Core/Misc: Update game object template locale in simple system

This commit is contained in:
Vincent-Michael
2015-07-18 19:58:13 +02:00
parent 21b11e67fe
commit f4536f3812
4 changed files with 81 additions and 26 deletions
+46
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@@ -0,0 +1,46 @@
DROP TABLE IF EXISTS `gameobject_template_locale`;
CREATE TABLE IF NOT EXISTS `gameobject_template_locale` (
`entry` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
`locale` VARCHAR(4) NOT NULL,
`name` TEXT,
`castBarCaption` TEXT,
`unk1` TEXT,
`VerifiedBuild` SMALLINT(5) DEFAULT '0'
) ENGINE=MYISAM DEFAULT CHARSET=utf8;
ALTER TABLE `gameobject_template_locale`
ADD PRIMARY KEY (`entry`,`locale`);
-- koKR
INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
(SELECT `entry`, "koKR", `name_loc1`, `castbarcaption_loc1`, `VerifiedBuild` FROM `locales_gameobject`);
-- frFR
INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
(SELECT `entry`, "frFR", `name_loc2`, `castbarcaption_loc2`, `VerifiedBuild` FROM `locales_gameobject`);
-- deDE
INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
(SELECT `entry`, "deDE", `name_loc3`, `castbarcaption_loc3`, `VerifiedBuild` FROM `locales_gameobject`);
-- zhCN
INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
(SELECT `entry`, "zhCN", `name_loc4`, `castbarcaption_loc4`, `VerifiedBuild` FROM `locales_gameobject`);
-- zhTW
INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
(SELECT `entry`, "zhTW", `name_loc5`, `castbarcaption_loc5`, `VerifiedBuild` FROM `locales_gameobject`);
-- esES
INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
(SELECT `entry`, "esES", `name_loc6`, `castbarcaption_loc6`, `VerifiedBuild` FROM `locales_gameobject`);
-- esMX
INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
(SELECT `entry`, "esMX", `name_loc7`, `castbarcaption_loc7`, `VerifiedBuild` FROM `locales_gameobject`);
-- ruRU
INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
(SELECT `entry`, "ruRU", `name_loc8`, `castbarcaption_loc8`, `VerifiedBuild` FROM `locales_gameobject`);
DROP TABLE IF EXISTS `locales_gameobject`;
@@ -804,6 +804,7 @@ struct GameObjectLocale
{
StringVector Name;
StringVector CastBarCaption;
StringVector Unk1;
};
// `gameobject_addon` table
+16 -14
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@@ -6388,13 +6388,10 @@ void ObjectMgr::LoadGameObjectLocales()
{
uint32 oldMSTime = getMSTime();
_gameObjectLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, "
"name_loc1, name_loc2, name_loc3, name_loc4, name_loc5, name_loc6, name_loc7, name_loc8, "
"castbarcaption_loc1, castbarcaption_loc2, castbarcaption_loc3, castbarcaption_loc4, "
"castbarcaption_loc5, castbarcaption_loc6, castbarcaption_loc7, castbarcaption_loc8 FROM locales_gameobject");
_gameObjectLocaleStore.clear(); // need for reload case
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT entry, locale, name, castBarCaption, unk1 FROM gameobject_template_locale");
if (!result)
return;
@@ -6402,18 +6399,23 @@ void ObjectMgr::LoadGameObjectLocales()
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
GameObjectLocale& data = _gameObjectLocaleStore[entry];
std::string name = fields[2].GetString();
std::string castBarCaption = fields[3].GetString();
std::string unk1 = fields[4].GetString();
GameObjectLocale& data = _gameObjectLocaleStore[id];
LocaleConstant locale = GetLocaleByName(localeName);
AddLocaleString(name, locale, data.Name);
AddLocaleString(castBarCaption, locale, data.CastBarCaption);
AddLocaleString(unk1, locale, data.Unk1);
for (uint8 i = OLD_TOTAL_LOCALES - 1; i > 0; --i)
{
AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Name);
AddLocaleString(fields[i + (OLD_TOTAL_LOCALES - 1)].GetString(), LocaleConstant(i), data.CastBarCaption);
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u gameobject locale strings in %u ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
TC_LOG_INFO("server.loading", ">> Loaded %u gameobject_template_locale strings in %u ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
+18 -12
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@@ -126,26 +126,32 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPackets::Query::QueryGameObj
response.Allow = true;
WorldPackets::Query::GameObjectStats& stats = response.Stats;
stats.CastBarCaption = gameObjectInfo->castBarCaption;
stats.Type = gameObjectInfo->type;
stats.DisplayID = gameObjectInfo->displayId;
stats.IconName = gameObjectInfo->IconName;
stats.Name[0] = gameObjectInfo->name;
GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(packet.GameObjectID);
if (items)
stats.Name[0] = gameObjectInfo->name;
stats.IconName = gameObjectInfo->IconName;
stats.CastBarCaption = gameObjectInfo->castBarCaption;
stats.UnkString = gameObjectInfo->unk1;
LocaleConstant localeConstant = GetSessionDbLocaleIndex();
if (localeConstant >= LOCALE_enUS)
if (GameObjectLocale const* gameObjectLocale = sObjectMgr->GetGameObjectLocale(packet.GameObjectID))
{
ObjectMgr::GetLocaleString(gameObjectLocale->Name, localeConstant, stats.Name[0]);
ObjectMgr::GetLocaleString(gameObjectLocale->CastBarCaption, localeConstant, stats.CastBarCaption);
ObjectMgr::GetLocaleString(gameObjectLocale->Unk1, localeConstant, stats.UnkString);
}
stats.Size = gameObjectInfo->size;
if (GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(packet.GameObjectID))
for (uint32 item : *items)
stats.QuestItems.push_back(item);
for (uint32 i = 0; i < MAX_GAMEOBJECT_DATA; i++)
stats.Data[i] = gameObjectInfo->raw.data[i];
stats.Size = gameObjectInfo->size;
stats.Type = gameObjectInfo->type;
stats.UnkString = gameObjectInfo->unk1;
stats.Expansion = 0;
}
else
response.Allow = false;
SendPacket(response.Write());
}