*Small fix in High Warlord Naj'entus - by Elron

--HG--
branch : trunk
This commit is contained in:
DarkRabbit
2009-02-23 19:49:01 +01:00
parent f963629e55
commit e9d06d4d77
@@ -155,7 +155,7 @@ struct TRINITY_DLL_DECL boss_najentusAI : public ScriptedAI
SelectUnitList(target, 3, SELECT_TARGET_RANDOM, 80, true);
for(std::list<Unit*>::iterator i = target.begin(); i != target.end(); ++i)
m_creature->CastSpell(*i, 39835, true);
NeedleSpineTimer = 20000+rand()%5000;
NeedleSpineTimer = 2000+rand()%1000;
}else NeedleSpineTimer -= diff;
if(SpecialYellTimer < diff)
@@ -200,7 +200,7 @@ bool GOHello_go_najentus_spine(Player *player, GameObject* _GO)
{
player->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true);
_GO->SetLootState(GO_NOT_READY);
_GO->SetRespawnTime(0);
_GO->Delete();
}
return true;
}