Drop not needed table 'item_text', add new column 'text' in table 'item_instance'. Original patch by Vladimir.
--HG-- branch : trunk
This commit is contained in:
+1
-23
@@ -1605,6 +1605,7 @@ CREATE TABLE `item_instance` (
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`guid` int(11) unsigned NOT NULL default '0',
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`owner_guid` int(11) unsigned NOT NULL default '0',
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`data` longtext,
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`text` longtext,
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PRIMARY KEY (`guid`),
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KEY `idx_owner_guid` (`owner_guid`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Item System';
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@@ -1643,29 +1644,6 @@ LOCK TABLES `item_refund_instance` WRITE;
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/*!40000 ALTER TABLE `item_refund_instance` DISABLE KEYS */;
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/*!40000 ALTER TABLE `item_refund_instance` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `item_text`
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--
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DROP TABLE IF EXISTS `item_text`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE `item_text` (
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`id` int(11) unsigned NOT NULL default '0',
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`text` longtext,
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Item System';
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Dumping data for table `item_text`
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--
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LOCK TABLES `item_text` WRITE;
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/*!40000 ALTER TABLE `item_text` DISABLE KEYS */;
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/*!40000 ALTER TABLE `item_text` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `mail`
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@@ -0,0 +1 @@
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ALTER TABLE `item_instance` ADD COLUMN `text` longtext AFTER `data`;
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@@ -0,0 +1 @@
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DROP TABLE IF EXISTS `item_text`;
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@@ -254,7 +254,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction)
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void AuctionHouseMgr::LoadAuctionItems()
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{
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// data needs to be at first place for Item::LoadFromDB
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid");
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT data, text, itemguid, item_template FROM auctionhouse JOIN item_instance ON itemguid = guid");
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if (!result)
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{
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@@ -275,8 +275,8 @@ void AuctionHouseMgr::LoadAuctionItems()
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bar.step();
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fields = result->Fetch();
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uint32 item_guid = fields[1].GetUInt32();
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uint32 item_template = fields[2].GetUInt32();
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uint32 item_guid = fields[2].GetUInt32();
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uint32 item_template = fields[3].GetUInt32();
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ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
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+1
-1
@@ -55,7 +55,7 @@ class Bag : public Item
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// overwrite virtual Item::SaveToDB
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void SaveToDB();
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// overwrite virtual Item::LoadFromDB
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bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result = QueryResult_AutoPtr(NULL));
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bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result);
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// overwrite virtual Item::DeleteFromDB
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void DeleteFromDB();
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@@ -77,7 +77,7 @@ bool LoginQueryHolder::Initialize()
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT a.button,a.action,a.type FROM character_action as a, characters as c WHERE a.guid = c.guid AND a.spec = c.activespec AND a.guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid));
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+5
-5
@@ -1115,17 +1115,17 @@ void Guild::LoadGuildBankFromDB()
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// data needs to be at first place for Item::LoadFromDB
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// 0 1 2 3 4
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result = CharacterDatabase.PQuery("SELECT data, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", m_Id);
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result = CharacterDatabase.PQuery("SELECT data, text, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", m_Id);
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if (!result)
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return;
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do
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{
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Field *fields = result->Fetch();
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uint8 TabId = fields[1].GetUInt8();
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uint8 SlotId = fields[2].GetUInt8();
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uint32 ItemGuid = fields[3].GetUInt32();
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uint32 ItemEntry = fields[4].GetUInt32();
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uint8 TabId = fields[2].GetUInt8();
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uint8 SlotId = fields[3].GetUInt8();
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uint32 ItemGuid = fields[4].GetUInt32();
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uint32 ItemEntry = fields[5].GetUInt32();
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if (TabId >= m_PurchasedTabs || TabId >= GUILD_BANK_MAX_TABS)
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{
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+8
-5
@@ -308,20 +308,25 @@ void Item::SaveToDB()
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{
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case ITEM_NEW:
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{
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std::string text = m_text;
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CharacterDatabase.escape_string(text);
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std::ostringstream ss;
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ss << "REPLACE INTO item_instance (guid,owner_guid,data) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'";
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ss << "REPLACE INTO item_instance (guid, owner_guid, data, text) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'";
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for (uint16 i = 0; i < m_valuesCount; ++i)
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ss << GetUInt32Value(i) << " ";
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ss << "')";
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ss << "', '" << text << "')";
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CharacterDatabase.Execute(ss.str().c_str());
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}break;
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case ITEM_CHANGED:
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{
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std::string text = m_text;
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CharacterDatabase.escape_string(text);
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std::ostringstream ss;
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ss << "UPDATE item_instance SET data = '";
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for (uint16 i = 0; i < m_valuesCount; ++i)
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ss << GetUInt32Value(i) << " ";
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ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
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ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID());
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ss << "', text = '" << text << "' WHERE guid = '" << guid << "'";
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CharacterDatabase.Execute(ss.str().c_str());
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@@ -330,8 +335,6 @@ void Item::SaveToDB()
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}break;
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case ITEM_REMOVED:
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{
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//if (GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID) > 0)
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// CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID));
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CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", guid);
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if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
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CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", GetGUIDLow());
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+5
-1
@@ -240,7 +240,7 @@ class Item : public Object
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bool IsBindedNotWith(Player const* player) const;
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bool IsBoundByEnchant() const;
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virtual void SaveToDB();
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virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result = QueryResult_AutoPtr(NULL));
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virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result);
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virtual void DeleteFromDB();
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void DeleteFromInventoryDB();
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void SaveRefundDataToDB();
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@@ -293,6 +293,9 @@ class Item : public Object
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uint32 GetEnchantmentDuration(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET);}
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uint32 GetEnchantmentCharges(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET);}
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std::string const& GetText() const { return m_text; }
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void SetText(std::string const& text) { m_text = text; }
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void SendTimeUpdate(Player* owner);
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void UpdateDuration(Player* owner, uint32 diff);
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@@ -338,6 +341,7 @@ class Item : public Object
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void BuildUpdate(UpdateDataMapType&);
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private:
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std::string m_text;
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uint8 m_slot;
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Bag *m_container;
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ItemUpdateState uState;
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@@ -1530,3 +1530,31 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
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if (arenaRefund)
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_player->ModifyArenaPoints(arenaRefund);
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}
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/**
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* Handles the packet sent by the client when requesting information about item text.
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*
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* This function is called when player clicks on item which has some flag set
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*/
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void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
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{
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uint64 itemGuid;
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recv_data >> itemGuid;
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sLog.outDebug("CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid));
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WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size
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if (Item *item = _player->GetItemByGuid(itemGuid))
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{
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data << uint8(0); // has text
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data << uint64(itemGuid); // item guid
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data << item->GetText();
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}
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else
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{
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data << uint8(1); // no text
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}
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SendPacket(&data);
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}
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+2
-25
@@ -643,29 +643,6 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data)
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_player->UpdateNextMailTimeAndUnreads();
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}
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///this function is called when client needs mail message body, or when player clicks on item which has ITEM_FIELD_ITEM_TEXT_ID > 0
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void WorldSession::HandleItemTextQuery(WorldPacket & recv_data)
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{
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uint64 itemGuid;
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recv_data >> itemGuid;
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sLog.outDebug("CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid));
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WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size
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if (Item *item = _player->GetItemByGuid(itemGuid))
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{
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data << uint8(0); // has text
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data << uint64(itemGuid); // item guid
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data << objmgr.GetItemText(item->GetGUIDLow()); // max 8000
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}
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else
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{
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data << uint8(1); // no text
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}
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SendPacket(&data);
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}
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//used when player copies mail body to his inventory
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void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
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{
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@@ -704,10 +681,10 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
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return;
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}
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objmgr.CreateItemText(bodyItem->GetGUIDLow(), mailTemplateEntry->content[GetSessionDbcLocale()]);
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bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
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}
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else
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objmgr.CreateItemText(bodyItem->GetGUIDLow(), m->body);
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bodyItem->SetText(m->body);
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bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
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bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER | ITEM_FLAGS_REFUNDABLE_2 | ITEM_FLAGS_UNK1);
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@@ -4795,41 +4795,6 @@ void ObjectMgr::LoadGossipScripts()
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// checks are done in LoadGossipMenuItems
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}
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void ObjectMgr::LoadItemTexts()
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{
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT id, text FROM item_text");
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uint32 count = 0;
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString(">> Loaded %u item pages", count);
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return;
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}
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barGoLink bar(result->GetRowCount());
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Field* fields;
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do
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{
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bar.step();
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fields = result->Fetch();
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mItemTexts[ fields[0].GetUInt32() ] = fields[1].GetCppString();
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++count;
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} while (result->NextRow());
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sLog.outString();
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sLog.outString(">> Loaded %u item texts", count);
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}
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void ObjectMgr::LoadPageTexts()
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{
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sPageTextStore.Free(); // for reload case
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@@ -5986,10 +5951,6 @@ void ObjectMgr::SetHighestGuids()
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if (result)
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m_mailid = (*result)[0].GetUInt32()+1;
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result = CharacterDatabase.Query("SELECT MAX(id) FROM item_text");
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if (result)
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m_ItemTextId = (*result)[0].GetUInt32()+1;
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result = CharacterDatabase.Query("SELECT MAX(guid) FROM corpse");
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if (result)
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m_hiCorpseGuid = (*result)[0].GetUInt32()+1;
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@@ -6057,19 +6018,6 @@ uint32 ObjectMgr::GenerateMailID()
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return m_mailid++;
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}
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void ObjectMgr::CreateItemText(uint32 guid, std::string text)
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{
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// insert new item text to container
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mItemTexts[ guid ] = text;
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// save new item text
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CharacterDatabase.escape_string(text);
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std::ostringstream query;
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query << "INSERT INTO item_text (id,text) VALUES ( '" << guid << "', '" << text << "')";
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CharacterDatabase.Execute(query.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters
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}
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uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
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{
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switch(guidhigh)
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@@ -667,7 +667,6 @@ class ObjectMgr
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void LoadTavernAreaTriggers();
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void LoadGameObjectForQuests();
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void LoadItemTexts();
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void LoadPageTexts();
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void LoadPlayerInfo();
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@@ -718,21 +717,9 @@ class ObjectMgr
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uint32 GenerateAuctionID();
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uint64 GenerateEquipmentSetGuid();
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uint32 GenerateGuildId();
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//uint32 GenerateItemTextID();
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uint32 GenerateMailID();
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uint32 GeneratePetNumber();
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void CreateItemText(uint32 guid, std::string text);
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void AddItemText(uint32 guid, std::string text) { mItemTexts[guid] = text; }
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std::string GetItemText(uint32 id)
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{
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ItemTextMap::const_iterator itr = mItemTexts.find(id);
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if (itr != mItemTexts.end())
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return itr->second;
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else
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return "There is no info for this item";
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}
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typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
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ExclusiveQuestGroups mExclusiveQuestGroups;
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@@ -1021,7 +1008,6 @@ class ObjectMgr
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typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap;
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typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
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typedef UNORDERED_MAP<uint32, std::string> ItemTextMap;
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typedef std::set<uint32> TavernAreaTriggerSet;
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typedef std::set<uint32> GameObjectForQuestSet;
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@@ -1029,8 +1015,6 @@ class ObjectMgr
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GuildMap mGuildMap;
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ArenaTeamMap mArenaTeamMap;
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ItemTextMap mItemTexts;
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QuestAreaTriggerMap mQuestAreaTriggerMap;
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TavernAreaTriggerSet mTavernAreaTriggerSet;
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GameObjectForQuestSet mGameObjectForQuestSet;
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+11
-11
@@ -4260,15 +4260,15 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
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if (has_items)
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{
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// data needs to be at first place for Item::LoadFromDB
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QueryResult_AutoPtr resultItems = CharacterDatabase.PQuery("SELECT data,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id);
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QueryResult_AutoPtr resultItems = CharacterDatabase.PQuery("SELECT data,text,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id);
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if (resultItems)
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{
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do
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{
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Field *fields2 = resultItems->Fetch();
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uint32 item_guidlow = fields2[1].GetUInt32();
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uint32 item_template = fields2[2].GetUInt32();
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uint32 item_guidlow = fields2[2].GetUInt32();
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uint32 item_template = fields2[3].GetUInt32();
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ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_template);
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if (!itemProto)
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@@ -16366,7 +16366,7 @@ void Player::LoadCorpse()
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||||
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void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
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{
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//QueryResult *result = CharacterDatabase.PQuery("SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GetGUIDLow());
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//QueryResult *result = CharacterDatabase.PQuery("SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GetGUIDLow());
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||||
std::map<uint64, Bag*> bagMap; // fast guid lookup for bags
|
||||
//NOTE: the "order by `bag`" is important because it makes sure
|
||||
//the bagMap is filled before items in the bags are loaded
|
||||
@@ -16384,10 +16384,10 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
uint32 bag_guid = fields[1].GetUInt32();
|
||||
uint8 slot = fields[2].GetUInt8();
|
||||
uint32 item_guid = fields[3].GetUInt32();
|
||||
uint32 item_id = fields[4].GetUInt32();
|
||||
uint32 bag_guid = fields[2].GetUInt32();
|
||||
uint8 slot = fields[3].GetUInt8();
|
||||
uint32 item_guid = fields[4].GetUInt32();
|
||||
uint32 item_id = fields[5].GetUInt32();
|
||||
|
||||
ItemPrototype const * proto = objmgr.GetItemPrototype(item_id);
|
||||
|
||||
@@ -16560,15 +16560,15 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
|
||||
void Player::_LoadMailedItems(Mail *mail)
|
||||
{
|
||||
// data needs to be at first place for Item::LoadFromDB
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT data, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail->messageID);
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT data, text, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail->messageID);
|
||||
if (!result)
|
||||
return;
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
uint32 item_guid_low = fields[1].GetUInt32();
|
||||
uint32 item_template = fields[2].GetUInt32();
|
||||
uint32 item_guid_low = fields[2].GetUInt32();
|
||||
uint32 item_template = fields[3].GetUInt32();
|
||||
|
||||
mail->AddItem(item_guid_low, item_template);
|
||||
|
||||
|
||||
@@ -660,18 +660,6 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
|
||||
ROLLBACK(DUMP_FILE_BROKEN);
|
||||
break;
|
||||
}
|
||||
case DTT_ITEM_TEXT: // item_text
|
||||
{
|
||||
// id
|
||||
if (!changeGuid(line, 1, itemTexts, objmgr.m_ItemTextId))
|
||||
ROLLBACK(DUMP_FILE_BROKEN);
|
||||
|
||||
// add it to cache
|
||||
uint32 id= atoi(getnth(line,1).c_str());
|
||||
std::string text = getnth(line,2);
|
||||
objmgr.AddItemText(id,text);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
sLog.outError("Unknown dump table type: %u",type);
|
||||
break;
|
||||
|
||||
@@ -1350,9 +1350,6 @@ void World::SetInitialWorldSettings()
|
||||
sLog.outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
|
||||
objmgr.LoadItemPrototypes();
|
||||
|
||||
sLog.outString("Loading Item Texts...");
|
||||
objmgr.LoadItemTexts();
|
||||
|
||||
sLog.outString("Loading Creature Model Based Info Data...");
|
||||
objmgr.LoadCreatureModelInfo();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user