Scripts/Ulduar: Implement script for General Vezax encounter.

Based on original patch by Lopin -- thank you!

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-12-26 23:35:12 +01:00
parent 4881f3948d
commit f0d884ee20
7 changed files with 425 additions and 9 deletions
+4
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@@ -2580,6 +2580,7 @@ INSERT INTO `script_texts` (`npc_entry`,`entry`,`content_default`,`content_loc1`
(33413,-1603287,'Golganneth, lend me your strengh! Grant my mortal allies the power of thunder!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,15750,1,0,0,'Thorim SAY_YS_HELP'),
-- General Vezax
(33271,-1603289,'A cloud of saronite vapors coalesces nearby!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,3,0,0,'General Vezax - Emote1'),
(33271,-1603290,'Your destruction will herald a new age of suffering!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,15542,1,0,0,'Vezax SAY_AGGRO'),
(33271,-1603291,'You thought to stand before the legions of death... and survive?',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,15543,1,0,0,'Vezax SAY_SLAY_1'),
(33271,-1603292,'Defiance... a flaw of mortality.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,15544,1,0,0,'Vezax SAY_SLAY_2'),
@@ -2587,6 +2588,9 @@ INSERT INTO `script_texts` (`npc_entry`,`entry`,`content_default`,`content_loc1`
(33271,-1603294,'Oh, what horrors await....',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,15546,1,0,0,'Vezax SAY_DEATH'),
(33271,-1603295,'Your defeat was inevitable!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,15547,1,0,0,'Vezax SAY_BERSERK'),
(33271,-1603296,'Behold, now! Terror, absolute!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,15548,1,0,0,'Vezax SAY_HARDMODE_ON'),
(33271,-1603297,'The saronite vapors mass and swirl violently, merging into a monstrous form!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,3,0,0,'General Vezax - Emote2'),
(33271,-1603298,'A saronite barrier appears around General Vezax!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,3,0,0,'General Vezax - Emote3'),
(33271,-1603299,'General Vezax roars and surges with dark might!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,3,0,0,'General Vezax - Emote4');
-- XT002
(33293,-1603300,'New toys? For me? I promise I won''t break them this time!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,15724,1,0,0,'XT002 SAY_AGGRO'),
+3
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@@ -1528,6 +1528,9 @@ UPDATE `creature_template` SET `ScriptName`='mob_lightning_elemental' WHERE `ent
UPDATE `creature_template` SET `ScriptName`='mob_rune_of_summoning' WHERE `entry`=33051;
UPDATE `creature_template` SET `ScriptName`= 'mob_rune_of_power' WHERE entry = 33705;
UPDATE `creature_template` SET `ScriptName`='boss_kologarn' WHERE `entry`=32930;
UPDATE `creature_template` SET `ScriptName`='boss_general_vezax' WHERE `entry`=33271;
UPDATE `creature_template` SET `ScriptName`='npc_saronite_vapors' WHERE `entry`=33488;
UPDATE `creature_template` SET `ScriptName`='npc_saronite_animus' WHERE `entry`=33524;
UPDATE `creature_template` SET `ScriptName`='boss_algalon' WHERE `entry`=32871;
UPDATE `creature_template` SET `ScriptName`='mob_collapsing_star' WHERE `entry`=32955;
UPDATE `gameobject_template` SET `ScriptName`='ulduar_teleporter' WHERE `entry`=194569;
+7
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@@ -0,0 +1,7 @@
DELETE FROM `script_texts` WHERE `entry` IN (-1603289,-1603297,-1603298,-1603299);
INSERT INTO `script_texts` (`npc_entry`,`entry`,`content_default`,`content_loc1`,`content_loc2`,`content_loc3`,`content_loc4`,`content_loc5`,`content_loc6`,`content_loc7`,`content_loc8`,`sound`,`type`,`language`,`emote`,`comment`)
VALUES
(33271,-1603289,'A cloud of saronite vapors coalesces nearby!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,3,0,0,'General Vezax - Emote1'),
(33271,-1603297,'The saronite vapors mass and swirl violently, merging into a monstrous form!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,3,0,0,'General Vezax - Emote2'),
(33271,-1603298,'A saronite barrier appears around General Vezax!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,3,0,0,'General Vezax - Emote3'),
(33271,-1603299,'General Vezax roars and surges with dark might!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,3,0,0,'General Vezax - Emote4');
+3
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@@ -0,0 +1,3 @@
UPDATE `creature_template` SET `ScriptName`='boss_general_vezax' WHERE `entry`=33271; -- General Vezax
UPDATE `creature_template` SET `ScriptName`='npc_saronite_vapors' WHERE `entry`=33488; -- Saronite Vapors
UPDATE `creature_template` SET `ScriptName`='npc_saronite_animus' WHERE `entry`=33524; -- Saronite Animus
@@ -418,6 +418,7 @@ void AddSC_boss_razorscale();
void AddSC_boss_xt002();
void AddSC_boss_kologarn();
void AddSC_boss_assembly_of_iron();
void AddSC_boss_general_vezax();
void AddSC_ulduar_teleporter();
void AddSC_instance_ulduar();
void AddSC_boss_keleseth(); //Utgarde Keep
@@ -1101,6 +1102,7 @@ void AddNorthrendScripts()
AddSC_boss_ignis();
AddSC_boss_razorscale();
AddSC_boss_xt002();
AddSC_boss_general_vezax();
AddSC_boss_assembly_of_iron();
AddSC_boss_kologarn();
AddSC_ulduar_teleporter();
@@ -18,13 +18,400 @@
#include "ScriptPCH.h"
#include "ulduar.h"
enum Yells
enum eYells
{
SAY_AGGRO = -1603290,
SAY_SLAY_1 = -1603291,
SAY_SLAY_2 = -1603292,
SAY_KITE = -1603293,
SAY_DEATH = -1603294,
SAY_BERSERK = -1603295,
SAY_HARDMODE_ON = -1603296,
SAY_AGGRO = -1603290,
SAY_SLAY_1 = -1603291,
SAY_SLAY_2 = -1603292,
SAY_SURGE_OF_DARKNESS = -1603293,
SAY_DEATH = -1603294,
SAY_BERSERK = -1603295,
SAY_HARDMODE = -1603296,
};
enum eEmotes
{
EMOTE_VAPORS = -1603289,
EMOTE_ANIMUS = -1603297,
EMOTE_BARRIER = -1603298,
EMOTE_SURGE_OF_DARKNESS = -1603299,
};
enum eSpells
{
SPELL_AURA_OF_DESPAIR = 62692,
SPELL_MARK_OF_THE_FACELESS = 63276,
SPELL_SARONITE_BARRIER = 63364,
SPELL_SEARING_FLAMES = 62661,
SPELL_SHADOW_CRASH = 62660,
SPELL_SHADOW_CRASH_HIT = 62659,
SPELL_SURGE_OF_DARKNESS = 62662,
SPELL_SARONITE_VAPORS = 63323,
SPELL_SUMMON_SARONITE_VAPORS = 63081,
SPELL_PROFOUND_OF_DARKNESS = 63420,
SPELL_BERSERK = 26662,
SPELL_SUMMON_SARONITE_ANIMUS = 63145,
SPELL_VISUAL_SARONITE_ANIMUS = 63319,
SPELL_PROFOUND_DARKNESS = 63420,
SPELL_CORRUPTED_RAGE = 68415,
SPELL_SHAMANTIC_RAGE = 30823,
};
enum eActions
{
ACTION_VAPORS_SPAWN,
ACTION_VAPORS_DIE,
ACTION_ANIMUS_DIE,
};
enum eEvents
{
EVENT_SHADOW_CRASH = 1,
EVENT_SEARING_FLAMES = 2,
EVENT_SURGE_OF_DARKNESS = 3,
EVENT_MARK_OF_THE_FACELESS = 4,
EVENT_SARONITE_VAPORS = 5,
EVENT_BERSERK = 6,
};
#define ACHIEVEMENT_SMELL_SARONITE RAID_MODE(3181, 3188)
#define ACHIEVEMENT_SHADOWDODGER RAID_MODE(2996, 2997)
class boss_general_vezax : public CreatureScript
{
public:
boss_general_vezax() : CreatureScript("boss_general_vezax") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_general_vezaxAI(pCreature);
}
struct boss_general_vezaxAI : public BossAI
{
boss_general_vezaxAI(Creature *pCreature) : BossAI(pCreature, TYPE_VEZAX)
{
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
me->ApplySpellImmune(0, IMMUNITY_ID, 49560, true); // Death Grip jump effect
}
bool bShadowDodger;
bool bSmellSaronite; /*HardMode*/
bool bAnimusDead; /*Check against getting a HardMode achievement before killing Saronite Animus*/
uint8 uiVaporCount;
void Reset()
{
_Reset();
events.Reset();
summons.DespawnAll();
me->ResetLootMode();
bShadowDodger = true;
bSmellSaronite = true;
bAnimusDead = false;
uiVaporCount = 0;
}
void EnterCombat(Unit * pWho)
{
_EnterCombat();
DoScriptText(SAY_AGGRO, me);
DoCast(me, SPELL_AURA_OF_DESPAIR);
CheckShamanisticRage();
events.Reset();
events.ScheduleEvent(EVENT_SHADOW_CRASH, urand(8000, 10000));
events.ScheduleEvent(EVENT_SEARING_FLAMES, 12000);
events.ScheduleEvent(EVENT_MARK_OF_THE_FACELESS, urand(35000, 40000));
events.ScheduleEvent(EVENT_SARONITE_VAPORS, 30000);
events.ScheduleEvent(EVENT_SURGE_OF_DARKNESS, 60000);
events.ScheduleEvent(EVENT_BERSERK, 600000);
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
events.Update(uiDiff);
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 uiEventId = events.ExecuteEvent())
{
switch (uiEventId)
{
case EVENT_SHADOW_CRASH:
if (Unit * pTarget = GetPlayerAtMinimumRange(15.0f))
DoCast(pTarget, SPELL_SHADOW_CRASH);
events.ScheduleEvent(EVENT_SHADOW_CRASH, urand(8000, 12000));
break;
case EVENT_SEARING_FLAMES:
DoCastAOE(SPELL_SEARING_FLAMES);
events.ScheduleEvent(EVENT_SEARING_FLAMES, urand(14000, 17500));
break;
case EVENT_MARK_OF_THE_FACELESS:
Unit* pTarget;
/* He will not cast this on players within 15 yards of him.
However, if there are not at least 9 people outside of 15 yards
he will start casting it on players inside 15 yards melee and tank included.
*/
if (!(pTarget = CheckPlayersInRange(RAID_MODE(4,9), 15.0f, 50.f)))
pTarget = SelectTarget(SELECT_TARGET_RANDOM);
DoCast(pTarget, SPELL_MARK_OF_THE_FACELESS);
events.ScheduleEvent(EVENT_MARK_OF_THE_FACELESS, urand(35000, 45000));
break;
case EVENT_SURGE_OF_DARKNESS:
DoScriptText(EMOTE_SURGE_OF_DARKNESS, me);
DoScriptText(SAY_SURGE_OF_DARKNESS, me);
DoCast(me, SPELL_SURGE_OF_DARKNESS);
events.ScheduleEvent(EVENT_SURGE_OF_DARKNESS, urand(50000, 70000));
break;
case EVENT_SARONITE_VAPORS:
DoCast(SPELL_SUMMON_SARONITE_VAPORS);
events.ScheduleEvent(EVENT_SARONITE_VAPORS, urand(30000, 35000));
if (++uiVaporCount == 6 && bSmellSaronite)
{
DoScriptText(SAY_HARDMODE, me);
DoScriptText(EMOTE_BARRIER, me);
summons.DespawnAll();
DoCast(me, SPELL_SARONITE_BARRIER);
DoCast(SPELL_SUMMON_SARONITE_ANIMUS);
me->AddLootMode(LOOT_MODE_HARD_MODE_1);
events.CancelEvent(EVENT_SARONITE_VAPORS);
events.CancelEvent(EVENT_SEARING_FLAMES);
}
break;
case EVENT_BERSERK:
DoScriptText(SAY_BERSERK, me);
DoCast(me, SPELL_BERSERK);
break;
}
}
DoMeleeAttackIfReady();
}
void SpellHitTarget(Unit * pWho, const SpellEntry * pSpell)
{
if (pWho && pWho->GetTypeId() == TYPEID_PLAYER && pSpell->Id == SPELL_SHADOW_CRASH_HIT)
bShadowDodger = false;
}
void KilledUnit(Unit * pWho)
{
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
void JustDied(Unit * pWho)
{
_JustDied();
DoScriptText(SAY_DEATH, me);
if (instance)
{
if (bShadowDodger)
instance->DoCompleteAchievement(ACHIEVEMENT_SHADOWDODGER);
if (bSmellSaronite && bAnimusDead)
instance->DoCompleteAchievement(ACHIEVEMENT_SMELL_SARONITE);
}
}
void CheckShamanisticRage()
{
if (instance)
{
Map * pMap = me->GetMap();
if (pMap && pMap->IsDungeon())
{
/* If Shaman has Shamanistic Rage and use it during the fight, it will cast Corrupted Rage on him */
Map::PlayerList const &Players = pMap->GetPlayers();
for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
if (Player * pPlayer = itr->getSource())
if (pPlayer->HasSpell(SPELL_SHAMANTIC_RAGE))
pPlayer->CastSpell(pPlayer, SPELL_CORRUPTED_RAGE, false);
}
}
}
void DoAction(const int32 uiAction)
{
switch (uiAction)
{
case ACTION_VAPORS_DIE:
bSmellSaronite = false;
break;
case ACTION_ANIMUS_DIE:
me->RemoveAurasDueToSpell(SPELL_SARONITE_BARRIER);
events.ScheduleEvent(EVENT_SEARING_FLAMES, urand(7000, 12000));
bAnimusDead = true;
break;
}
}
/* Player Range Check
Purpose: If there are uiPlayersMin people within uiRangeMin, uiRangeMax: return a random players in that range.
If not, return NULL and allow other target selection
*/
Unit * CheckPlayersInRange(uint32 uiPlayersMin, float uiRangeMin, float uiRangeMax)
{
Map * pMap = me->GetMap();
if (pMap && pMap->IsDungeon())
{
std::list<Player*> PlayerList;
Map::PlayerList const &Players = pMap->GetPlayers();
for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
{
if (Player * pPlayer = itr->getSource())
{
float uiDistance = pPlayer->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
if (uiRangeMin < uiDistance || uiDistance > uiRangeMax)
continue;
PlayerList.push_back(pPlayer);
}
}
if (PlayerList.empty())
return NULL;
size_t size = PlayerList.size();
if (size < uiPlayersMin)
return NULL;
std::list<Player*>::const_iterator itr = PlayerList.begin();
std::advance(itr, urand(0, size - 1));
return *itr;
}
else
return NULL;
}
};
};
class boss_saronite_animus : public CreatureScript
{
public:
boss_saronite_animus() : CreatureScript("npc_saronite_animus") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_saronite_animusAI(pCreature);
}
struct boss_saronite_animusAI : public ScriptedAI
{
boss_saronite_animusAI(Creature *pCreature) : ScriptedAI(pCreature)
{
pInstance = pCreature->GetInstanceScript();
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
me->ApplySpellImmune(0, IMMUNITY_ID, 49560, true); // Death Grip jump effect
DoScriptText(EMOTE_BARRIER, me);
}
InstanceScript * pInstance;
uint32 uiProfoundOfDarknessTimer;
void Reset()
{
DoCast(me, SPELL_VISUAL_SARONITE_ANIMUS);
uiProfoundOfDarknessTimer = 3000;
}
void JustDied(Unit * pWho)
{
if (Creature * pVezax = me->GetCreature(*me, pInstance ? pInstance->GetData64(TYPE_VEZAX) : 0))
pVezax->AI()->DoAction(ACTION_ANIMUS_DIE);
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (uiProfoundOfDarknessTimer <= uiDiff)
{
DoCastAOE(SPELL_PROFOUND_DARKNESS);
uiProfoundOfDarknessTimer = 3000;
}
else
uiProfoundOfDarknessTimer -= uiDiff;
DoMeleeAttackIfReady();
}
};
};
class npc_saronite_vapors : public CreatureScript
{
public:
npc_saronite_vapors() : CreatureScript("npc_saronite_vapors") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_saronite_vaporsAI(pCreature);
}
struct npc_saronite_vaporsAI : public ScriptedAI
{
npc_saronite_vaporsAI(Creature *pCreature) : ScriptedAI(pCreature)
{
DoScriptText(EMOTE_VAPORS, me);
pInstance = pCreature->GetInstanceScript();
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
me->ApplySpellImmune(0, IMMUNITY_ID, 49560, true); // Death Grip jump effect
me->SetReactState(REACT_PASSIVE);
uiRandomMoveTimer = 1000;
}
InstanceScript * pInstance;
uint32 uiRandomMoveTimer;
void UpdateAI(const uint32 uiDiff)
{
if (uiRandomMoveTimer <= uiDiff)
{
me->GetMotionMaster()->MoveRandom(30.0f);
uiRandomMoveTimer = urand(5000, 7500);
}
else
uiRandomMoveTimer -= uiDiff;
}
void DamageTaken(Unit * pWho, uint32 &uiDamage)
{
// This can't be on JustDied. In 63322 dummy handler caster needs to be this NPC
// if caster == target then damage mods will increase the damage taken
if (uiDamage >= me->GetHealth())
{
uiDamage = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetHealth(me->GetMaxHealth());
me->RemoveAllAuras();
DoCast(me, SPELL_SARONITE_VAPORS);
me->ForcedDespawn(30000);
if (Creature * pVezax = me->GetCreature(*me, pInstance ? pInstance->GetData64(TYPE_VEZAX) : 0))
pVezax->AI()->DoAction(ACTION_VAPORS_DIE);
}
}
};
};
void AddSC_boss_general_vezax()
{
new boss_general_vezax();
new boss_saronite_animus();
new npc_saronite_vapors();
}
@@ -29,7 +29,8 @@ enum eGameObjects
GO_FREYA_CHEST_HERO = 194325,
GO_FREYA_CHEST = 194324,
GO_LEVIATHAN_DOOR = 194905,
GO_LEVIATHAN_GATE = 194630
GO_LEVIATHAN_GATE = 194630,
GO_VEZAX_DOOR = 194750,
};
class instance_ulduar : public InstanceMapScript
@@ -67,6 +68,7 @@ public:
uint64 uiAlgalonGUID;
uint64 uiLeviathanDoor[7];
uint64 uiLeviathanGateGUID;
uint64 uiVezaxDoorGUID;
uint64 uiKologarnChestGUID;
uint64 uiThorimChestGUID;
@@ -94,6 +96,7 @@ public:
uiHodirChestGUID = 0;
uiFreyaChestGUID = 0;
uiLeviathanGateGUID = 0;
uiVezaxDoorGUID = 0;
flag = 0;
memset(&uiEncounter, 0, sizeof(uiEncounter));
@@ -205,6 +208,10 @@ public:
uiLeviathanGateGUID = go->GetGUID();
HandleGameObject(NULL, false, go);
break;
case GO_VEZAX_DOOR:
uiVezaxDoorGUID = go->GetGUID();
HandleGameObject(NULL, false, go);
break;
}
}
@@ -253,6 +260,9 @@ public:
case TYPE_AURIAYA:
case TYPE_MIMIRON:
case TYPE_VEZAX:
if (state == DONE)
HandleGameObject(uiVezaxDoorGUID, true);
break;
case TYPE_YOGGSARON:
break;
case TYPE_KOLOGARN: