Core/Spells: Fix dynobj aura stacking
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@@ -1801,7 +1801,7 @@ bool Aura::CanStackWith(Aura const* existingAura) const
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return true;
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// Dynobj auras always stack
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if (existingAura->GetType() == DYNOBJ_AURA_TYPE)
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if (GetType() == DYNOBJ_AURA_TYPE || existingAura->GetType() == DYNOBJ_AURA_TYPE)
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return true;
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SpellInfo const* existingSpellInfo = existingAura->GetSpellInfo();
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