Merge pull request #9662 from xjose93/GuildRename

Guild rename
This commit is contained in:
Aokromes
2013-04-27 05:02:07 -07:00
7 changed files with 81 additions and 1 deletions
@@ -0,0 +1,10 @@
DELETE FROM `command` WHERE `name` = 'guild rename';
INSERT INTO `command` (`name`, `security`, `help`) VALUES
('guild rename', 3, 'Syntax: .guild rename "$GuildName" "$NewGuildName" \n\n Rename a guild named $GuildName with $NewGuildName. Guild name and new guild name must in quotes.');
SET @ENTRY1 := 96;
SET @ENTRY2 := 97;
DELETE FROM `trinity_string` WHERE `entry` IN (@ENTRY1, @ENTRY2);
INSERT INTO `trinity_string` (`entry`, `content_default`) VALUES
(@ENTRY1, 'The guild name \'%s\' is already taken'),
(@ENTRY2, 'Changed guild name \'%s\' to \'%s\'');
+13
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@@ -1285,6 +1285,19 @@ void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state)
}
}
bool Guild::SetName(std::string const& name)
{
if (m_name == name || name.empty() || name.length() > 24 || sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
return false;
m_name = name;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME);
stmt->setString(0, m_name);
stmt->setUInt32(1, GetId());
CharacterDatabase.Execute(stmt);
return true;
}
void Guild::HandleRoster(WorldSession* session /*= NULL*/)
{
// Guess size
+2
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@@ -657,6 +657,8 @@ public:
std::string const& GetMOTD() const { return m_motd; }
std::string const& GetInfo() const { return m_info; }
bool SetName(std::string const& name);
// Handle client commands
void HandleRoster(WorldSession* session = NULL); // NULL = broadcast
void HandleQuery(WorldSession* session);
+3 -1
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@@ -119,7 +119,9 @@ enum TrinityStrings
LANG_RBAC_LIST_GROUPS_HEADER = 93,
LANG_RBAC_LIST_ROLES_HEADER = 94,
LANG_RBAC_LIST_PERMISSIONS_HEADER = 95,
// Room for more level 0 96-99 not used
LANG_GUILD_RENAME_ALREADY_EXISTS = 96,
LANG_GUILD_RENAME_DONE = 97,
// Room for more level 0 98-99 not used
// level 1 chat
LANG_GLOBAL_NOTIFY = 100,
+50
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@@ -43,6 +43,7 @@ public:
{ "invite", SEC_GAMEMASTER, true, &HandleGuildInviteCommand, "", NULL },
{ "uninvite", SEC_GAMEMASTER, true, &HandleGuildUninviteCommand, "", NULL },
{ "rank", SEC_GAMEMASTER, true, &HandleGuildRankCommand, "", NULL },
{ "rename", SEC_GAMEMASTER, true, &HandleGuildRenameCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
@@ -192,6 +193,55 @@ public:
uint8 newRank = uint8(atoi(rankStr));
return targetGuild->ChangeMemberRank(targetGuid, newRank);
}
static bool HandleGuildRenameCommand(ChatHandler* handler, char const* _args)
{
if (!*_args)
return false;
char *args = (char *)_args;
char const* oldGuildStr = handler->extractQuotedArg(args);
if (!oldGuildStr)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
char const* newGuildStr = handler->extractQuotedArg(strtok(NULL, ""));
if (!newGuildStr)
{
handler->SendSysMessage(LANG_INSERT_GUILD_NAME);
handler->SetSentErrorMessage(true);
return false;
}
Guild* guild = sGuildMgr->GetGuildByName(oldGuildStr);
if (!guild)
{
handler->PSendSysMessage(LANG_COMMAND_COULDNOTFIND, oldGuildStr);
handler->SetSentErrorMessage(true);
return false;
}
if (sGuildMgr->GetGuildByName(newGuildStr))
{
handler->PSendSysMessage(LANG_GUILD_RENAME_ALREADY_EXISTS, newGuildStr);
handler->SetSentErrorMessage(true);
return false;
}
if (!guild->SetName(newGuildStr))
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_GUILD_RENAME_DONE, oldGuildStr, newGuildStr);
return true;
}
};
void AddSC_guild_commandscript()
@@ -171,6 +171,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
// 0: uint32, 1: string, 2: uint32, 3: string, 4: string, 5: uint64, 6-10: uint32, 11: uint64
PrepareStatement(CHAR_INS_GUILD, "INSERT INTO guild (guildid, name, leaderguid, info, motd, createdate, EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, BankMoney) VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_GUILD, "DELETE FROM guild WHERE guildid = ?", CONNECTION_ASYNC); // 0: uint32
// 0: string, 1: uint32
PrepareStatement(CHAR_UPD_GUILD_NAME, "UPDATE guild SET name = ? WHERE guildid = ?", CONNECTION_ASYNC);
// 0: uint32, 1: uint32, 2: uint8, 4: string, 5: string
PrepareStatement(CHAR_INS_GUILD_MEMBER, "INSERT INTO guild_member (guildid, guid, rank, pnote, offnote) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_GUILD_MEMBER, "DELETE FROM guild_member WHERE guid = ?", CONNECTION_ASYNC); // 0: uint32
@@ -166,6 +166,7 @@ enum CharacterDatabaseStatements
CHAR_INS_GUILD,
CHAR_DEL_GUILD,
CHAR_UPD_GUILD_NAME,
CHAR_INS_GUILD_MEMBER,
CHAR_DEL_GUILD_MEMBER,
CHAR_DEL_GUILD_MEMBERS,