From e4ef76a505cf1e689560231daddd4d37ec884318 Mon Sep 17 00:00:00 2001 From: click Date: Sun, 2 May 2010 22:34:49 +0200 Subject: [PATCH] Include petsaving under transactioncontrol in Player::SaveToDB() --HG-- branch : trunk --- src/game/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 04c7a14419..9e6c1fa6a0 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -17537,8 +17537,6 @@ void Player::SaveToDB() GetSession()->SaveTutorialsData(); // changed only while character in game _SaveGlyphs(); - CharacterDatabase.CommitTransaction(); - // check if stats should only be saved on logout // save stats can be out of transaction if (m_session->isLogingOut() || !sWorld.getConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT)) @@ -17547,6 +17545,8 @@ void Player::SaveToDB() // save pet (hunter pet level and experience and all type pets health/mana). if (Pet* pet = GetPet()) pet->SavePetToDB(PET_SAVE_AS_CURRENT); + + CharacterDatabase.CommitTransaction(); } // fast save function for item/money cheating preventing - save only inventory and money state