Update src/server/game/Entities/Unit/Unit.cpp

Revert codestyle changes to cut down on calls to GetCharmerOrOwner()
This commit is contained in:
MrSmite
2012-12-25 22:25:18 -05:00
parent a4733863ec
commit f7904b1d4d
+4 -3
View File
@@ -12691,11 +12691,12 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
// Set creature speed rate
if (GetTypeId() == TYPEID_UNIT)
{
if (isPet() && !isInCombat() && GetCharmerOrOwner()) // Must check for owner or crash on "Tame Beast"
Unit* pOwner = GetCharmerOrOwner();
if (isPet() && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast"
{
// For every yard over 5, increase speed by 0.01
// to help prevent pet from lagging behind and despawning
float dist = GetDistance(GetCharmerOrOwner());
float dist = GetDistance(pOwner);
float base_rate = 1.00f; // base speed is 100% of owner speed
if (dist < 5)
@@ -12703,7 +12704,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
float mult = base_rate + ((dist - 5) * 0.01f);
speed *= GetCharmerOrOwner()->GetSpeedRate(mtype) * mult; // pets derive speed from owner when not in combat
speed *= pOwner->GetSpeedRate(mtype) * mult; // pets derive speed from owner when not in combat
}
else
speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached