*Item enchancment/proc patch - original code by Thenecromancer

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-10 18:06:22 +02:00
parent 92cfbad2b2
commit fcf0fdc1c1
7 changed files with 196 additions and 41 deletions
+13
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@@ -0,0 +1,13 @@
CREATE TABLE `spell_enchant_proc_data` (
`entry` INT(10) UNSIGNED NOT NULL,
`customChance` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`PPMChance` FLOAT UNSIGNED NOT NULL DEFAULT '0',
`procEx` FLOAT UNSIGNED NOT NULL DEFAULT '0'
) ENGINE=MYISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Spell enchant proc data';
INSERT INTO spell_enchant_proc_data (`entry`, `customChance`, `PPMChance`,`procEx`) VALUES (2, 0, 8.8,0);
INSERT INTO spell_enchant_proc_data (`entry`, `customChance`, `PPMChance`,`procEx`) VALUES (12, 0, 8.8,0);
INSERT INTO spell_enchant_proc_data (`entry`, `customChance`, `PPMChance`,`procEx`) VALUES (524, 0, 8.8,0);
INSERT INTO spell_enchant_proc_data (`entry`, `customChance`, `PPMChance`,`procEx`) VALUES (1667, 0, 8.8,0);
INSERT INTO spell_enchant_proc_data (`entry`, `customChance`, `PPMChance`,`procEx`) VALUES (1668, 0, 8.8,0);
INSERT INTO spell_enchant_proc_data (`entry`, `customChance`, `PPMChance`,`procEx`) VALUES (2635, 0, 8.8,0);
+69 -35
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@@ -6991,7 +6991,7 @@ void Player::UpdateEquipSpellsAtFormChange()
}
}
void Player::CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType)
void Player::CastItemCombatSpell(Item *item, CalcDamageInfo *damageInfo)
{
if(!item || item->IsBroken())
return;
@@ -7000,46 +7000,53 @@ void Player::CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attTy
if(!proto)
return;
Unit * Target = damageInfo->target;
WeaponAttackType attType = damageInfo->attackType;
if (!Target || Target == this )
return;
for (int i = 0; i < 5; i++)
// Can do effect if any damage done to target
if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
{
_Spell const& spellData = proto->Spells[i];
// no spell
if(!spellData.SpellId )
continue;
// wrong triggering type
if(spellData.SpellTrigger != ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId);
if(!spellInfo)
for (int i = 0; i < 5; i++)
{
sLog.outError("WORLD: unknown Item spellid %i", spellData.SpellId);
continue;
_Spell const& spellData = proto->Spells[i];
// no spell
if(!spellData.SpellId )
continue;
// wrong triggering type
if(spellData.SpellTrigger != ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId);
if(!spellInfo)
{
sLog.outError("WORLD: unknown Item spellid %i", spellData.SpellId);
continue;
}
// not allow proc extra attack spell at extra attack
if( m_extraAttacks && IsSpellHaveEffect(spellInfo,SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
return;
float chance = spellInfo->procChance;
if(spellData.SpellPPMRate)
{
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate);
}
else if(chance > 100.0f)
{
chance = GetWeaponProcChance();
}
if (roll_chance_f(chance))
CastSpell(Target, spellInfo->Id, true, item);
}
// not allow proc extra attack spell at extra attack
if( m_extraAttacks && IsSpellHaveEffect(spellInfo,SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
return;
float chance = spellInfo->procChance;
if(spellData.SpellPPMRate)
{
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate);
}
else if(chance > 100.0f)
{
chance = GetWeaponProcChance();
}
if (roll_chance_f(chance))
CastSpell(Target, spellInfo->Id, true, item);
}
// item combat enchantments
@@ -7053,6 +7060,21 @@ void Player::CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attTy
if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellEnchantProcEntry const* entry = spellmgr.GetSpellEnchantProcEvent(enchant_id);
if (entry && entry->procEx)
{
// Check hit/crit/dodge/parry requirement
if((entry->procEx & damageInfo->procEx) == 0)
continue;
}
else
{
// Can do effect if any damage done to target
if (!(damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE))
continue;
}
SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]);
if (!spellInfo)
{
@@ -7061,6 +7083,18 @@ void Player::CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attTy
}
float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance();
if (entry && entry->PPMChance)
{
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, entry->PPMChance);
}
else if (entry && entry->customChance)
chance = entry->customChance;
// Apply spell mods
ApplySpellMod(pEnchant->spellid[s],SPELLMOD_CHANCE_OF_SUCCESS,chance);
if (roll_chance_f(chance))
{
if(IsPositiveSpell(pEnchant->spellid[s]))
+1 -1
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@@ -1797,7 +1797,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
void UpdateEquipSpellsAtFormChange();
void CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType);
void CastItemCombatSpell(Item *item, CalcDamageInfo *damageInfo);
void SendInitWorldStates(bool force = false, uint32 forceZoneId = 0);
void SendUpdateWorldState(uint32 Field, uint32 Value);
+52
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@@ -1330,6 +1330,58 @@ void SpellMgr::LoadSpellThreats()
sLog.outString();
}
void SpellMgr::LoadSpellEnchantProcData()
{
mSpellEnchantProcEventMap.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3
QueryResult *result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell enchant proc event conditions", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
uint32 enchantId = fields[0].GetUInt32();
SpellItemEnchantmentEntry const *ench = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (!ench)
{
sLog.outErrorDb("Enchancment %u listed in `spell_enchant_proc_data` does not exist", enchantId);
continue;
}
SpellEnchantProcEntry spe;
spe.customChance = fields[1].GetUInt32();
spe.PPMChance = fields[2].GetFloat();
spe.procEx = fields[3].GetUInt32();
mSpellEnchantProcEventMap[enchantId] = spe;
++count;
} while( result->NextRow() );
delete result;
sLog.outString( ">> Loaded %u enchant proc data definitions", count);
}
bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const
{
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
+19
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@@ -564,6 +564,15 @@ struct SpellProcEventEntry
typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap;
struct SpellEnchantProcEntry
{
uint32 customChance;
float PPMChance;
uint32 procEx;
};
typedef UNORDERED_MAP<uint32, SpellEnchantProcEntry> SpellEnchantProcEventMap;
#define ELIXIR_BATTLE_MASK 0x1
#define ELIXIR_GUARDIAN_MASK 0x2
#define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
@@ -785,6 +794,14 @@ class SpellMgr
static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active);
SpellEnchantProcEntry const* GetSpellEnchantProcEvent(uint32 enchId) const
{
SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId);
if( itr != mSpellEnchantProcEventMap.end( ) )
return &itr->second;
return NULL;
}
// Spell target coordinates
SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const
{
@@ -986,6 +1003,7 @@ class SpellMgr
void LoadSpellPetAuras();
void LoadSpellCustomAttr();
void LoadSpellLinked();
void LoadSpellEnchantProcData();
private:
SpellScriptTarget mSpellScriptTarget;
@@ -1002,6 +1020,7 @@ class SpellMgr
SpellPetAuraMap mSpellPetAuraMap;
SpellCustomAttribute mSpellCustomAttr;
SpellLinkedMap mSpellLinkedMap;
SpellEnchantProcEventMap mSpellEnchantProcEventMap;
};
#define spellmgr SpellMgr::Instance()
+39 -5
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@@ -1611,15 +1611,49 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
}
}
// If not miss
if (!(damageInfo->HitInfo & HITINFO_MISS))
if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
{
if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
{
for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
EquipmentSlots slot = (EquipmentSlots)i;
// For weapon slots check if valid attack type and if weapon useable
if (i == EQUIPMENT_SLOT_MAINHAND
|| i == EQUIPMENT_SLOT_OFFHAND
|| i == EQUIPMENT_SLOT_RANGED)
{
switch (damageInfo->attackType)
{
case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
}
// offhand item cannot proc from main hand hit etc
if (slot != i)
slot=EQUIPMENT_SLOT_END;
else
{
// Check if item is useable (forms or disarm)
if (damageInfo->attackType == BASE_ATTACK)
{
if (!((Player*)this)->IsUseEquipedWeapon(true))
slot=EQUIPMENT_SLOT_END;
}
else
{
if (((Player*)this)->IsInFeralForm())
slot=EQUIPMENT_SLOT_END;
}
}
}
// If usable, try to cast item spell
if(slot!=EQUIPMENT_SLOT_END)
(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), &damageInfo);
}
}
// Do effect if any damage done to target
if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
{
// victim's damage shield
std::set<Aura*> alreadyDone;
uint32 removedAuras = pVictim->m_removedAuras;
+3
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@@ -1150,6 +1150,9 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading NPC Texts..." );
objmgr.LoadGossipText();
sLog.outString( "Loading Enchant Spells Proc datas...");
spellmgr.LoadSpellEnchantProcData();
sLog.outString( "Loading Item Random Enchantments Table..." );
LoadRandomEnchantmentsTable();