* Fix Blood Presence / Improved Blood Presence, recent client version changed the spell so it should also heal from damaging targets that would not give experience or honor.
* Fix typo in 5813_world_command.sql --HG-- branch : trunk
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@@ -1,5 +1,5 @@
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DELETE FROM `command` WHERE `name` IN ('modify aspeed', 'modify bwalk', 'modify fly', 'modify scale', 'modify speed', 'modify swim');
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INSERT INTO `commands` VALUES
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INSERT INTO `command` VALUES
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('modify aspeed',1,'Syntax: .modify aspeed #rate\r\n\r\nModify all speeds -run,swim,run back,swim back- of the selected player to \"normalbase speed for this move type\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 50.'),
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('modify bwalk',1,'Syntax: .modify bwalk #rate\r\n\r\nModify the speed of the selected player while running backwards to \"normal walk back speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 50.'),
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('modify fly',1,'.modify fly $parameter\nModify the flying speed of the selected player to \"normal flying speed\"*rate. If no player is selected, modify your speed.\n #rate may range from 0.1 to 50.'),
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+2
-3
@@ -6770,7 +6770,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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// Improved Blood Presence
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if (dummySpell->SpellIconID == 2636)
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{
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if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
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if (GetTypeId() != TYPEID_PLAYER)
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return false;
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basepoints0 = triggerAmount * damage / 100;
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// Blood Aura
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@@ -7519,8 +7519,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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{
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if (GetTypeId() != TYPEID_PLAYER)
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return false;
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if (!((Player*)this)->isHonorOrXPTarget(pVictim))
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return false;
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trigger_spell_id = 50475;
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basepoints0 = damage * triggerAmount / 100;
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}
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