Core: Cleaning up hungarian notation - Phase3: pVictim -> victim
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@@ -76,10 +76,10 @@ public:
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DoCast(me, SPELL_CAPTURESOUL);
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}
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void SummonHounds(Unit* pVictim)
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void SummonHounds(Unit* victim)
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{
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if (Creature* Hound = DoSpawnCreature(19207, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
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Hound->AI()->AttackStart(pVictim);
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Hound->AI()->AttackStart(victim);
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}
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void UpdateAI(const uint32 diff)
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