Core/Player: Correct val in SMSG_POWER_UPDATE.
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@@ -13646,7 +13646,7 @@ void Unit::SetPower(Powers power, int32 val)
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data.append(GetPackGUID());
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data << uint32(1);//unk
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data << uint8(GetPowerIndexByClass(power, getClass()));
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data << uint32(val);
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data << int32(val);
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SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
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// group update
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