Core: Cleaning up hungarian notation - Phase3: pVictim -> victim
This commit is contained in:
@@ -115,7 +115,7 @@ public:
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me->CallForHelp(VISIBLE_RANGE);
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}
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void KilledUnit(Unit* /*pVictim*/)
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void KilledUnit(Unit* /*victim*/)
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{
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DoScriptText(SAY_MO_KILL, me);
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}
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@@ -273,7 +273,7 @@ public:
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DoScriptText(SAY_WH_INTRO, me);
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}
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void KilledUnit(Unit* /*pVictim*/)
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void KilledUnit(Unit* /*victim*/)
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{
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DoScriptText(SAY_WH_KILL, me);
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}
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@@ -73,11 +73,11 @@ public:
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pInstance->SetData(TYPE_NERUB, IN_PROGRESS);
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}
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void RaiseUndeadScarab(Unit* pVictim)
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void RaiseUndeadScarab(Unit* victim)
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{
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if (Creature* pUndeadScarab = DoSpawnCreature(10876, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180000))
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if (pUndeadScarab->AI())
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pUndeadScarab->AI()->AttackStart(pVictim);
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pUndeadScarab->AI()->AttackStart(victim);
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}
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void UpdateAI(const uint32 diff)
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@@ -76,10 +76,10 @@ public:
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DoCast(me, SPELL_CAPTURESOUL);
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}
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void SummonHounds(Unit* pVictim)
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void SummonHounds(Unit* victim)
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{
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if (Creature* Hound = DoSpawnCreature(19207, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
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Hound->AI()->AttackStart(pVictim);
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Hound->AI()->AttackStart(victim);
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}
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void UpdateAI(const uint32 diff)
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@@ -61,10 +61,10 @@ public:
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{
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}
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void SummonAdds(Unit* pVictim)
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void SummonAdds(Unit* victim)
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{
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if (Creature* Add = DoSpawnCreature(13456, float(irand(-7, 7)), float(irand(-7, 7)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000))
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Add->AI()->AttackStart(pVictim);
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Add->AI()->AttackStart(victim);
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}
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void UpdateAI(const uint32 diff)
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@@ -220,7 +220,7 @@ public:
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Summons.Despawn(summon);
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}
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void KilledUnit(Unit* /*pVictim*/)
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void KilledUnit(Unit* /*victim*/)
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{
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DoScriptText(SAY_KILL, me);
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}
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@@ -333,9 +333,9 @@ public:
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pInstance->SetData(DATA_ANUBARAK_EVENT, DONE);
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}
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void KilledUnit(Unit* pVictim)
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void KilledUnit(Unit* victim)
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{
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if (pVictim == me)
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if (victim == me)
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return;
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
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}
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@@ -382,7 +382,7 @@ public:
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}
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}
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void KilledUnit(Unit* /*pVictim*/)
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void KilledUnit(Unit* /*victim*/)
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{
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DoScriptText(RAND(SAY_SARTHARION_SLAY_1, SAY_SARTHARION_SLAY_2, SAY_SARTHARION_SLAY_3), me);
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}
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@@ -1020,7 +1020,7 @@ public:
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DoCast(me, SPELL_POWER_OF_TENEBRON);
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}
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void KilledUnit(Unit* /*pVictim*/)
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void KilledUnit(Unit* /*victim*/)
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{
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DoScriptText(RAND(SAY_TENEBRON_SLAY_1, SAY_TENEBRON_SLAY_2), me);
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}
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@@ -1116,7 +1116,7 @@ public:
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DoCast(me, SPELL_POWER_OF_SHADRON);
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}
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void KilledUnit(Unit* /*pVictim*/)
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void KilledUnit(Unit* /*victim*/)
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{
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DoScriptText(RAND(SAY_SHADRON_SLAY_1, SAY_SHADRON_SLAY_2), me);
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}
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@@ -1215,7 +1215,7 @@ public:
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DoCast(me, SPELL_POWER_OF_VESPERON);
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}
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void KilledUnit(Unit* /*pVictim*/)
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void KilledUnit(Unit* /*victim*/)
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{
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DoScriptText(RAND(SAY_VESPERON_SLAY_1, SAY_VESPERON_SLAY_2), me);
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}
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@@ -159,9 +159,9 @@ public:
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pInstance->SetData(DATA_MOORABI_EVENT, DONE);
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}
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void KilledUnit(Unit* pVictim)
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void KilledUnit(Unit* victim)
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{
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if (pVictim == me)
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if (victim == me)
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return;
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DoScriptText(RAND(SAY_SLAY_2, SAY_SLAY_3), me);
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@@ -178,7 +178,7 @@ public:
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m_pInstance->SetData(TYPE_BJARNGRIM, IN_PROGRESS);
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}
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void KilledUnit(Unit* /*pVictim*/)
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void KilledUnit(Unit* /*victim*/)
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{
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
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}
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@@ -123,7 +123,7 @@ public:
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m_pInstance->SetData(TYPE_LOKEN, DONE);
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}
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void KilledUnit(Unit* /*pVictim*/)
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void KilledUnit(Unit* /*victim*/)
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{
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
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}
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@@ -170,7 +170,7 @@ public:
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}
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}
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void KilledUnit(Unit* /*pVictim*/)
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void KilledUnit(Unit* /*victim*/)
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{
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
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}
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@@ -235,8 +235,8 @@ public:
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void DoAction(const int32 /*action*/)
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{
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if (pInstance)
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if (Unit* pVictim = me->GetUnit(*me, pInstance->GetData64(DATA_SACRIFICED_PLAYER)))
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DoCast(pVictim, SPELL_PARALYZE);
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if (Unit* victim = me->GetUnit(*me, pInstance->GetData64(DATA_SACRIFICED_PLAYER)))
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DoCast(victim, SPELL_PARALYZE);
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}
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void EnterCombat(Unit* /*who*/)
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@@ -390,7 +390,7 @@ public:
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}
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}
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void KilledUnit(Unit* /*pVictim*/)
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void KilledUnit(Unit* /*victim*/)
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{
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
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}
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@@ -213,9 +213,9 @@ public:
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}
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}
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}
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void KilledUnit(Unit* pVictim)
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void KilledUnit(Unit* victim)
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{
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if (pVictim == me)
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if (victim == me)
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return;
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
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+9
-9
@@ -130,8 +130,8 @@ class boss_nazan : public CreatureScript
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if (Fireball_Timer <= diff)
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{
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if (Unit* pVictim = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pVictim, DUNGEON_MODE(SPELL_FIREBALL, SPELL_FIREBALL_H), true);
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if (Unit* victim = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(victim, DUNGEON_MODE(SPELL_FIREBALL, SPELL_FIREBALL_H), true);
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Fireball_Timer = urand(4000, 7000);
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}
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else
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@@ -148,8 +148,8 @@ class boss_nazan : public CreatureScript
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->GetMotionMaster()->Clear();
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if (Unit* pVictim = SelectTarget(SELECT_TARGET_NEAREST, 0))
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me->AI()->AttackStart(pVictim);
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if (Unit* victim = SelectTarget(SELECT_TARGET_NEAREST, 0))
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me->AI()->AttackStart(victim);
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DoStartMovement(me->getVictim());
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DoScriptText(EMOTE, me);
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return;
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@@ -370,18 +370,18 @@ class boss_vazruden_the_herald : public CreatureScript
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{
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if (!pSummoned)
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return;
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Unit* pVictim = me->getVictim();
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Unit* victim = me->getVictim();
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if (pSummoned->GetEntry() == ENTRY_NAZAN)
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{
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CAST_AI(boss_nazan::boss_nazanAI, pSummoned->AI())->VazrudenGUID = VazrudenGUID;
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pSummoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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pSummoned->SetSpeed(MOVE_FLIGHT, 2.5f);
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if (pVictim)
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AttackStartNoMove(pVictim);
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if (victim)
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AttackStartNoMove(victim);
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}
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else
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if (pVictim)
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pSummoned->AI()->AttackStart(pVictim);
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if (victim)
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pSummoned->AI()->AttackStart(victim);
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}
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void SentryDownBy(Unit* pKiller)
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@@ -71,31 +71,31 @@ public:
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void Absorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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Unit* pVictim = GetTarget();
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int32 remainingHealth = pVictim->GetHealth() - dmgInfo.GetDamage();
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uint32 allowedHealth = pVictim->CountPctFromMaxHealth(35);
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Unit* victim = GetTarget();
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int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
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uint32 allowedHealth = victim->CountPctFromMaxHealth(35);
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// If damage kills us
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if (remainingHealth <= 0 && !pVictim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL))
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if (remainingHealth <= 0 && !victim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL))
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{
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// Cast healing spell, completely avoid damage
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absorbAmount = dmgInfo.GetDamage();
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uint32 defenseSkillValue = pVictim->GetDefenseSkillValue();
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uint32 defenseSkillValue = victim->GetDefenseSkillValue();
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// Max heal when defense skill denies critical hits from raid bosses
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// Formula: max defense at level + 140 (raiting from gear)
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uint32 reqDefForMaxHeal = pVictim->getLevel() * 5 + 140;
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uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140;
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float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal)
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? 1.0f
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: float(defenseSkillValue) / float(reqDefForMaxHeal);
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int32 healAmount = int32(pVictim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense)));
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pVictim->CastCustomSpell(pVictim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff);
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pVictim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, time(NULL) + 120);
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int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense)));
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victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff);
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victim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, time(NULL) + 120);
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}
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else if (remainingHealth < int32(allowedHealth))
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{
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// Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
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uint32 damageToReduce = (pVictim->GetHealth() < allowedHealth)
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uint32 damageToReduce = (victim->GetHealth() < allowedHealth)
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? dmgInfo.GetDamage()
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: allowedHealth - remainingHealth;
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absorbAmount = CalculatePctN(damageToReduce, absorbPct);
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@@ -227,8 +227,8 @@ public:
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void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
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{
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Unit* target = GetTarget();
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Unit* pVictim = target->getVictim();
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if (pVictim && (target->GetHealthPct() > pVictim->GetHealthPct()))
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Unit* victim = target->getVictim();
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if (victim && (target->GetHealthPct() > victim->GetHealthPct()))
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{
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if (!target->HasAura(ROGUE_SPELL_PREY_ON_THE_WEAK))
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{
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