Core/Creature: Do not load equipment with id = 1 when creature.equipment_id is 0
Closes #16416 (cherry picked from commit cc3ae640a48417aae31eac8828842ab50099069b)
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@@ -370,13 +370,13 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
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SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, minfo->gender);
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// Load creature equipment
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if (!data || data->equipmentId == 0)
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LoadEquipment(); // use default equipment (if available)
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else if (data && data->equipmentId != 0) // override, 0 means no equipment
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if (data && data->equipmentId != 0)
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{
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m_originalEquipmentId = data->equipmentId;
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LoadEquipment(data->equipmentId);
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}
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else
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LoadEquipment(0, true);
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SetName(normalInfo->Name); // at normal entry always
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@@ -1436,6 +1436,7 @@ void Creature::LoadEquipment(int8 id, bool force /*= true*/)
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SetVirtualItem(i, 0);
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m_equipmentId = 0;
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}
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return;
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}
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@@ -1803,7 +1803,7 @@ void ObjectMgr::LoadCreatures()
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if (!ok)
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continue;
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// -1 random, 0 no equipment,
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// -1 random, 0 no equipment
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if (data.equipmentId != 0)
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{
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if (!GetEquipmentInfo(data.id, data.equipmentId))
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