Core/SmartAI: Remove PauseMovement on AttackStart
Closes #21144 (cherry picked from commit e27a745c582f1c45a5d8a1b72c1d61fe3cecf2f1)
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@@ -594,7 +594,6 @@ void SmartAI::AttackStart(Unit* who)
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if (who && me->Attack(who, mCanAutoAttack))
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{
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me->GetMotionMaster()->Clear(MOTION_SLOT_ACTIVE);
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me->PauseMovement();
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if (mCanCombatMove)
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{
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