItem)
|
||||
GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), ar->levelMin, objmgr.GetItemPrototype(missingItem)->Name1);
|
||||
else if(missingKey)
|
||||
SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY2);
|
||||
else if(missingHeroicQuest)
|
||||
GetSession()->SendAreaTriggerMessage(ar->heroicQuestFailedText.c_str());
|
||||
else if(missingQuest)
|
||||
GetSession()->SendAreaTriggerMessage(ar->questFailedText.c_str());
|
||||
else if(LevelMin)
|
||||
GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Player::_LoadHomeBind(QueryResult *result)
|
||||
{
|
||||
bool ok = false;
|
||||
|
||||
@@ -830,6 +830,20 @@ struct InstancePlayerBind
|
||||
InstancePlayerBind() : save(NULL), perm(false) {}
|
||||
};
|
||||
|
||||
struct AccessRequirement
|
||||
{
|
||||
uint8 levelMin;
|
||||
uint8 levelMax;
|
||||
uint32 item;
|
||||
uint32 item2;
|
||||
uint32 heroicKey;
|
||||
uint32 heroicKey2;
|
||||
uint32 quest;
|
||||
std::string questFailedText;
|
||||
uint32 heroicQuest;
|
||||
std::string heroicQuestFailedText;
|
||||
};
|
||||
|
||||
class TRINITY_DLL_SPEC PlayerTaxi
|
||||
{
|
||||
public:
|
||||
@@ -2052,6 +2066,7 @@ class TRINITY_DLL_SPEC Player : public Unit
|
||||
void SendRaidInfo();
|
||||
void SendSavedInstances();
|
||||
static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
|
||||
bool Satisfy(AccessRequirement const*, uint32 target_map, bool report = false);
|
||||
|
||||
/*********************************************************/
|
||||
/*** GROUP SYSTEM ***/
|
||||
|
||||
+2
-4
@@ -4027,10 +4027,8 @@ uint8 Spell::CanCast(bool strict)
|
||||
InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
|
||||
if(!instance)
|
||||
return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
|
||||
if ( instance->levelMin > target->getLevel() )
|
||||
return SPELL_FAILED_LOWLEVEL;
|
||||
if ( instance->levelMax && instance->levelMax < target->getLevel() )
|
||||
return SPELL_FAILED_HIGHLEVEL;
|
||||
if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId()))
|
||||
return SPELL_FAILED_BAD_TARGETS;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
+4
-1
@@ -1201,7 +1201,10 @@ void World::SetInitialWorldSettings()
|
||||
objmgr.LoadQuestRelations(); // must be after quest load
|
||||
|
||||
sLog.outString( "Loading AreaTrigger definitions..." );
|
||||
objmgr.LoadAreaTriggerTeleports(); // must be after item template load
|
||||
objmgr.LoadAreaTriggerTeleports();
|
||||
|
||||
sLog.outString( "Loading Access Requirements..." );
|
||||
objmgr.LoadAccessRequirements(); // must be after item template load
|
||||
|
||||
sLog.outString( "Loading Quest Area Triggers..." );
|
||||
objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests
|
||||
|
||||
Reference in New Issue
Block a user