Core: Cleaning up hungarian notation - Phase5: pWho -> who
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@@ -174,14 +174,14 @@ public:
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return NULL;
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}
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void MoveInLineOfSight(Unit* pWho)
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void MoveInLineOfSight(Unit* who)
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{
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if (!m_pSpawnAssoc)
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return;
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if (pWho->isTargetableForAttack() && me->IsHostileTo(pWho))
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if (who->isTargetableForAttack() && me->IsHostileTo(who))
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{
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Player* playerTarget = pWho->GetTypeId() == TYPEID_PLAYER ? CAST_PLR(pWho) : NULL;
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Player* playerTarget = who->GetTypeId() == TYPEID_PLAYER ? CAST_PLR(who) : NULL;
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// airforce guards only spawn for players
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if (!playerTarget)
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@@ -197,10 +197,10 @@ public:
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{
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case SPAWNTYPE_ALARMBOT:
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{
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if (!pWho->IsWithinDistInMap(me, RANGE_GUARDS_MARK))
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if (!who->IsWithinDistInMap(me, RANGE_GUARDS_MARK))
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return;
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Aura* pMarkAura = pWho->GetAura(SPELL_GUARDS_MARK);
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Aura* pMarkAura = who->GetAura(SPELL_GUARDS_MARK);
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if (pMarkAura)
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{
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// the target wasn't able to move out of our range within 25 seconds
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@@ -215,7 +215,7 @@ public:
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if (pMarkAura->GetDuration() < AURA_DURATION_TIME_LEFT)
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{
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if (!pLastSpawnedGuard->getVictim())
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pLastSpawnedGuard->AI()->AttackStart(pWho);
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pLastSpawnedGuard->AI()->AttackStart(who);
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}
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}
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else
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@@ -226,13 +226,13 @@ public:
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if (!pLastSpawnedGuard)
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return;
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pLastSpawnedGuard->CastSpell(pWho, SPELL_GUARDS_MARK, true);
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pLastSpawnedGuard->CastSpell(who, SPELL_GUARDS_MARK, true);
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}
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break;
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}
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case SPAWNTYPE_TRIPWIRE_ROOFTOP:
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{
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if (!pWho->IsWithinDistInMap(me, RANGE_TRIPWIRE))
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if (!who->IsWithinDistInMap(me, RANGE_TRIPWIRE))
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return;
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if (!pLastSpawnedGuard)
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@@ -245,7 +245,7 @@ public:
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if (!playerTarget->IsFlying())
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{
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if (!pLastSpawnedGuard->getVictim())
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pLastSpawnedGuard->AI()->AttackStart(pWho);
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pLastSpawnedGuard->AI()->AttackStart(who);
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}
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break;
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}
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