Core: Cleaning up hungarian notation - Phase3: pVictim -> victim

This commit is contained in:
click
2011-07-02 23:50:02 +02:00
parent 5cafed655a
commit f997363c08
16 changed files with 46 additions and 46 deletions
@@ -382,7 +382,7 @@ public:
}
}
void KilledUnit(Unit* /*pVictim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SARTHARION_SLAY_1, SAY_SARTHARION_SLAY_2, SAY_SARTHARION_SLAY_3), me);
}
@@ -1020,7 +1020,7 @@ public:
DoCast(me, SPELL_POWER_OF_TENEBRON);
}
void KilledUnit(Unit* /*pVictim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_TENEBRON_SLAY_1, SAY_TENEBRON_SLAY_2), me);
}
@@ -1116,7 +1116,7 @@ public:
DoCast(me, SPELL_POWER_OF_SHADRON);
}
void KilledUnit(Unit* /*pVictim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SHADRON_SLAY_1, SAY_SHADRON_SLAY_2), me);
}
@@ -1215,7 +1215,7 @@ public:
DoCast(me, SPELL_POWER_OF_VESPERON);
}
void KilledUnit(Unit* /*pVictim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_VESPERON_SLAY_1, SAY_VESPERON_SLAY_2), me);
}