Core/SpellEffects: successful dispel effects on hostile targets should put you in combat. Closes #656 Closes #678

This commit is contained in:
Kandera
2012-05-18 12:25:13 -04:00
parent e59d7a3340
commit e897bb59f7
+4 -1
View File
@@ -2610,6 +2610,9 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
}
m_caster->SendMessageToSet(&dataSuccess, true);
if (m_caster->IsValidAttackTarget(unitTarget) && !m_caster->isInCombat())
m_caster->CombatStart(unitTarget);
// On success dispel
// Devour Magic
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC)
@@ -3539,7 +3542,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
// Add melee damage bonuses (also check for negative)
uint32 damage = m_caster->MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, m_spellInfo);
m_damage += unitTarget->MeleeDamageBonusTaken(m_caster, damage, m_attackType, m_spellInfo);
}