Core: Cleaning up hungarian notation - Phase3: pVictim -> victim
This commit is contained in:
+9
-9
@@ -130,8 +130,8 @@ class boss_nazan : public CreatureScript
|
||||
|
||||
if (Fireball_Timer <= diff)
|
||||
{
|
||||
if (Unit* pVictim = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pVictim, DUNGEON_MODE(SPELL_FIREBALL, SPELL_FIREBALL_H), true);
|
||||
if (Unit* victim = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(victim, DUNGEON_MODE(SPELL_FIREBALL, SPELL_FIREBALL_H), true);
|
||||
Fireball_Timer = urand(4000, 7000);
|
||||
}
|
||||
else
|
||||
@@ -148,8 +148,8 @@ class boss_nazan : public CreatureScript
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
me->GetMotionMaster()->Clear();
|
||||
if (Unit* pVictim = SelectTarget(SELECT_TARGET_NEAREST, 0))
|
||||
me->AI()->AttackStart(pVictim);
|
||||
if (Unit* victim = SelectTarget(SELECT_TARGET_NEAREST, 0))
|
||||
me->AI()->AttackStart(victim);
|
||||
DoStartMovement(me->getVictim());
|
||||
DoScriptText(EMOTE, me);
|
||||
return;
|
||||
@@ -370,18 +370,18 @@ class boss_vazruden_the_herald : public CreatureScript
|
||||
{
|
||||
if (!pSummoned)
|
||||
return;
|
||||
Unit* pVictim = me->getVictim();
|
||||
Unit* victim = me->getVictim();
|
||||
if (pSummoned->GetEntry() == ENTRY_NAZAN)
|
||||
{
|
||||
CAST_AI(boss_nazan::boss_nazanAI, pSummoned->AI())->VazrudenGUID = VazrudenGUID;
|
||||
pSummoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
||||
pSummoned->SetSpeed(MOVE_FLIGHT, 2.5f);
|
||||
if (pVictim)
|
||||
AttackStartNoMove(pVictim);
|
||||
if (victim)
|
||||
AttackStartNoMove(victim);
|
||||
}
|
||||
else
|
||||
if (pVictim)
|
||||
pSummoned->AI()->AttackStart(pVictim);
|
||||
if (victim)
|
||||
pSummoned->AI()->AttackStart(victim);
|
||||
}
|
||||
|
||||
void SentryDownBy(Unit* pKiller)
|
||||
|
||||
Reference in New Issue
Block a user