*Item enchancment/proc patch - original code by Thenecromancer

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-10 18:06:22 +02:00
parent 92cfbad2b2
commit fcf0fdc1c1
7 changed files with 196 additions and 41 deletions
+1 -1
View File
@@ -1797,7 +1797,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
void UpdateEquipSpellsAtFormChange();
void CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType);
void CastItemCombatSpell(Item *item, CalcDamageInfo *damageInfo);
void SendInitWorldStates(bool force = false, uint32 forceZoneId = 0);
void SendUpdateWorldState(uint32 Field, uint32 Value);