Merge [SD2]
r1016 Restore build and simplify code. --HG-- branch : trunk
This commit is contained in:
@@ -24,7 +24,7 @@ EndScriptData */
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#include "precompiled.h"
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#include "def_black_temple.h"
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#define GETGO(obj, guid) GameObject* obj = GameObject::GetGameObject(*m_creature, guid)
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#define GETGO(obj, guid) GameObject* obj = pInstance->instance->GetGameObject(pInstance->GetData64(guid))
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#define GETUNIT(unit, guid) Unit* unit = Unit::GetUnit(*m_creature, guid)
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#define GETCRE(cre, guid) Creature* cre = Unit::GetCreature(*m_creature, guid)
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#define HPPCT(unit) unit->GetHealth()*100 / unit->GetMaxHealth()
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@@ -459,9 +459,8 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
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for(uint8 i = DATA_GAMEOBJECT_ILLIDAN_DOOR_R; i < DATA_GAMEOBJECT_ILLIDAN_DOOR_L + 1; ++i)
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{
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GameObject* Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(i));
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if(Door)
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Door->SetGoState(GO_STATE_ACTIVE); // Open Doors
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if (GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(i)))
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pDoor->SetGoState(GO_STATE_ACTIVE); // Open Doors
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}
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}
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@@ -1630,7 +1629,7 @@ struct TRINITY_DLL_DECL cage_trap_triggerAI : public ScriptedAI
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DespawnTimer = 5000;
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if(who->HasAura(SPELL_ENRAGE))
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who->RemoveAurasDueToSpell(SPELL_ENRAGE); // Dispel his enrage
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//if(GameObject* CageTrap = GameObject::GetGameObject(*m_creature, CageTrapGUID))
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//if(GameObject* CageTrap = pInstance->instance->GetGameObject(pInstance->GetData64(CageTrapGUID)))
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// CageTrap->SetLootState(GO_JUST_DEACTIVATED);
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}
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}
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@@ -105,7 +105,7 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
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void ToggleDoors(bool close)
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{
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if(GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_SUPREMUS_DOORS)))
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if(GameObject* Doors = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_SUPREMUS_DOORS)))
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{
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if(close) Doors->SetGoState(GO_STATE_READY); // Closed
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else Doors->SetGoState(GO_STATE_ACTIVE); // Open
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@@ -1098,7 +1098,7 @@ struct TRINITY_DLL_DECL npc_rocknotAI : public npc_escortAI
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void DoGo(uint32 id, uint32 state)
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{
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if (GameObject *go = GameObject::GetGameObject(*m_creature,pInstance->GetData64(id)))
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if (GameObject *go = pInstance->instance->GetGameObject(pInstance->GetData64(id)))
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go->SetGoState((GOState)state);
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}
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@@ -728,8 +728,7 @@ void hyjalAI::DeSpawnVeins()
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if(!ai)return;
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for (uint8 i = 0; i<7; i++)
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{
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GameObject* gem = GameObject::GetGameObject((*m_creature), ai->VeinGUID[i]);
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if(gem)
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if (GameObject* gem = pInstance->instance->GetGameObject(pInstance->GetData64(ai->VeinGUID[i])))
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gem->RemoveFromWorld();
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}
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}else if (Faction)
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@@ -740,8 +739,7 @@ void hyjalAI::DeSpawnVeins()
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if(!ai)return;
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for (uint8 i = 7; i<14; i++)
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{
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GameObject* gem = GameObject::GetGameObject((*m_creature), ai->VeinGUID[i]);
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if(gem)
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if(GameObject* gem = pInstance->instance->GetGameObject(pInstance->GetData64(ai->VeinGUID[i])))
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gem->RemoveFromWorld();
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}
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}
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+4
-4
@@ -140,12 +140,12 @@ struct TRINITY_DLL_DECL instance_steam_vault : public ScriptedInstance
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case TYPE_HYDROMANCER_THESPIA:
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if (data == SPECIAL)
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{
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if (GameObject *_go = GameObject::GetGameObject(*player,AccessPanelHydro))
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if (GameObject *_go = instance->GetGameObject(AccessPanelHydro))
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_go->SetGoState(GO_STATE_ACTIVE);
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if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
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{
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if (GameObject *_go = GameObject::GetGameObject(*player,MainChambersDoor))
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if (GameObject *_go = instance->GetGameObject(MainChambersDoor))
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_go->SetGoState(GO_STATE_ACTIVE);
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}
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debug_log("TSCR: Instance Steamvault: Access panel used.");
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@@ -155,12 +155,12 @@ struct TRINITY_DLL_DECL instance_steam_vault : public ScriptedInstance
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case TYPE_MEKGINEER_STEAMRIGGER:
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if (data == SPECIAL)
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{
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if (GameObject *_go = GameObject::GetGameObject(*player,AccessPanelMek))
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if (GameObject *_go = instance->GetGameObject(AccessPanelMek))
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_go->SetGoState(GO_STATE_ACTIVE);
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if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
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{
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if (GameObject *_go = GameObject::GetGameObject(*player,MainChambersDoor))
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if (GameObject *_go = instance->GetGameObject(MainChambersDoor))
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_go->SetGoState(GO_STATE_ACTIVE);
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}
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debug_log("TSCR: Instance Steamvault: Access panel used.");
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@@ -281,8 +281,7 @@ void npc_unworthy_initiateAI::UpdateAI(const uint32 diff)
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Creature* trigger = m_creature->SummonCreature(29521,x,y,z,0,TEMPSUMMON_MANUAL_DESPAWN,100);
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if(trigger)
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{
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GameObject* go_prison = GameObject::GetGameObject((*m_creature),nearest_prison);
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if(go_prison)
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if(GameObject* go_prison = GameObject::GetGameObject((*m_creature),nearest_prison))
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go_prison->ResetDoorOrButton();
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CAST_AI(npc_unworthy_initiate_anchorAI, trigger->AI())->SetTarget(m_creature->GetGUID());
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@@ -111,8 +111,7 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI
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{
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pInstance->SetData(DATA_GRUULEVENT, DONE);
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GameObject* EncounterDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GRUULDOOR));
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if (EncounterDoor)
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if (GameObject* EncounterDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GRUULDOOR)))
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EncounterDoor->SetGoState(GO_STATE_ACTIVE); // Open the encounter door
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}
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}
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@@ -111,7 +111,7 @@ struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
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{
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if (pInstance)
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{
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if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
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if (GameObject* Doors = pInstance->instance->GetGameObject(pInstance->GetData64(DOOR)))
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{
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if (close == 1)
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Doors->SetGoState(GO_STATE_READY); // Closed
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+1
-1
@@ -261,7 +261,7 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
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{
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if (pInstance)
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{
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if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
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if (GameObject* Doors = pInstance->instance->GetGameObject(pInstance->GetData64(DOOR)))
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{
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if (close == 1)
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Doors->SetGoState(GO_STATE_READY); // Closed
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@@ -139,7 +139,7 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
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{
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if (pInstance)
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{
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if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
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if (GameObject* Doors = pInstance->instance->GetGameObject(pInstance->GetData64(DOOR)))
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{
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if (close == 1)
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Doors->SetGoState(GO_STATE_READY); // Closed
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+1
-1
@@ -79,7 +79,7 @@ struct TRINITY_DLL_DECL instance_ramparts : public ScriptedInstance
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else
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uiChest = m_uiChestNGUID;
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if (GameObject* pGo = GameObject::GetGameObject(*pPlayer,uiChest))
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if (GameObject* pGo = instance->GetGameObject(uiChest))
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{
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if (pGo->isSpawned())
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return;
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+1
-1
@@ -235,7 +235,7 @@ struct TRINITY_DLL_DECL boss_grand_warlock_nethekurseAI : public ScriptedAI
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if (pInstance->GetData64(DATA_NETHEKURSE_DOOR))
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{
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if (GameObject *Door = GameObject::GetGameObject(*m_creature,pInstance->GetData64(DATA_NETHEKURSE_DOOR)))
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if (GameObject *Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_NETHEKURSE_DOOR)))
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Door->SetGoState(GO_STATE_ACTIVE);
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}
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}
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@@ -138,9 +138,9 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
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void HandleTerraceDoors(bool open)
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{
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if(GameObject *Door = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_1)))
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if(GameObject *Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_1)))
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Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
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if(GameObject *Door = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_2)))
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if(GameObject *Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_2)))
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Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
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}
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@@ -208,11 +208,8 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI
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if(pInstance)
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{
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GameObject* Door = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_GAMEOBJECT_NETHER_DOOR));
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if(Door)
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{
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if(GameObject* Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_NETHER_DOOR)))
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Door->SetGoState(GO_STATE_ACTIVE);
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}
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}
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}
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@@ -240,11 +237,8 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI
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if(pInstance)
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{
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GameObject* Door = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_GAMEOBJECT_NETHER_DOOR));
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if(Door)
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{
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if(GameObject* Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_NETHER_DOOR)))
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Door->SetGoState(GO_STATE_ACTIVE);
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}
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}
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}
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@@ -254,11 +248,8 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI
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if(pInstance)
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{
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GameObject* Door = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_GAMEOBJECT_NETHER_DOOR));
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if(Door)
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{
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if(GameObject* Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_NETHER_DOOR)))
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Door->SetGoState(GO_STATE_READY);
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}
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}
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}
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@@ -142,7 +142,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
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// Not in progress
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pInstance->SetData(DATA_SHADEOFARAN_EVENT, NOT_STARTED);
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if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
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if(GameObject* Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
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Door->SetGoState(GO_STATE_ACTIVE);
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}
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}
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@@ -164,7 +164,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
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{
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pInstance->SetData(DATA_SHADEOFARAN_EVENT, DONE);
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if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
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if(GameObject* Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
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Door->SetGoState(GO_STATE_ACTIVE);
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}
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}
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@@ -181,7 +181,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
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if(pInstance)
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{
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pInstance->SetData(DATA_SHADEOFARAN_EVENT, IN_PROGRESS);
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if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
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if(GameObject* Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
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Door->SetGoState(GO_STATE_READY);
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}
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}
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@@ -232,7 +232,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
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{
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if(pInstance)
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{
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if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
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if(GameObject* Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_LIBRARY_DOOR)))
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Door->SetGoState(GO_STATE_READY);
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CloseDoorTimer = 0;
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}
|
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|
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@@ -573,11 +573,11 @@ struct TRINITY_DLL_DECL boss_croneAI : public ScriptedAI
|
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{
|
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pInstance->SetData(DATA_OPERA_EVENT, DONE);
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if (GameObject* lDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT)))
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if (GameObject* lDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT)))
|
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lDoor->SetGoState(GO_STATE_ACTIVE);
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if (GameObject* rDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORRIGHT)))
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if (GameObject* rDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORRIGHT)))
|
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rDoor->SetGoState(GO_STATE_ACTIVE);
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if (GameObject* pSideEntrance = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
|
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if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
|
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pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
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}
|
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}
|
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@@ -768,11 +768,11 @@ struct TRINITY_DLL_DECL boss_bigbadwolfAI : public ScriptedAI
|
||||
{
|
||||
pInstance->SetData(DATA_OPERA_EVENT, DONE);
|
||||
|
||||
if (GameObject* lDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT)))
|
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if (GameObject* lDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT)))
|
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lDoor->SetGoState(GO_STATE_ACTIVE);
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if (GameObject* rDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORRIGHT)))
|
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if (GameObject* rDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORRIGHT)))
|
||||
rDoor->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* pSideEntrance = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
|
||||
if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
|
||||
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
}
|
||||
}
|
||||
@@ -1015,11 +1015,11 @@ struct TRINITY_DLL_DECL boss_julianneAI : public ScriptedAI
|
||||
{
|
||||
pInstance->SetData(DATA_OPERA_EVENT, DONE);
|
||||
|
||||
if (GameObject* lDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT)))
|
||||
if (GameObject* lDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT)))
|
||||
lDoor->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* rDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORRIGHT)))
|
||||
if (GameObject* rDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORRIGHT)))
|
||||
rDoor->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* pSideEntrance = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
|
||||
if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
|
||||
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
}
|
||||
}
|
||||
@@ -1104,11 +1104,11 @@ struct TRINITY_DLL_DECL boss_romuloAI : public ScriptedAI
|
||||
{
|
||||
pInstance->SetData(DATA_OPERA_EVENT, DONE);
|
||||
|
||||
if (GameObject* lDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT)))
|
||||
if (GameObject* lDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT)))
|
||||
lDoor->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* rDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORRIGHT)))
|
||||
if (GameObject* rDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORRIGHT)))
|
||||
rDoor->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* pSideEntrance = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
|
||||
if (GameObject* pSideEntrance = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
|
||||
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,10 +148,10 @@ struct TRINITY_DLL_DECL npc_barnesAI : public npc_escortAI
|
||||
|
||||
Event = pInstance->GetData(DATA_OPERA_PERFORMANCE);
|
||||
|
||||
if (GameObject* Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT)))
|
||||
if (GameObject* Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT)))
|
||||
Door->SetGoState(GO_STATE_READY);
|
||||
|
||||
if (GameObject* Curtain = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_CURTAINS)))
|
||||
if (GameObject* Curtain = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_CURTAINS)))
|
||||
Curtain->SetGoState(GO_STATE_READY);
|
||||
}
|
||||
}
|
||||
@@ -180,7 +180,7 @@ struct TRINITY_DLL_DECL npc_barnesAI : public npc_escortAI
|
||||
case 5:
|
||||
if(pInstance)
|
||||
{
|
||||
if (GameObject* Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT)))
|
||||
if (GameObject* Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT)))
|
||||
Door->SetGoState(GO_STATE_READY);
|
||||
}
|
||||
IsBeingEscorted = false;
|
||||
@@ -261,7 +261,7 @@ struct TRINITY_DLL_DECL npc_barnesAI : public npc_escortAI
|
||||
if(!pInstance)
|
||||
return;
|
||||
|
||||
if (GameObject* Curtain = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_CURTAINS)))
|
||||
if (GameObject* Curtain = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_CURTAINS)))
|
||||
Curtain->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
CurtainTimer = 0;
|
||||
@@ -315,7 +315,7 @@ struct TRINITY_DLL_DECL npc_barnesAI : public npc_escortAI
|
||||
|
||||
pInstance->SetData(DATA_OPERA_EVENT, IN_PROGRESS);
|
||||
|
||||
if (GameObject* Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT)))
|
||||
if (GameObject* Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT)))
|
||||
Door->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
m_creature->CastSpell(m_creature, SPELL_TUXEDO, true);
|
||||
|
||||
@@ -130,8 +130,7 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_KAELTHAS_EVENT, 0);
|
||||
|
||||
GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_KAEL_DOOR));
|
||||
if (Door)
|
||||
if (GameObject* Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_KAEL_DOOR)))
|
||||
Door->SetGoState(GO_STATE_ACTIVE); // Open the big encounter door. Close it in Aggro and open it only in JustDied(and here)
|
||||
// Small door opened after event are expected to be closed by default
|
||||
}
|
||||
@@ -139,8 +138,7 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI
|
||||
void JustDied(Unit *killer)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, m_creature);
|
||||
GameObject* EncounterDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_KAEL_DOOR));
|
||||
if (EncounterDoor)
|
||||
if (GameObject* EncounterDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_KAEL_DOOR)))
|
||||
EncounterDoor->SetGoState(GO_STATE_ACTIVE); // Open the encounter door
|
||||
}
|
||||
|
||||
@@ -154,8 +152,7 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI
|
||||
{
|
||||
if (pInstance)
|
||||
{
|
||||
GameObject* EncounterDoor = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_KAEL_DOOR));
|
||||
if (EncounterDoor)
|
||||
if (GameObject* EncounterDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_KAEL_DOOR)))
|
||||
EncounterDoor->SetGoState(GO_STATE_READY); //Close the encounter door, open it in JustDied/Reset
|
||||
}
|
||||
}
|
||||
@@ -347,10 +344,10 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI
|
||||
|
||||
if (pInstance)
|
||||
{
|
||||
GameObject* KaelLeft = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_KAEL_STATUE_LEFT));
|
||||
if (KaelLeft) KaelLeft->SetGoState(GO_STATE_ACTIVE);
|
||||
GameObject* KaelRight = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_KAEL_STATUE_RIGHT));
|
||||
if (KaelRight) KaelRight->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* KaelLeft = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_KAEL_STATUE_LEFT)))
|
||||
KaelLeft->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* KaelRight = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_KAEL_STATUE_RIGHT)))
|
||||
KaelRight->SetGoState(GO_STATE_ACTIVE);
|
||||
}
|
||||
}else
|
||||
{
|
||||
|
||||
@@ -231,7 +231,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
|
||||
|
||||
pInstance->SetData(DATA_DELRISSA_EVENT, DONE);
|
||||
|
||||
if (GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_DELRISSA_DOOR)))
|
||||
if (GameObject* Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_DELRISSA_DOOR)))
|
||||
Door->SetGoState(GO_STATE_ACTIVE);
|
||||
}
|
||||
|
||||
|
||||
@@ -105,8 +105,7 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR));
|
||||
if (Door)
|
||||
if (GameObject* Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR)))
|
||||
Door->SetGoState(GO_STATE_ACTIVE); // Open the big encounter door. Close it in Aggro and open it only in JustDied(and here)
|
||||
// Small door opened after event are expected to be closed by default
|
||||
// Set Inst data for encounter
|
||||
@@ -187,8 +186,7 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI
|
||||
|
||||
if (pInstance)
|
||||
{
|
||||
GameObject* EncounterDoor = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR));
|
||||
if (EncounterDoor)
|
||||
if (GameObject* EncounterDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR)))
|
||||
EncounterDoor->SetGoState(GO_STATE_READY); //Close the encounter door, open it in JustDied/Reset
|
||||
}
|
||||
}
|
||||
@@ -236,12 +234,10 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI
|
||||
|
||||
pInstance->SetData(DATA_SELIN_EVENT, DONE); // Encounter complete!
|
||||
|
||||
GameObject* EncounterDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR));
|
||||
if (EncounterDoor)
|
||||
if (GameObject* EncounterDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR)))
|
||||
EncounterDoor->SetGoState(GO_STATE_ACTIVE); // Open the encounter door
|
||||
|
||||
GameObject* ContinueDoor = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_SELIN_DOOR));
|
||||
if (ContinueDoor)
|
||||
if (GameObject* ContinueDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_SELIN_DOOR)))
|
||||
ContinueDoor->SetGoState(GO_STATE_ACTIVE); // Open the door leading further in
|
||||
|
||||
ShatterRemainingCrystals();
|
||||
|
||||
@@ -91,7 +91,7 @@ struct TRINITY_DLL_DECL boss_vexallusAI : public ScriptedAI
|
||||
{
|
||||
pInstance->SetData(DATA_VEXALLUS_EVENT, DONE);
|
||||
|
||||
if (GameObject* Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_VEXALLUS_DOOR)))
|
||||
if (GameObject* Door = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_VEXALLUS_DOOR)))
|
||||
Door->SetGoState(GO_STATE_ACTIVE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,7 +76,7 @@ struct TRINITY_DLL_DECL instance_razorfen_kraul : public ScriptedInstance
|
||||
return;
|
||||
}
|
||||
|
||||
if (GameObject *go = GameObject::GetGameObject(*player,guid))
|
||||
if (GameObject *go = instance->GetGameObject(guid))
|
||||
go->SetGoState(GOState(state));
|
||||
}
|
||||
|
||||
|
||||
@@ -136,12 +136,10 @@ struct TRINITY_DLL_DECL instance_stratholme : public ScriptedInstance
|
||||
//if withRestoreTime true, then newState will be ignored and GO should be restored to original state after 10 seconds
|
||||
void UpdateGoState(uint64 goGuid, uint32 newState, bool withRestoreTime)
|
||||
{
|
||||
Player *player = GetPlayerInMap();
|
||||
|
||||
if (!player || !goGuid)
|
||||
if (!goGuid)
|
||||
return;
|
||||
|
||||
if (GameObject *go = GameObject::GetGameObject(*player, goGuid))
|
||||
if (GameObject *go = instance->GetGameObject(goGuid))
|
||||
{
|
||||
if (withRestoreTime)
|
||||
go->UseDoorOrButton(10);
|
||||
|
||||
@@ -136,8 +136,8 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
|
||||
Unit *Sath = Unit::GetUnit(*m_creature,SathGUID);
|
||||
if(Sath) CAST_CRE(Sath)->AI()->EnterEvadeMode();
|
||||
|
||||
GameObject *Door = GameObject::GetGameObject(*m_creature, DoorGUID);
|
||||
if(Door) Door->SetLootState(GO_JUST_DEACTIVATED);
|
||||
if(GameObject *Door = pInstance->instance->GetGameObject(pInstance->GetData64(DoorGUID)))
|
||||
Door->SetLootState(GO_JUST_DEACTIVATED);
|
||||
|
||||
m_creature->setFaction(14);
|
||||
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
|
||||
@@ -169,8 +169,8 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
|
||||
{
|
||||
m_creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
DoScriptText(SAY_EVIL_AGGRO, m_creature);
|
||||
GameObject *Door = GameObject::GetGameObject(*m_creature, DoorGUID);
|
||||
if(Door) Door->SetLootState(GO_ACTIVATED);
|
||||
if(GameObject *Door = pInstance->instance->GetGameObject(pInstance->GetData64(DoorGUID)))
|
||||
Door->SetLootState(GO_ACTIVATED);
|
||||
DoZoneInCombat();
|
||||
|
||||
if(pInstance)
|
||||
@@ -544,8 +544,8 @@ void boss_kalecgosAI::UpdateAI(const uint32 diff)
|
||||
m_creature->RemoveAllAuras();
|
||||
m_creature->DeleteThreatList();
|
||||
m_creature->CombatStop();
|
||||
GameObject *Door = GameObject::GetGameObject(*m_creature, DoorGUID);
|
||||
if(Door) Door->SetLootState(GO_JUST_DEACTIVATED);
|
||||
if(GameObject *Door = pInstance->instance->GetGameObject(pInstance->GetData64(DoorGUID)))
|
||||
Door->SetLootState(GO_JUST_DEACTIVATED);
|
||||
TalkSequence++;
|
||||
}
|
||||
if(TalkTimer <= diff)
|
||||
|
||||
@@ -337,7 +337,7 @@ struct TRINITY_DLL_DECL boss_kalecgos_kjAI : public ScriptedAI
|
||||
return;
|
||||
uint8 i = 0;
|
||||
for(std::list<GameObject*>::iterator itr = orbList.begin(); itr != orbList.end(); ++itr, ++i){
|
||||
Orb[i] = GameObject::GetGameObject(*m_creature, (*itr)->GetGUID());
|
||||
Orb[i] = pInstance->instance->GetGameObject(pInstance->GetData64((*itr)->GetGUID()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -305,7 +305,7 @@ struct TRINITY_DLL_DECL npc_warden_mellicharAI : public ScriptedAI
|
||||
if( pInstance )
|
||||
{
|
||||
pInstance->SetData(TYPE_HARBINGERSKYRISS,IN_PROGRESS);
|
||||
if (GameObject* Sphere = GameObject::GetGameObject(*m_creature,pInstance->GetData64(DATA_SPHERE_SHIELD)))
|
||||
if (GameObject* Sphere = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD)))
|
||||
Sphere->SetGoState(GO_STATE_READY);
|
||||
IsRunning = true;
|
||||
}
|
||||
@@ -346,7 +346,7 @@ struct TRINITY_DLL_DECL npc_warden_mellicharAI : public ScriptedAI
|
||||
case 2:
|
||||
DoCast(m_creature,SPELL_TARGET_ALPHA);
|
||||
pInstance->SetData(TYPE_WARDEN_1,IN_PROGRESS);
|
||||
if (GameObject *Sphere = GameObject::GetGameObject(*m_creature,pInstance->GetData64(DATA_SPHERE_SHIELD)))
|
||||
if (GameObject *Sphere = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD)))
|
||||
Sphere->SetGoState(GO_STATE_READY);
|
||||
break;
|
||||
case 3:
|
||||
|
||||
@@ -162,7 +162,7 @@ struct TRINITY_DLL_DECL boss_harbinger_skyrissAI : public ScriptedAI
|
||||
{
|
||||
case 1:
|
||||
DoScriptText(SAY_INTRO, m_creature);
|
||||
if (GameObject* Sphere = GameObject::GetGameObject(*m_creature,pInstance->GetData64(DATA_SPHERE_SHIELD)))
|
||||
if (GameObject* Sphere = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD)))
|
||||
Sphere->SetGoState(GO_STATE_ACTIVE);
|
||||
++Intro_Phase;
|
||||
Intro_Timer = 25000;
|
||||
|
||||
Reference in New Issue
Block a user