Core/Dungeon Finder: Corrections to previous commit

- player::inRandomLfgDungeon was supposed to return if current player map and difficulty are the ones player applied for
This commit is contained in:
Spp
2013-02-04 05:50:52 +01:00
parent 9bdfc87774
commit f743424f63
5 changed files with 30 additions and 4 deletions
+17
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@@ -1,3 +1,20 @@
/*
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "LFG.h"
#include "Language.h"
#include "ObjectMgr.h"
+4 -1
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@@ -1960,7 +1960,7 @@ void LFGMgr::SetupGroupMember(uint64 guid, uint64 gguid)
AddPlayerToGroup(gguid, guid);
}
bool LFGMgr::inRandomLfgDungeon(uint64 guid)
bool LFGMgr::selectedRandomLfgDungeon(uint64 guid)
{
if (GetState(guid) != LFG_STATE_NONE)
{
@@ -1978,6 +1978,9 @@ bool LFGMgr::inRandomLfgDungeon(uint64 guid)
bool LFGMgr::inLfgDungeonMap(uint64 guid, uint32 map, Difficulty difficulty)
{
if (!IS_GROUP_GUID(guid))
guid = GetGroup(guid);
if (uint32 dungeonId = GetDungeon(guid, true))
if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId))
if (uint32(dungeon->map) == map && dungeon->difficulty == difficulty)
+1 -1
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@@ -381,7 +381,7 @@ class LFGMgr
void SetupGroupMember(uint64 guid, uint64 gguid);
uint64 GetGroup(uint64 guid);
bool inRandomLfgDungeon(uint64 guid);
bool selectedRandomLfgDungeon(uint64 guid);
bool inLfgDungeonMap(uint64 guid, uint32 map, Difficulty difficulty);
private:
+7 -1
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@@ -23465,7 +23465,13 @@ bool Player::isUsingLfg()
bool Player::inRandomLfgDungeon()
{
return sLFGMgr->inRandomLfgDungeon(GetGUID());
if (sLFGMgr->selectedRandomLfgDungeon(GetGUID()))
{
Map const* map = GetMap();
return sLFGMgr->inLfgDungeonMap(GetGUID(), map->GetId(), map->GetDifficulty());
}
return false;
}
void Player::SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup)
+1 -1
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@@ -1728,7 +1728,7 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
if (!group || group->isLFGGroup())
return false;
if (!sLFGMgr->inRandomLfgDungeon(owner->GetGUID()))
if (!sLFGMgr->selectedRandomLfgDungeon(owner->GetGUID()))
return false;
map = owner->GetMap();