* Fix Blood Presence / Improved Blood Presence, recent client version changed the spell so it should also heal from damaging targets that would not give experience or honor.
* Fix typo in 5813_world_command.sql --HG-- branch : trunk
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@@ -6770,7 +6770,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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// Improved Blood Presence
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if (dummySpell->SpellIconID == 2636)
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{
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if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
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if (GetTypeId() != TYPEID_PLAYER)
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return false;
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basepoints0 = triggerAmount * damage / 100;
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// Blood Aura
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@@ -7519,8 +7519,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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{
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if (GetTypeId() != TYPEID_PLAYER)
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return false;
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if (!((Player*)this)->isHonorOrXPTarget(pVictim))
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return false;
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trigger_spell_id = 50475;
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basepoints0 = damage * triggerAmount / 100;
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}
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