*Small fix in High Warlord Naj'entus - by Elron
--HG-- branch : trunk
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@@ -155,7 +155,7 @@ struct TRINITY_DLL_DECL boss_najentusAI : public ScriptedAI
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SelectUnitList(target, 3, SELECT_TARGET_RANDOM, 80, true);
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SelectUnitList(target, 3, SELECT_TARGET_RANDOM, 80, true);
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for(std::list<Unit*>::iterator i = target.begin(); i != target.end(); ++i)
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for(std::list<Unit*>::iterator i = target.begin(); i != target.end(); ++i)
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m_creature->CastSpell(*i, 39835, true);
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m_creature->CastSpell(*i, 39835, true);
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NeedleSpineTimer = 20000+rand()%5000;
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NeedleSpineTimer = 2000+rand()%1000;
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}else NeedleSpineTimer -= diff;
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}else NeedleSpineTimer -= diff;
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if(SpecialYellTimer < diff)
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if(SpecialYellTimer < diff)
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@@ -200,7 +200,7 @@ bool GOHello_go_najentus_spine(Player *player, GameObject* _GO)
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{
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{
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player->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true);
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player->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true);
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_GO->SetLootState(GO_NOT_READY);
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_GO->SetLootState(GO_NOT_READY);
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_GO->SetRespawnTime(0);
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_GO->Delete();
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}
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}
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return true;
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return true;
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}
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}
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