Cleanup the mage spell scripts, and move SPELLFAMILY_PRIEST and SPELLFAMILY_ROGUE dummy effect handlers to spell scripts.
--HG-- branch : trunk
This commit is contained in:
@@ -1397,7 +1397,7 @@ void Spell::EffectDummy(uint32 i)
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return;
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if (BattleGround* bg = m_caster->ToPlayer()->GetBattleGround())
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bg->EventPlayerDroppedFlag(m_caster->ToPlayer());
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bg->EventPlayerDroppedFlag(m_caster->ToPlayer());
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m_caster->CastSpell(m_caster, 30452, true, NULL);
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return;
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@@ -1409,7 +1409,6 @@ void Spell::EffectDummy(uint32 i)
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unitTarget->ToCreature()->ForcedDespawn();
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return;
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}
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case 52308: // Take Sputum Sample
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{
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@@ -1637,32 +1636,6 @@ void Spell::EffectDummy(uint32 i)
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return;
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}
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break;
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case SPELLFAMILY_PRIEST:
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// Penance
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if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_PRIEST_PENANCE)
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{
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if (!unitTarget || !unitTarget->isAlive())
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return;
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int hurt = 0;
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int heal = 0;
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switch(m_spellInfo->Id)
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{
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case 47540: hurt = 47758; heal = 47757; break;
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case 53005: hurt = 53001; heal = 52986; break;
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case 53006: hurt = 53002; heal = 52987; break;
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case 53007: hurt = 53003; heal = 52988; break;
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default:
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sLog.outError("Spell::EffectDummy: Spell %u Penance need set correct heal/damage spell", m_spellInfo->Id);
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return;
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}
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if (m_caster->IsFriendlyTo(unitTarget))
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m_caster->CastSpell(unitTarget, heal, false, 0);
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else
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m_caster->CastSpell(unitTarget, hurt, false, 0);
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return;
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}
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break;
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case SPELLFAMILY_DRUID:
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// Starfall
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if (m_spellInfo->SpellFamilyFlags[2] & SPELLFAMILYFLAG2_DRUID_STARFALL)
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@@ -1683,68 +1656,6 @@ void Spell::EffectDummy(uint32 i)
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return;
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}
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break;
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case SPELLFAMILY_ROGUE:
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// Hunger for Blood
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if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_HUNGERFORBLOOD)
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{
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m_caster->CastSpell(m_caster, 63848, true);
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break;
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}
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switch (m_spellInfo->Id)
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{
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case 5938: // Shiv
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{
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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return;
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m_caster->CastSpell(unitTarget, 5940, true);
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return;
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}
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case 14185: // Preparation
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{
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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return;
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//immediately finishes the cooldown on certain Rogue abilities
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const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
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if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
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{
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if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
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spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT // Vanish, Evasion, Sprint
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)
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m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
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else if (m_caster->HasAura(56819)) // Glyph of Preparation
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{
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if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
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spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
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(
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spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
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spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY
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)
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)
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m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
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else
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++itr;
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}
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else
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++itr;
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}
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else
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++itr;
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}
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return;
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}
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case 31231: // Cheat Death
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{
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m_caster->CastSpell(m_caster, 45182, true);
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return;
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}
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}
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break;
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case SPELLFAMILY_HUNTER:
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switch(m_spellInfo->Id)
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{
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