Core: Cleaning up hungarian notation - Phase3: pVictim -> victim

This commit is contained in:
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2011-07-02 23:50:02 +02:00
parent 5cafed655a
commit f997363c08
16 changed files with 46 additions and 46 deletions
@@ -130,8 +130,8 @@ class boss_nazan : public CreatureScript
if (Fireball_Timer <= diff)
{
if (Unit* pVictim = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pVictim, DUNGEON_MODE(SPELL_FIREBALL, SPELL_FIREBALL_H), true);
if (Unit* victim = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(victim, DUNGEON_MODE(SPELL_FIREBALL, SPELL_FIREBALL_H), true);
Fireball_Timer = urand(4000, 7000);
}
else
@@ -148,8 +148,8 @@ class boss_nazan : public CreatureScript
me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->GetMotionMaster()->Clear();
if (Unit* pVictim = SelectTarget(SELECT_TARGET_NEAREST, 0))
me->AI()->AttackStart(pVictim);
if (Unit* victim = SelectTarget(SELECT_TARGET_NEAREST, 0))
me->AI()->AttackStart(victim);
DoStartMovement(me->getVictim());
DoScriptText(EMOTE, me);
return;
@@ -370,18 +370,18 @@ class boss_vazruden_the_herald : public CreatureScript
{
if (!pSummoned)
return;
Unit* pVictim = me->getVictim();
Unit* victim = me->getVictim();
if (pSummoned->GetEntry() == ENTRY_NAZAN)
{
CAST_AI(boss_nazan::boss_nazanAI, pSummoned->AI())->VazrudenGUID = VazrudenGUID;
pSummoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
pSummoned->SetSpeed(MOVE_FLIGHT, 2.5f);
if (pVictim)
AttackStartNoMove(pVictim);
if (victim)
AttackStartNoMove(victim);
}
else
if (pVictim)
pSummoned->AI()->AttackStart(pVictim);
if (victim)
pSummoned->AI()->AttackStart(victim);
}
void SentryDownBy(Unit* pKiller)