Core/Spells: Fix dynobj aura stacking

This commit is contained in:
Shocker
2013-04-18 05:40:39 +03:00
parent acf6c79d9b
commit e5ec998864
+1 -1
View File
@@ -1801,7 +1801,7 @@ bool Aura::CanStackWith(Aura const* existingAura) const
return true;
// Dynobj auras always stack
if (existingAura->GetType() == DYNOBJ_AURA_TYPE)
if (GetType() == DYNOBJ_AURA_TYPE || existingAura->GetType() == DYNOBJ_AURA_TYPE)
return true;
SpellInfo const* existingSpellInfo = existingAura->GetSpellInfo();