clang build fix

This commit is contained in:
Shauren
2023-06-18 16:45:33 +02:00
parent 7282a17725
commit f4d35546b0
+2 -2
View File
@@ -970,9 +970,9 @@ void ObjectMgr::LoadCreatureTemplateDifficulty()
creatureDifficulty.SkinLootID = fields[15].GetUInt32();
creatureDifficulty.GoldMin = fields[16].GetUInt32();
creatureDifficulty.GoldMax = fields[17].GetUInt32();
creatureDifficulty.StaticFlags = { CreatureStaticFlags(fields[18].GetUInt32()), CreatureStaticFlags2(fields[19].GetUInt32()),
creatureDifficulty.StaticFlags = CreatureStaticFlagsHolder(CreatureStaticFlags(fields[18].GetUInt32()), CreatureStaticFlags2(fields[19].GetUInt32()),
CreatureStaticFlags3(fields[20].GetUInt32()), CreatureStaticFlags4(fields[21].GetUInt32()), CreatureStaticFlags5(fields[22].GetUInt32()),
CreatureStaticFlags6(fields[23].GetUInt32()), CreatureStaticFlags7(fields[24].GetUInt32()), CreatureStaticFlags8(fields[25].GetUInt32()) };
CreatureStaticFlags6(fields[23].GetUInt32()), CreatureStaticFlags7(fields[24].GetUInt32()), CreatureStaticFlags8(fields[25].GetUInt32()));
// TODO: Check if this still applies
creatureDifficulty.DamageModifier *= Creature::_GetDamageMod(itr->second.rank);