Include petsaving under transactioncontrol in Player::SaveToDB()

--HG--
branch : trunk
This commit is contained in:
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2010-05-02 22:34:49 +02:00
parent 0a4d79ef39
commit e4ef76a505
+2 -2
View File
@@ -17537,8 +17537,6 @@ void Player::SaveToDB()
GetSession()->SaveTutorialsData(); // changed only while character in game
_SaveGlyphs();
CharacterDatabase.CommitTransaction();
// check if stats should only be saved on logout
// save stats can be out of transaction
if (m_session->isLogingOut() || !sWorld.getConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT))
@@ -17547,6 +17545,8 @@ void Player::SaveToDB()
// save pet (hunter pet level and experience and all type pets health/mana).
if (Pet* pet = GetPet())
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
CharacterDatabase.CommitTransaction();
}
// fast save function for item/money cheating preventing - save only inventory and money state