Core/Quests: Implemented handling all QuestPackageItem types

Closes #18209
This commit is contained in:
Shauren
2016-11-08 00:04:19 +01:00
parent 0abb9873ec
commit fcbb4397ea
8 changed files with 136 additions and 34 deletions
+16 -2
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@@ -794,7 +794,12 @@ void DB2Manager::LoadStores(std::string const& dataPath, uint32 defaultLocale)
}
for (QuestPackageItemEntry const* questPackageItem : sQuestPackageItemStore)
_questPackages[questPackageItem->QuestPackageID].push_back(questPackageItem);
{
if (questPackageItem->FilterType != QUEST_PACKAGE_FILTER_UNMATCHED)
_questPackages[questPackageItem->QuestPackageID].first.push_back(questPackageItem);
else
_questPackages[questPackageItem->QuestPackageID].second.push_back(questPackageItem);
}
for (RulesetItemUpgradeEntry const* rulesetItemUpgrade : sRulesetItemUpgradeStore)
_rulesetItemUpgrade[rulesetItemUpgrade->ItemID] = rulesetItemUpgrade->ItemUpgradeID;
@@ -1625,7 +1630,16 @@ std::vector<QuestPackageItemEntry const*> const* DB2Manager::GetQuestPackageItem
{
auto itr = _questPackages.find(questPackageID);
if (itr != _questPackages.end())
return &itr->second;
return &itr->second.first;
return nullptr;
}
std::vector<QuestPackageItemEntry const*> const* DB2Manager::GetQuestPackageItemsFallback(uint32 questPackageID) const
{
auto itr = _questPackages.find(questPackageID);
if (itr != _questPackages.end())
return &itr->second.second;
return nullptr;
}
+2 -1
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@@ -261,7 +261,7 @@ public:
typedef std::array<std::vector<std::wregex>, TOTAL_LOCALES + 1> NameValidationRegexContainer;
typedef std::unordered_map<uint32, std::set<uint32>> PhaseGroupContainer;
typedef std::array<PowerTypeEntry const*, MAX_POWERS> PowerTypesContainer;
typedef std::unordered_map<uint32, std::vector<QuestPackageItemEntry const*>> QuestPackageItemContainer;
typedef std::unordered_map<uint32, std::pair<std::vector<QuestPackageItemEntry const*>, std::vector<QuestPackageItemEntry const*>>> QuestPackageItemContainer;
typedef std::unordered_map<uint32, uint32> RulesetItemUpgradeContainer;
typedef std::unordered_multimap<uint32, SkillRaceClassInfoEntry const*> SkillRaceClassInfoContainer;
typedef std::unordered_map<uint32, std::vector<SpecializationSpellsEntry const*>> SpecializationSpellsContainer;
@@ -330,6 +330,7 @@ public:
static PvpDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 level);
static PvpDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattlegroundBracketId id);
std::vector<QuestPackageItemEntry const*> const* GetQuestPackageItems(uint32 questPackageID) const;
std::vector<QuestPackageItemEntry const*> const* GetQuestPackageItemsFallback(uint32 questPackageID) const;
uint32 GetQuestUniqueBitFlag(uint32 questId);
uint32 GetRulesetItemUpgrade(uint32 itemId) const;
SkillRaceClassInfoEntry const* GetSkillRaceClassInfo(uint32 skill, uint8 race, uint8 class_);
+11 -3
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@@ -212,9 +212,11 @@ void ItemTemplate::GetDamage(uint32 itemLevel, float& minDamage, float& maxDamag
maxDamage = floor(float(avgDamage * (GetStatScalingFactor() * 0.5f + 1.0f) + 0.5f));
}
bool ItemTemplate::IsUsableBySpecialization(Player const* player) const
bool ItemTemplate::IsUsableByLootSpecialization(Player const* player) const
{
uint32 spec = player->GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID);
uint32 spec = player->GetUInt32Value(PLAYER_FIELD_LOOT_SPEC_ID);
if (!spec)
spec = player->GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID);
if (!spec)
spec = player->GetDefaultSpecId();
@@ -222,7 +224,13 @@ bool ItemTemplate::IsUsableBySpecialization(Player const* player) const
if (!chrSpecialization)
return false;
return Specializations[player->getLevel() > 40].test(CalculateItemSpecBit(chrSpecialization));
std::size_t levelIndex = 0;
if (player->getLevel() >= 110)
levelIndex = 2;
else if (player->getLevel() > 40)
levelIndex = 1;
return Specializations[levelIndex].test(CalculateItemSpecBit(chrSpecialization));
}
std::size_t ItemTemplate::CalculateItemSpecBit(ChrSpecializationEntry const* spec)
+2 -2
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@@ -776,7 +776,7 @@ struct TC_GAME_API ItemTemplate
uint32 MaxMoneyLoot;
uint32 FlagsCu;
float SpellPPMRate;
std::bitset<MAX_CLASSES * MAX_SPECIALIZATIONS> Specializations[2]; // one set for 1-40 level range and another for 41-100
std::bitset<MAX_CLASSES * MAX_SPECIALIZATIONS> Specializations[3]; // one set for 1-40 level range and another for 41-109 and one for 110
uint32 ItemSpecClassMask;
// helpers
@@ -807,7 +807,7 @@ struct TC_GAME_API ItemTemplate
char const* GetDefaultLocaleName() const;
uint32 GetArmor(uint32 itemLevel) const;
void GetDamage(uint32 itemLevel, float& minDamage, float& maxDamage) const;
bool IsUsableBySpecialization(Player const* player) const;
bool IsUsableByLootSpecialization(Player const* player) const;
static std::size_t CalculateItemSpecBit(ChrSpecializationEntry const* spec);
};
+80 -18
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@@ -14699,6 +14699,7 @@ bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg)
// QuestPackageItem.db2
if (quest->GetQuestPackageID())
{
bool hasFilteredQuestPackageReward = false;
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItems(quest->GetQuestPackageID()))
{
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
@@ -14706,16 +14707,33 @@ bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg)
if (questPackageItem->ItemID != reward)
continue;
if (ItemTemplate const* rewardProto = sObjectMgr->GetItemTemplate(questPackageItem->ItemID))
if (CanSelectQuestPackageItem(questPackageItem))
{
if (rewardProto->IsUsableBySpecialization(this))
hasFilteredQuestPackageReward = true;
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount);
if (res != EQUIP_ERR_OK)
{
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount);
if (res != EQUIP_ERR_OK)
{
SendEquipError(res, nullptr, nullptr, questPackageItem->ItemID);
return false;
}
SendEquipError(res, nullptr, nullptr, questPackageItem->ItemID);
return false;
}
}
}
}
if (!hasFilteredQuestPackageReward)
{
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItemsFallback(quest->GetQuestPackageID()))
{
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
{
if (questPackageItem->ItemID != reward)
continue;
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount);
if (res != EQUIP_ERR_OK)
{
SendEquipError(res, nullptr, nullptr, questPackageItem->ItemID);
return false;
}
}
}
@@ -14865,6 +14883,31 @@ uint32 Player::GetQuestXPReward(Quest const* quest)
return XP;
}
bool Player::CanSelectQuestPackageItem(QuestPackageItemEntry const* questPackageItem) const
{
ItemTemplate const* rewardProto = sObjectMgr->GetItemTemplate(questPackageItem->ItemID);
if (!rewardProto)
return false;
if ((rewardProto->GetFlags2() & ITEM_FLAG2_FACTION_ALLIANCE && GetTeam() != ALLIANCE) ||
(rewardProto->GetFlags2() & ITEM_FLAG2_FACTION_HORDE && GetTeam() != HORDE))
return false;
switch (questPackageItem->FilterType)
{
case QUEST_PACKAGE_FILTER_LOOT_SPECIALIZATION:
return rewardProto->IsUsableByLootSpecialization(this);
case QUEST_PACKAGE_FILTER_CLASS:
return (rewardProto->ItemSpecClassMask & getClassMask()) != 0;
case QUEST_PACKAGE_FILTER_EVERYONE:
return true;
default:
break;
}
return false;
}
void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce)
{
//this THING should be here to protect code from quest, which cast on player far teleport as a reward
@@ -14901,7 +14944,8 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
RemoveTimedQuest(quest_id);
if (quest->GetRewChoiceItemsCount() > 0)
ItemTemplate const* rewardProto = sObjectMgr->GetItemTemplate(reward);
if (rewardProto && quest->GetRewChoiceItemsCount())
{
for (uint32 i = 0; i < quest->GetRewChoiceItemsCount(); ++i)
{
@@ -14918,8 +14962,9 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
}
// QuestPackageItem.db2
if (quest->GetQuestPackageID())
if (rewardProto && quest->GetQuestPackageID())
{
bool hasFilteredQuestPackageReward = false;
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItems(quest->GetQuestPackageID()))
{
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
@@ -14927,16 +14972,33 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
if (questPackageItem->ItemID != reward)
continue;
if (ItemTemplate const* rewardProto = sObjectMgr->GetItemTemplate(questPackageItem->ItemID))
if (CanSelectQuestPackageItem(questPackageItem))
{
if (rewardProto->IsUsableBySpecialization(this))
hasFilteredQuestPackageReward = true;
ItemPosCountVec dest;
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount) == EQUIP_ERR_OK)
{
ItemPosCountVec dest;
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount) == EQUIP_ERR_OK)
{
Item* item = StoreNewItem(dest, questPackageItem->ItemID, true, Item::GenerateItemRandomPropertyId(questPackageItem->ItemID));
SendNewItem(item, questPackageItem->ItemCount, true, false);
}
Item* item = StoreNewItem(dest, questPackageItem->ItemID, true, Item::GenerateItemRandomPropertyId(questPackageItem->ItemID));
SendNewItem(item, questPackageItem->ItemCount, true, false);
}
}
}
}
if (!hasFilteredQuestPackageReward)
{
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItemsFallback(quest->GetQuestPackageID()))
{
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
{
if (questPackageItem->ItemID != reward)
continue;
ItemPosCountVec dest;
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount) == EQUIP_ERR_OK)
{
Item* item = StoreNewItem(dest, questPackageItem->ItemID, true, Item::GenerateItemRandomPropertyId(questPackageItem->ItemID));
SendNewItem(item, questPackageItem->ItemCount, true, false);
}
}
}
+1
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@@ -1529,6 +1529,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void IncompleteQuest(uint32 quest_id);
uint32 GetQuestMoneyReward(Quest const* quest) const;
uint32 GetQuestXPReward(Quest const* quest);
bool CanSelectQuestPackageItem(QuestPackageItemEntry const* questPackageItem) const;
void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true);
void FailQuest(uint32 quest_id);
bool SatisfyQuestSkill(Quest const* qInfo, bool msg) const;
+6 -1
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@@ -2781,7 +2781,12 @@ void ObjectMgr::LoadItemTemplates()
if ((1 << (specialization->ClassID - 1)) & sparse->AllowableClass)
{
itemTemplate.ItemSpecClassMask |= 1 << (specialization->ClassID - 1);
itemTemplate.Specializations[itemSpec->MaxLevel > 40].set(ItemTemplate::CalculateItemSpecBit(specialization));
std::size_t specBit = ItemTemplate::CalculateItemSpecBit(specialization);
itemTemplate.Specializations[0].set(specBit);
if (itemSpec->MaxLevel > 40)
itemTemplate.Specializations[1].set(specBit);
if (itemSpec->MaxLevel >= 110)
itemTemplate.Specializations[2].set(specBit);
}
}
}
+18 -7
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@@ -282,14 +282,25 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::Quest
if (questPackageItem->ItemID != uint32(packet.ItemChoiceID))
continue;
rewardProto = sObjectMgr->GetItemTemplate(questPackageItem->ItemID);
if (rewardProto)
if (_player->CanSelectQuestPackageItem(questPackageItem))
{
if (rewardProto->IsUsableBySpecialization(_player))
{
itemValid = true;
break;
}
itemValid = true;
break;
}
}
}
if (!itemValid)
{
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItemsFallback(quest->GetQuestPackageID()))
{
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
{
if (questPackageItem->ItemID != uint32(packet.ItemChoiceID))
continue;
itemValid = true;
break;
}
}
}