Scripts/Ulduar: Implement script for General Vezax encounter.
Based on original patch by Lopin -- thank you! --HG-- branch : trunk
This commit is contained in:
@@ -418,6 +418,7 @@ void AddSC_boss_razorscale();
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void AddSC_boss_xt002();
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void AddSC_boss_kologarn();
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void AddSC_boss_assembly_of_iron();
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void AddSC_boss_general_vezax();
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void AddSC_ulduar_teleporter();
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void AddSC_instance_ulduar();
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void AddSC_boss_keleseth(); //Utgarde Keep
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@@ -1101,6 +1102,7 @@ void AddNorthrendScripts()
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AddSC_boss_ignis();
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AddSC_boss_razorscale();
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AddSC_boss_xt002();
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AddSC_boss_general_vezax();
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AddSC_boss_assembly_of_iron();
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AddSC_boss_kologarn();
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AddSC_ulduar_teleporter();
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@@ -18,13 +18,400 @@
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#include "ScriptPCH.h"
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#include "ulduar.h"
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enum Yells
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enum eYells
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{
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SAY_AGGRO = -1603290,
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SAY_SLAY_1 = -1603291,
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SAY_SLAY_2 = -1603292,
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SAY_KITE = -1603293,
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SAY_DEATH = -1603294,
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SAY_BERSERK = -1603295,
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SAY_HARDMODE_ON = -1603296,
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SAY_AGGRO = -1603290,
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SAY_SLAY_1 = -1603291,
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SAY_SLAY_2 = -1603292,
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SAY_SURGE_OF_DARKNESS = -1603293,
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SAY_DEATH = -1603294,
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SAY_BERSERK = -1603295,
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SAY_HARDMODE = -1603296,
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};
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enum eEmotes
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{
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EMOTE_VAPORS = -1603289,
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EMOTE_ANIMUS = -1603297,
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EMOTE_BARRIER = -1603298,
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EMOTE_SURGE_OF_DARKNESS = -1603299,
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};
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enum eSpells
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{
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SPELL_AURA_OF_DESPAIR = 62692,
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SPELL_MARK_OF_THE_FACELESS = 63276,
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SPELL_SARONITE_BARRIER = 63364,
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SPELL_SEARING_FLAMES = 62661,
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SPELL_SHADOW_CRASH = 62660,
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SPELL_SHADOW_CRASH_HIT = 62659,
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SPELL_SURGE_OF_DARKNESS = 62662,
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SPELL_SARONITE_VAPORS = 63323,
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SPELL_SUMMON_SARONITE_VAPORS = 63081,
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SPELL_PROFOUND_OF_DARKNESS = 63420,
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SPELL_BERSERK = 26662,
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SPELL_SUMMON_SARONITE_ANIMUS = 63145,
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SPELL_VISUAL_SARONITE_ANIMUS = 63319,
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SPELL_PROFOUND_DARKNESS = 63420,
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SPELL_CORRUPTED_RAGE = 68415,
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SPELL_SHAMANTIC_RAGE = 30823,
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};
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enum eActions
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{
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ACTION_VAPORS_SPAWN,
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ACTION_VAPORS_DIE,
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ACTION_ANIMUS_DIE,
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};
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enum eEvents
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{
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EVENT_SHADOW_CRASH = 1,
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EVENT_SEARING_FLAMES = 2,
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EVENT_SURGE_OF_DARKNESS = 3,
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EVENT_MARK_OF_THE_FACELESS = 4,
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EVENT_SARONITE_VAPORS = 5,
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EVENT_BERSERK = 6,
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};
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#define ACHIEVEMENT_SMELL_SARONITE RAID_MODE(3181, 3188)
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#define ACHIEVEMENT_SHADOWDODGER RAID_MODE(2996, 2997)
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class boss_general_vezax : public CreatureScript
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{
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public:
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boss_general_vezax() : CreatureScript("boss_general_vezax") { }
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new boss_general_vezaxAI(pCreature);
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}
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struct boss_general_vezaxAI : public BossAI
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{
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boss_general_vezaxAI(Creature *pCreature) : BossAI(pCreature, TYPE_VEZAX)
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{
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
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me->ApplySpellImmune(0, IMMUNITY_ID, 49560, true); // Death Grip jump effect
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}
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bool bShadowDodger;
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bool bSmellSaronite; /*HardMode*/
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bool bAnimusDead; /*Check against getting a HardMode achievement before killing Saronite Animus*/
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uint8 uiVaporCount;
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void Reset()
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{
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_Reset();
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events.Reset();
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summons.DespawnAll();
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me->ResetLootMode();
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bShadowDodger = true;
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bSmellSaronite = true;
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bAnimusDead = false;
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uiVaporCount = 0;
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}
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void EnterCombat(Unit * pWho)
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{
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_EnterCombat();
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DoScriptText(SAY_AGGRO, me);
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DoCast(me, SPELL_AURA_OF_DESPAIR);
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CheckShamanisticRage();
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events.Reset();
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events.ScheduleEvent(EVENT_SHADOW_CRASH, urand(8000, 10000));
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events.ScheduleEvent(EVENT_SEARING_FLAMES, 12000);
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events.ScheduleEvent(EVENT_MARK_OF_THE_FACELESS, urand(35000, 40000));
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events.ScheduleEvent(EVENT_SARONITE_VAPORS, 30000);
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events.ScheduleEvent(EVENT_SURGE_OF_DARKNESS, 60000);
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events.ScheduleEvent(EVENT_BERSERK, 600000);
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (!UpdateVictim())
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return;
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events.Update(uiDiff);
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if (me->HasUnitState(UNIT_STAT_CASTING))
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return;
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while (uint32 uiEventId = events.ExecuteEvent())
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{
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switch (uiEventId)
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{
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case EVENT_SHADOW_CRASH:
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if (Unit * pTarget = GetPlayerAtMinimumRange(15.0f))
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DoCast(pTarget, SPELL_SHADOW_CRASH);
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events.ScheduleEvent(EVENT_SHADOW_CRASH, urand(8000, 12000));
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break;
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case EVENT_SEARING_FLAMES:
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DoCastAOE(SPELL_SEARING_FLAMES);
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events.ScheduleEvent(EVENT_SEARING_FLAMES, urand(14000, 17500));
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break;
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case EVENT_MARK_OF_THE_FACELESS:
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Unit* pTarget;
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/* He will not cast this on players within 15 yards of him.
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However, if there are not at least 9 people outside of 15 yards
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he will start casting it on players inside 15 yards melee and tank included.
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*/
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if (!(pTarget = CheckPlayersInRange(RAID_MODE(4,9), 15.0f, 50.f)))
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pTarget = SelectTarget(SELECT_TARGET_RANDOM);
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DoCast(pTarget, SPELL_MARK_OF_THE_FACELESS);
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events.ScheduleEvent(EVENT_MARK_OF_THE_FACELESS, urand(35000, 45000));
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break;
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case EVENT_SURGE_OF_DARKNESS:
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DoScriptText(EMOTE_SURGE_OF_DARKNESS, me);
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DoScriptText(SAY_SURGE_OF_DARKNESS, me);
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DoCast(me, SPELL_SURGE_OF_DARKNESS);
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events.ScheduleEvent(EVENT_SURGE_OF_DARKNESS, urand(50000, 70000));
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break;
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case EVENT_SARONITE_VAPORS:
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DoCast(SPELL_SUMMON_SARONITE_VAPORS);
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events.ScheduleEvent(EVENT_SARONITE_VAPORS, urand(30000, 35000));
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if (++uiVaporCount == 6 && bSmellSaronite)
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{
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DoScriptText(SAY_HARDMODE, me);
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DoScriptText(EMOTE_BARRIER, me);
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summons.DespawnAll();
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DoCast(me, SPELL_SARONITE_BARRIER);
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DoCast(SPELL_SUMMON_SARONITE_ANIMUS);
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me->AddLootMode(LOOT_MODE_HARD_MODE_1);
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events.CancelEvent(EVENT_SARONITE_VAPORS);
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events.CancelEvent(EVENT_SEARING_FLAMES);
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}
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break;
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case EVENT_BERSERK:
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DoScriptText(SAY_BERSERK, me);
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DoCast(me, SPELL_BERSERK);
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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void SpellHitTarget(Unit * pWho, const SpellEntry * pSpell)
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{
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if (pWho && pWho->GetTypeId() == TYPEID_PLAYER && pSpell->Id == SPELL_SHADOW_CRASH_HIT)
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bShadowDodger = false;
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}
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void KilledUnit(Unit * pWho)
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{
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
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}
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void JustDied(Unit * pWho)
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{
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_JustDied();
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DoScriptText(SAY_DEATH, me);
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if (instance)
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{
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if (bShadowDodger)
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instance->DoCompleteAchievement(ACHIEVEMENT_SHADOWDODGER);
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if (bSmellSaronite && bAnimusDead)
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instance->DoCompleteAchievement(ACHIEVEMENT_SMELL_SARONITE);
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}
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}
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void CheckShamanisticRage()
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{
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if (instance)
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{
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Map * pMap = me->GetMap();
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if (pMap && pMap->IsDungeon())
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{
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/* If Shaman has Shamanistic Rage and use it during the fight, it will cast Corrupted Rage on him */
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Map::PlayerList const &Players = pMap->GetPlayers();
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for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
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if (Player * pPlayer = itr->getSource())
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if (pPlayer->HasSpell(SPELL_SHAMANTIC_RAGE))
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pPlayer->CastSpell(pPlayer, SPELL_CORRUPTED_RAGE, false);
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}
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}
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}
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void DoAction(const int32 uiAction)
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{
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switch (uiAction)
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{
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case ACTION_VAPORS_DIE:
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bSmellSaronite = false;
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break;
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case ACTION_ANIMUS_DIE:
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me->RemoveAurasDueToSpell(SPELL_SARONITE_BARRIER);
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events.ScheduleEvent(EVENT_SEARING_FLAMES, urand(7000, 12000));
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bAnimusDead = true;
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break;
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}
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}
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/* Player Range Check
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Purpose: If there are uiPlayersMin people within uiRangeMin, uiRangeMax: return a random players in that range.
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If not, return NULL and allow other target selection
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*/
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Unit * CheckPlayersInRange(uint32 uiPlayersMin, float uiRangeMin, float uiRangeMax)
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{
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Map * pMap = me->GetMap();
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if (pMap && pMap->IsDungeon())
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{
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std::list<Player*> PlayerList;
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Map::PlayerList const &Players = pMap->GetPlayers();
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for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
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{
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if (Player * pPlayer = itr->getSource())
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{
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float uiDistance = pPlayer->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
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if (uiRangeMin < uiDistance || uiDistance > uiRangeMax)
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continue;
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PlayerList.push_back(pPlayer);
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}
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}
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if (PlayerList.empty())
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return NULL;
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size_t size = PlayerList.size();
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if (size < uiPlayersMin)
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return NULL;
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std::list<Player*>::const_iterator itr = PlayerList.begin();
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std::advance(itr, urand(0, size - 1));
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return *itr;
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}
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else
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return NULL;
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}
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};
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};
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class boss_saronite_animus : public CreatureScript
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{
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public:
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boss_saronite_animus() : CreatureScript("npc_saronite_animus") { }
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new boss_saronite_animusAI(pCreature);
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}
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struct boss_saronite_animusAI : public ScriptedAI
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{
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boss_saronite_animusAI(Creature *pCreature) : ScriptedAI(pCreature)
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{
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pInstance = pCreature->GetInstanceScript();
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
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me->ApplySpellImmune(0, IMMUNITY_ID, 49560, true); // Death Grip jump effect
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DoScriptText(EMOTE_BARRIER, me);
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}
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InstanceScript * pInstance;
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uint32 uiProfoundOfDarknessTimer;
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void Reset()
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{
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DoCast(me, SPELL_VISUAL_SARONITE_ANIMUS);
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uiProfoundOfDarknessTimer = 3000;
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}
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void JustDied(Unit * pWho)
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{
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if (Creature * pVezax = me->GetCreature(*me, pInstance ? pInstance->GetData64(TYPE_VEZAX) : 0))
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pVezax->AI()->DoAction(ACTION_ANIMUS_DIE);
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (!UpdateVictim())
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return;
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if (uiProfoundOfDarknessTimer <= uiDiff)
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{
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DoCastAOE(SPELL_PROFOUND_DARKNESS);
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uiProfoundOfDarknessTimer = 3000;
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}
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else
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uiProfoundOfDarknessTimer -= uiDiff;
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DoMeleeAttackIfReady();
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}
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};
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};
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class npc_saronite_vapors : public CreatureScript
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{
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public:
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npc_saronite_vapors() : CreatureScript("npc_saronite_vapors") { }
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new npc_saronite_vaporsAI(pCreature);
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}
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struct npc_saronite_vaporsAI : public ScriptedAI
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{
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npc_saronite_vaporsAI(Creature *pCreature) : ScriptedAI(pCreature)
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{
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DoScriptText(EMOTE_VAPORS, me);
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pInstance = pCreature->GetInstanceScript();
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
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me->ApplySpellImmune(0, IMMUNITY_ID, 49560, true); // Death Grip jump effect
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me->SetReactState(REACT_PASSIVE);
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uiRandomMoveTimer = 1000;
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}
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InstanceScript * pInstance;
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uint32 uiRandomMoveTimer;
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void UpdateAI(const uint32 uiDiff)
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{
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if (uiRandomMoveTimer <= uiDiff)
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{
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me->GetMotionMaster()->MoveRandom(30.0f);
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uiRandomMoveTimer = urand(5000, 7500);
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}
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else
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uiRandomMoveTimer -= uiDiff;
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}
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void DamageTaken(Unit * pWho, uint32 &uiDamage)
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{
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// This can't be on JustDied. In 63322 dummy handler caster needs to be this NPC
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// if caster == target then damage mods will increase the damage taken
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if (uiDamage >= me->GetHealth())
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{
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uiDamage = 0;
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
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me->SetStandState(UNIT_STAND_STATE_DEAD);
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me->SetHealth(me->GetMaxHealth());
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me->RemoveAllAuras();
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DoCast(me, SPELL_SARONITE_VAPORS);
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me->ForcedDespawn(30000);
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if (Creature * pVezax = me->GetCreature(*me, pInstance ? pInstance->GetData64(TYPE_VEZAX) : 0))
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pVezax->AI()->DoAction(ACTION_VAPORS_DIE);
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}
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}
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};
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};
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void AddSC_boss_general_vezax()
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{
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new boss_general_vezax();
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new boss_saronite_animus();
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new npc_saronite_vapors();
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}
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@@ -29,7 +29,8 @@ enum eGameObjects
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GO_FREYA_CHEST_HERO = 194325,
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GO_FREYA_CHEST = 194324,
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GO_LEVIATHAN_DOOR = 194905,
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GO_LEVIATHAN_GATE = 194630
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GO_LEVIATHAN_GATE = 194630,
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GO_VEZAX_DOOR = 194750,
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};
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class instance_ulduar : public InstanceMapScript
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@@ -67,6 +68,7 @@ public:
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uint64 uiAlgalonGUID;
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uint64 uiLeviathanDoor[7];
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uint64 uiLeviathanGateGUID;
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uint64 uiVezaxDoorGUID;
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uint64 uiKologarnChestGUID;
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uint64 uiThorimChestGUID;
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@@ -94,6 +96,7 @@ public:
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uiHodirChestGUID = 0;
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uiFreyaChestGUID = 0;
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uiLeviathanGateGUID = 0;
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uiVezaxDoorGUID = 0;
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flag = 0;
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memset(&uiEncounter, 0, sizeof(uiEncounter));
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@@ -205,6 +208,10 @@ public:
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uiLeviathanGateGUID = go->GetGUID();
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HandleGameObject(NULL, false, go);
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break;
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case GO_VEZAX_DOOR:
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uiVezaxDoorGUID = go->GetGUID();
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HandleGameObject(NULL, false, go);
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break;
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}
|
||||
}
|
||||
|
||||
@@ -253,6 +260,9 @@ public:
|
||||
case TYPE_AURIAYA:
|
||||
case TYPE_MIMIRON:
|
||||
case TYPE_VEZAX:
|
||||
if (state == DONE)
|
||||
HandleGameObject(uiVezaxDoorGUID, true);
|
||||
break;
|
||||
case TYPE_YOGGSARON:
|
||||
break;
|
||||
case TYPE_KOLOGARN:
|
||||
|
||||
Reference in New Issue
Block a user