*Correct triggered spell for Mark of Blood. This fix the bug that Mark of Blood heal 4 instead of 4%.
--HG-- branch : trunk
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@@ -6431,7 +6431,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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if (dummySpell->Id == 49005)
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{
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// TODO: need more info (cooldowns/PPM)
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triggered_spell_id = 50424;
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triggered_spell_id = 61607;
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break;
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}
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// Vendetta
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