Core: Fix non-PCH build and remove a few warnings.
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@@ -50,7 +50,7 @@ class GameObjectAI
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virtual void Destroyed(Player* /*player*/, uint32 /*eventId*/) {}
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virtual void SetData(uint32 /*id*/, uint32 /*value*/) {}
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virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) {}
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virtual void OnStateChanged(uint32 state, Unit* unit) { }
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virtual void OnStateChanged(uint32 /*state*/, Unit* /*unit*/) { }
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};
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class NullGameObjectAI : public GameObjectAI
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