clang build fix
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@@ -970,9 +970,9 @@ void ObjectMgr::LoadCreatureTemplateDifficulty()
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creatureDifficulty.SkinLootID = fields[15].GetUInt32();
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creatureDifficulty.GoldMin = fields[16].GetUInt32();
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creatureDifficulty.GoldMax = fields[17].GetUInt32();
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creatureDifficulty.StaticFlags = { CreatureStaticFlags(fields[18].GetUInt32()), CreatureStaticFlags2(fields[19].GetUInt32()),
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creatureDifficulty.StaticFlags = CreatureStaticFlagsHolder(CreatureStaticFlags(fields[18].GetUInt32()), CreatureStaticFlags2(fields[19].GetUInt32()),
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CreatureStaticFlags3(fields[20].GetUInt32()), CreatureStaticFlags4(fields[21].GetUInt32()), CreatureStaticFlags5(fields[22].GetUInt32()),
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CreatureStaticFlags6(fields[23].GetUInt32()), CreatureStaticFlags7(fields[24].GetUInt32()), CreatureStaticFlags8(fields[25].GetUInt32()) };
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CreatureStaticFlags6(fields[23].GetUInt32()), CreatureStaticFlags7(fields[24].GetUInt32()), CreatureStaticFlags8(fields[25].GetUInt32()));
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// TODO: Check if this still applies
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creatureDifficulty.DamageModifier *= Creature::_GetDamageMod(itr->second.rank);
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