Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)
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@@ -1420,13 +1420,6 @@ class ObjectMgr
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#define sObjectMgr ACE_Singleton<ObjectMgr, ACE_Null_Mutex>::instance()
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// scripting access functions
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bool LoadTrinityStrings(char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
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uint32 GetAreaTriggerScriptId(uint32 trigger_id);
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uint32 GetScriptId(const char *name);
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ObjectMgr::ScriptNameMap& GetScriptNames();
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GameObjectInfo const *GetGameObjectInfo(uint32 id);
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CreatureInfo const *GetCreatureInfo(uint32 id);
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CreatureInfo const* GetCreatureTemplateStore(uint32 entry);
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Quest const* GetQuestTemplateStore(uint32 entry);
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bool LoadTrinityStrings(char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
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#endif
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