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TCPlayerbotCore/src/server/game/Globals/ObjectMgr.h
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/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _OBJECTMGR_H
#define _OBJECTMGR_H
#include "Log.h"
#include "Object.h"
#include "Bag.h"
#include "Creature.h"
#include "Player.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "Corpse.h"
#include "QuestDef.h"
#include "ItemPrototype.h"
#include "NPCHandler.h"
#include "DatabaseEnv.h"
#include "Mail.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include <ace/Singleton.h>
#include "SQLStorage.h"
#include "Vehicle.h"
#include <string>
#include <map>
#include <limits>
#include "ConditionMgr.h"
extern SQLStorage sCreatureStorage;
extern SQLStorage sCreatureDataAddonStorage;
extern SQLStorage sCreatureInfoAddonStorage;
extern SQLStorage sCreatureModelStorage;
extern SQLStorage sEquipmentStorage;
extern SQLStorage sGOStorage;
extern SQLStorage sPageTextStore;
extern SQLStorage sItemStorage;
extern SQLStorage sInstanceTemplate;
class Group;
class Guild;
class ArenaTeam;
class Item;
struct GameTele
{
float position_x;
float position_y;
float position_z;
float orientation;
uint32 mapId;
std::string name;
std::wstring wnameLow;
};
typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
enum ScriptsType
{
SCRIPTS_FIRST = 1,
SCRIPTS_QUEST_END = SCRIPTS_FIRST,
SCRIPTS_QUEST_START,
SCRIPTS_SPELL,
SCRIPTS_GAMEOBJECT,
SCRIPTS_EVENT,
SCRIPTS_WAYPOINT,
SCRIPTS_GOSSIP,
SCRIPTS_LAST
};
enum eScriptFlags
{
// Talk Flags
SF_TALK_USE_PLAYER = 0x1,
// Emote flags
SF_EMOTE_USE_STATE = 0x1,
// TeleportTo flags
SF_TELEPORT_USE_CREATURE = 0x1,
// KillCredit flags
SF_KILLCREDIT_REWARD_GROUP = 0x1,
// RemoveAura flags
SF_REMOVEAURA_REVERSE = 0x1,
// CastSpell flags
SF_CASTSPELL_SOURCE_TO_TARGET = 0,
SF_CASTSPELL_SOURCE_TO_SOURCE = 1,
SF_CASTSPELL_TARGET_TO_TARGET = 2,
SF_CASTSPELL_TARGET_TO_SOURCE = 3,
SF_CASTSPELL_SEARCH_CREATURE = 4,
SF_CASTSPELL_TRIGGERED = 0x1,
// PlaySound flags
SF_PLAYSOUND_TARGET_PLAYER = 0x1,
SF_PLAYSOUND_DISTANCE_SOUND = 0x2,
// Orientation flags
SF_ORIENTATION_FACE_TARGET = 0x1,
};
struct ScriptInfo
{
ScriptsType type;
uint32 id;
uint32 delay;
ScriptCommands command;
union
{
struct
{
uint32 nData[3];
float fData[4];
} Raw;
struct // SCRIPT_COMMAND_TALK (0)
{
uint32 ChatType; // datalong
uint32 Flags; // datalong2
int32 TextID; // dataint
} Talk;
struct // SCRIPT_COMMAND_EMOTE (1)
{
uint32 EmoteID; // datalong
uint32 Flags; // datalong2
} Emote;
struct // SCRIPT_COMMAND_FIELD_SET (2)
{
uint32 FieldID; // datalong
uint32 FieldValue; // datalong2
} FieldSet;
struct // SCRIPT_COMMAND_MOVE_TO (3)
{
uint32 Unused1; // datalong
uint32 TravelTime; // datalong2
int32 Unused2; // dataint
float DestX;
float DestY;
float DestZ;
} MoveTo;
struct // SCRIPT_COMMAND_FLAG_SET (4)
// SCRIPT_COMMAND_FLAG_REMOVE (5)
{
uint32 FieldID; // datalong
uint32 FieldValue; // datalong2
} FlagToggle;
struct // SCRIPT_COMMAND_TELEPORT_TO (6)
{
uint32 MapID; // datalong
uint32 Flags; // datalong2
int32 Unused1; // dataint
float DestX;
float DestY;
float DestZ;
float Orientation;
} TeleportTo;
struct // SCRIPT_COMMAND_QUEST_EXPLORED (7)
{
uint32 QuestID; // datalong
uint32 Distance; // datalong2
} QuestExplored;
struct // SCRIPT_COMMAND_KILL_CREDIT (8)
{
uint32 CreatureEntry; // datalong
uint32 Flags; // datalong2
} KillCredit;
struct // SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (9)
{
uint32 GOGuid; // datalong
uint32 DespawnDelay; // datalong2
} RespawnGameobject;
struct // SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (10)
{
uint32 CreatureEntry; // datalong
uint32 DespawnDelay; // datalong2
int32 Unused1; // dataint
float PosX;
float PosY;
float PosZ;
float Orientation;
} TempSummonCreature;
struct // SCRIPT_COMMAND_CLOSE_DOOR (12)
// SCRIPT_COMMAND_OPEN_DOOR (11)
{
uint32 GOGuid; // datalong
uint32 ResetDelay; // datalong2
} ToggleDoor;
// SCRIPT_COMMAND_ACTIVATE_OBJECT (13)
struct // SCRIPT_COMMAND_REMOVE_AURA (14)
{
uint32 SpellID; // datalong
uint32 Flags; // datalong2
} RemoveAura;
struct // SCRIPT_COMMAND_CAST_SPELL (15)
{
uint32 SpellID; // datalong
uint32 Flags; // datalong2
int32 CreatureEntry; // dataint
float SearchRadius;
} CastSpell;
struct // SCRIPT_COMMAND_PLAY_SOUND (16)
{
uint32 SoundID; // datalong
uint32 Flags; // datalong2
} PlaySound;
struct // SCRIPT_COMMAND_CREATE_ITEM (17)
{
uint32 ItemEntry; // datalong
uint32 Amount; // datalong2
} CreateItem;
struct // SCRIPT_COMMAND_DESPAWN_SELF (18)
{
uint32 DespawnDelay; // datalong
} DespawnSelf;
struct // SCRIPT_COMMAND_LOAD_PATH (20)
{
uint32 PathID; // datalong
uint32 IsRepeatable; // datalong2
} LoadPath;
struct // SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT (21)
{
uint32 CreatureEntry; // datalong
uint32 ScriptID; // datalong2
uint32 ScriptType; // dataint
} CallScript;
struct // SCRIPT_COMMAND_KILL (22)
{
uint32 Unused1; // datalong
uint32 Unused2; // datalong2
int32 RemoveCorpse; // dataint
} Kill;
struct // SCRIPT_COMMAND_ORIENTATION (30)
{
uint32 Flags; // datalong
uint32 Unused1; // datalong2
int32 Unused2; // dataint
float Unused3;
float Unused4;
float Unused5;
float Orientation;
} Orientation;
struct // SCRIPT_COMMAND_EQUIP (31)
{
uint32 EquipmentID; // datalong
} Equip;
struct // SCRIPT_COMMAND_MODEL (32)
{
uint32 ModelID; // datalong
} Model;
// SCRIPT_COMMAND_CLOSE_GOSSIP (33)
struct // SCRIPT_COMMAND_PLAYMOVIE (34)
{
uint32 MovieID; // datalong
} PlayMovie;
};
std::string GetDebugInfo() const;
};
typedef std::multimap<uint32, ScriptInfo> ScriptMap;
typedef std::map<uint32, ScriptMap > ScriptMapMap;
typedef std::multimap<uint32, uint32> SpellScriptsMap;
typedef std::pair<SpellScriptsMap::iterator, SpellScriptsMap::iterator> SpellScriptsBounds;
extern ScriptMapMap sQuestEndScripts;
extern ScriptMapMap sQuestStartScripts;
extern ScriptMapMap sSpellScripts;
extern ScriptMapMap sGameObjectScripts;
extern ScriptMapMap sEventScripts;
extern ScriptMapMap sGossipScripts;
extern ScriptMapMap sWaypointScripts;
std::string GetScriptsTableNameByType(ScriptsType type);
ScriptMapMap* GetScriptsMapByType(ScriptsType type);
std::string GetScriptCommandName(ScriptCommands command);
struct SpellClickInfo
{
uint32 spellId;
uint32 questStart; // quest start (quest must be active or rewarded for spell apply)
uint32 questEnd; // quest end (quest don't must be rewarded for spell apply)
bool questStartCanActive; // if true then quest start can be active (not only rewarded)
uint8 castFlags;
uint32 auraRequired;
uint32 auraForbidden;
SpellClickUserTypes userType;
// helpers
bool IsFitToRequirements(Unit const* clicker, Unit const * clickee) const;
};
typedef std::multimap<uint32, SpellClickInfo> SpellClickInfoMap;
typedef std::pair<SpellClickInfoMap::const_iterator,SpellClickInfoMap::const_iterator> SpellClickInfoMapBounds;
struct AreaTrigger
{
uint32 target_mapId;
float target_X;
float target_Y;
float target_Z;
float target_Orientation;
};
typedef std::set<uint32> CellGuidSet;
typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet;
struct CellObjectGuids
{
CellGuidSet creatures;
CellGuidSet gameobjects;
CellCorpseSet corpses;
};
typedef UNORDERED_MAP<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
// Trinity string ranges
#define MIN_TRINITY_STRING_ID 1 // 'trinity_string'
#define MAX_TRINITY_STRING_ID 2000000000
#define MIN_DB_SCRIPT_STRING_ID MAX_TRINITY_STRING_ID // 'db_script_string'
#define MAX_DB_SCRIPT_STRING_ID 2000010000
#define MIN_CREATURE_AI_TEXT_STRING_ID (-1) // 'creature_ai_texts'
#define MAX_CREATURE_AI_TEXT_STRING_ID (-1000000)
// Trinity Trainer Reference start range
#define TRINITY_TRAINER_START_REF 200000
struct TrinityStringLocale
{
StringVector Content;
};
typedef std::map<uint64,uint64> LinkedRespawnMap;
typedef UNORDERED_MAP<uint32,CreatureData> CreatureDataMap;
typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap;
typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap;
typedef UNORDERED_MAP<uint32,GameObjectLocale> GameObjectLocaleMap;
typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap;
typedef UNORDERED_MAP<uint32,ItemSetNameLocale> ItemSetNameLocaleMap;
typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap;
typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap;
typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap;
typedef UNORDERED_MAP<int32,TrinityStringLocale> TrinityStringLocaleMap;
typedef UNORDERED_MAP<uint32,GossipMenuItemsLocale> GossipMenuItemsLocaleMap;
typedef UNORDERED_MAP<uint32,PointOfInterestLocale> PointOfInterestLocaleMap;
typedef std::multimap<uint32,uint32> QuestRelations;
typedef std::pair<QuestRelations::const_iterator, QuestRelations::const_iterator> QuestRelationBounds;
typedef std::multimap<uint32,ItemRequiredTarget> ItemRequiredTargetMap;
typedef std::pair<ItemRequiredTargetMap::const_iterator, ItemRequiredTargetMap::const_iterator> ItemRequiredTargetMapBounds;
struct PetLevelInfo
{
PetLevelInfo() : health(0), mana(0) { for (uint8 i=0; i < MAX_STATS; ++i) stats[i] = 0; }
uint16 stats[MAX_STATS];
uint16 health;
uint16 mana;
uint16 armor;
};
struct MailLevelReward
{
MailLevelReward() : raceMask(0), mailTemplateId(0), senderEntry(0) {}
MailLevelReward(uint32 _raceMask, uint32 _mailTemplateId, uint32 _senderEntry) : raceMask(_raceMask), mailTemplateId(_mailTemplateId), senderEntry(_senderEntry) {}
uint32 raceMask;
uint32 mailTemplateId;
uint32 senderEntry;
};
typedef std::list<MailLevelReward> MailLevelRewardList;
typedef UNORDERED_MAP<uint8,MailLevelRewardList> MailLevelRewardMap;
// We assume the rate is in general the same for all three types below, but chose to keep three for scalability and customization
struct RepRewardRate
{
float quest_rate; // We allow rate = 0.0 in database. For this case, it means that
float creature_rate; // no reputation are given at all for this faction/rate type.
float spell_rate;
};
struct ReputationOnKillEntry
{
uint32 repfaction1;
uint32 repfaction2;
bool is_teamaward1;
uint32 reputation_max_cap1;
int32 repvalue1;
bool is_teamaward2;
uint32 reputation_max_cap2;
int32 repvalue2;
bool team_dependent;
};
struct RepSpilloverTemplate
{
uint32 faction[MAX_SPILLOVER_FACTIONS];
float faction_rate[MAX_SPILLOVER_FACTIONS];
uint32 faction_rank[MAX_SPILLOVER_FACTIONS];
};
struct PointOfInterest
{
uint32 entry;
float x;
float y;
uint32 icon;
uint32 flags;
uint32 data;
std::string icon_name;
};
struct GossipMenuItems
{
uint32 menu_id;
uint32 id;
uint8 option_icon;
std::string option_text;
uint32 option_id;
uint32 npc_option_npcflag;
uint32 action_menu_id;
uint32 action_poi_id;
uint32 action_script_id;
bool box_coded;
uint32 box_money;
std::string box_text;
ConditionList conditions;
};
struct GossipMenus
{
uint32 entry;
uint32 text_id;
ConditionList conditions;
};
typedef std::multimap<uint32,GossipMenus> GossipMenusMap;
typedef std::pair<GossipMenusMap::const_iterator, GossipMenusMap::const_iterator> GossipMenusMapBounds;
typedef std::pair<GossipMenusMap::iterator, GossipMenusMap::iterator> GossipMenusMapBoundsNonConst;
typedef std::multimap<uint32,GossipMenuItems> GossipMenuItemsMap;
typedef std::pair<GossipMenuItemsMap::const_iterator, GossipMenuItemsMap::const_iterator> GossipMenuItemsMapBounds;
typedef std::pair<GossipMenuItemsMap::iterator, GossipMenuItemsMap::iterator> GossipMenuItemsMapBoundsNonConst;
struct QuestPOIPoint
{
int32 x;
int32 y;
QuestPOIPoint() : x(0), y(0) {}
QuestPOIPoint(int32 _x, int32 _y) : x(_x), y(_y) {}
};
struct QuestPOI
{
uint32 Id;
int32 ObjectiveIndex;
uint32 MapId;
uint32 AreaId;
uint32 Unk2;
uint32 Unk3;
uint32 Unk4;
std::vector<QuestPOIPoint> points;
QuestPOI() : Id(0), ObjectiveIndex(0), MapId(0), AreaId(0), Unk2(0), Unk3(0), Unk4(0) {}
QuestPOI(uint32 id, int32 objIndex, uint32 mapId, uint32 areaId, uint32 unk2, uint32 unk3, uint32 unk4) : Id(id), ObjectiveIndex(objIndex), MapId(mapId), AreaId(areaId), Unk2(unk2), Unk3(unk3), Unk4(unk4) {}
};
typedef std::vector<QuestPOI> QuestPOIVector;
typedef UNORDERED_MAP<uint32, QuestPOIVector> QuestPOIMap;
struct GraveYardData
{
uint32 safeLocId;
uint32 team;
};
typedef std::multimap<uint32,GraveYardData> GraveYardMap;
// NPC gossip text id
typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap;
typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap;
typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap;
enum SkillRangeType
{
SKILL_RANGE_LANGUAGE, // 300..300
SKILL_RANGE_LEVEL, // 1..max skill for level
SKILL_RANGE_MONO, // 1..1, grey monolite bar
SKILL_RANGE_RANK, // 1..skill for known rank
SKILL_RANGE_NONE, // 0..0 always
};
SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
#define MAX_PLAYER_NAME 12 // max allowed by client name length
#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length (> MAX_PLAYER_NAME for support declined names)
#define MAX_PET_NAME 12 // max allowed by client name length
#define MAX_CHARTER_NAME 24 // max allowed by client name length
bool normalizePlayerName(std::string& name);
struct LanguageDesc
{
Language lang_id;
uint32 spell_id;
uint32 skill_id;
};
extern LanguageDesc lang_description[LANGUAGES_COUNT];
LanguageDesc const* GetLanguageDescByID(uint32 lang);
enum EncounterCreditType
{
ENCOUNTER_CREDIT_KILL_CREATURE = 0,
ENCOUNTER_CREDIT_CAST_SPELL = 1,
};
struct DungeonEncounter
{
DungeonEncounter(DungeonEncounterEntry const* _dbcEntry, EncounterCreditType _creditType, uint32 _creditEntry, uint32 _lastEncounterDungeon)
: dbcEntry(_dbcEntry), creditType(_creditType), creditEntry(_creditEntry), lastEncounterDungeon(_lastEncounterDungeon) { }
DungeonEncounterEntry const* dbcEntry;
EncounterCreditType creditType;
uint32 creditEntry;
uint32 lastEncounterDungeon;
};
typedef std::list<DungeonEncounter const*> DungeonEncounterList;
typedef UNORDERED_MAP<uint32,DungeonEncounterList> DungeonEncounterMap;
class PlayerDumpReader;
class ObjectMgr
{
friend class PlayerDumpReader;
friend class ACE_Singleton<ObjectMgr, ACE_Null_Mutex>;
ObjectMgr();
~ObjectMgr();
public:
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
typedef std::set<Group *> GroupSet;
typedef std::vector<Group *> GroupStorage;
typedef UNORDERED_MAP<uint32, Guild*> GuildMap;
typedef UNORDERED_MAP<uint32, ArenaTeam*> ArenaTeamMap;
typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap;
typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementMap;
typedef UNORDERED_MAP<uint32, RepRewardRate > RepRewardRateMap;
typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
typedef UNORDERED_MAP<uint32, RepSpilloverTemplate> RepSpilloverTemplateMap;
typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
typedef std::vector<std::string> ScriptNameMap;
typedef std::map<uint32, uint32> CharacterConversionMap;
Player* GetPlayer(const char* name) const { return sObjectAccessor->FindPlayerByName(name);}
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
Player* GetPlayerByLowGUID(uint32 lowguid) const;
static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
int LoadReferenceVendor(int32 vendor, int32 item_id, std::set<uint32> *skip_vendors);
void LoadGameobjectInfo();
void AddGameobjectInfo(GameObjectInfo *goinfo);
Group * GetGroupByGUID(uint32 guid) const;
void AddGroup(Group* group) { mGroupSet.insert(group); }
void RemoveGroup(Group* group) { mGroupSet.erase(group); }
uint32 GenerateNewGroupStorageId();
void RegisterGroupStorageId(uint32 storageId, Group* group);
void FreeGroupStorageId(Group* group);
void SetNextGroupStorageId(uint32 storageId) { NextGroupStorageId = storageId; };
Group* GetGroupByStorageId(uint32 storageId) const;
Guild* GetGuildByLeader(uint64 const&guid) const;
Guild* GetGuildById(uint32 guildId) const;
Guild* GetGuildByName(const std::string& guildname) const;
std::string GetGuildNameById(uint32 guildId) const;
void AddGuild(Guild* pGuild);
void RemoveGuild(uint32 guildId);
ArenaTeam* GetArenaTeamById(uint32 arenateamid) const;
ArenaTeam* GetArenaTeamByName(const std::string& arenateamname) const;
ArenaTeam* GetArenaTeamByCaptain(uint64 const& guid) const;
void AddArenaTeam(ArenaTeam* arenaTeam);
void RemoveArenaTeam(uint32 Id);
ArenaTeamMap::iterator GetArenaTeamMapBegin() { return mArenaTeamMap.begin(); }
ArenaTeamMap::iterator GetArenaTeamMapEnd() { return mArenaTeamMap.end(); }
static CreatureInfo const *GetCreatureTemplate(uint32 id) { return sCreatureStorage.LookupEntry<CreatureInfo>(id); }
CreatureModelInfo const *GetCreatureModelInfo(uint32 modelid);
CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
static void ChooseCreatureFlags(const CreatureInfo *cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData *data = NULL);
EquipmentInfo const *GetEquipmentInfo(uint32 entry);
static CreatureDataAddon const *GetCreatureAddon(uint32 lowguid)
{
return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid);
}
static CreatureDataAddon const *GetCreatureTemplateAddon(uint32 entry)
{
return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
}
static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
ItemSetNameEntry const* GetItemSetNameEntry(uint32 itemId)
{
ItemSetNameMap::iterator itr = mItemSetNameMap.find(itemId);
if(itr != mItemSetNameMap.end())
return &itr->second;
return NULL;
}
static InstanceTemplate const* GetInstanceTemplate(uint32 map)
{
return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
}
PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint8 level) const;
PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
{
if (class_ >= MAX_CLASSES) return NULL;
return &playerClassInfo[class_];
}
void GetPlayerClassLevelInfo(uint32 class_,uint8 level, PlayerClassLevelInfo* info) const;
PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
{
if (race >= MAX_RACES) return NULL;
if (class_ >= MAX_CLASSES) return NULL;
PlayerInfo const* info = &playerInfo[race][class_];
if (info->displayId_m == 0 || info->displayId_f == 0) return NULL;
return info;
}
void GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const;
uint64 GetPlayerGUIDByName(std::string name) const;
bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const;
uint32 GetPlayerTeamByGUID(const uint64 &guid) const;
uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const;
uint32 GetPlayerAccountIdByPlayerName(const std::string& name) const;
uint32 GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team);
void GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost);
uint32 GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team = false);
Quest const* GetQuestTemplate(uint32 quest_id) const
{
QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
return itr != mQuestTemplates.end() ? itr->second : NULL;
}
QuestMap const& GetQuestTemplates() const { return mQuestTemplates; }
uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const
{
QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID);
if (itr != mQuestAreaTriggerMap.end())
return itr->second;
return 0;
}
bool IsTavernAreaTrigger(uint32 Trigger_ID) const
{
return mTavernAreaTriggerSet.find(Trigger_ID) != mTavernAreaTriggerSet.end();
}
bool IsGameObjectForQuests(uint32 entry) const
{
return mGameObjectForQuestSet.find(entry) != mGameObjectForQuestSet.end();
}
GossipText const* GetGossipText(uint32 Text_ID) const;
WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
void RemoveGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = false);
void LoadGraveyardZones();
GraveYardData const* FindGraveYardData(uint32 id, uint32 zone);
AreaTrigger const* GetAreaTrigger(uint32 trigger) const
{
AreaTriggerMap::const_iterator itr = mAreaTriggers.find(trigger);
if (itr != mAreaTriggers.end())
return &itr->second;
return NULL;
}
AccessRequirement const* GetAccessRequirement(uint32 mapid, Difficulty difficulty) const
{
AccessRequirementMap::const_iterator itr = mAccessRequirements.find(MAKE_PAIR32(mapid,difficulty));
if (itr != mAccessRequirements.end())
return &itr->second;
return NULL;
}
AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
AreaTrigger const* GetMapEntranceTrigger(uint32 Map) const;
uint32 GetAreaTriggerScriptId(uint32 trigger_id);
SpellScriptsBounds GetSpellScriptsBounds(uint32 spell_id);
RepRewardRate const* GetRepRewardRate(uint32 factionId) const
{
RepRewardRateMap::const_iterator itr = m_RepRewardRateMap.find(factionId);
if (itr != m_RepRewardRateMap.end())
return &itr->second;
return NULL;
}
ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
{
RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
if (itr != mRepOnKill.end())
return &itr->second;
return NULL;
}
RepSpilloverTemplate const* GetRepSpilloverTemplate(uint32 factionId) const
{
RepSpilloverTemplateMap::const_iterator itr = m_RepSpilloverTemplateMap.find(factionId);
if (itr != m_RepSpilloverTemplateMap.end())
return &itr->second;
return NULL;
}
PointOfInterest const* GetPointOfInterest(uint32 id) const
{
PointOfInterestMap::const_iterator itr = mPointsOfInterest.find(id);
if (itr != mPointsOfInterest.end())
return &itr->second;
return NULL;
}
QuestPOIVector const* GetQuestPOIVector(uint32 questId)
{
QuestPOIMap::const_iterator itr = mQuestPOIMap.find(questId);
if (itr != mQuestPOIMap.end())
return &itr->second;
return NULL;
}
VehicleAccessoryList const* GetVehicleAccessoryList(Vehicle* veh) const
{
if (Creature* cre = veh->GetBase()->ToCreature())
{
// Give preference to GUID-based accessories
VehicleAccessoryMap::const_iterator itr = m_VehicleAccessoryMap.find(cre->GetDBTableGUIDLow());
if (itr != m_VehicleAccessoryMap.end())
return &itr->second;
}
// Otherwise return entry-based
VehicleAccessoryMap::const_iterator itr = m_VehicleTemplateAccessoryMap.find(veh->GetCreatureEntry());
if (itr != m_VehicleTemplateAccessoryMap.end())
return &itr->second;
return NULL;
}
VehicleScalingInfo const* GetVehicleScalingInfo(uint32 vehicleEntry) const
{
VehicleScalingMap::const_iterator itr = m_VehicleScalingMap.find(vehicleEntry);
if (itr != m_VehicleScalingMap.end())
return &itr->second;
return NULL;
}
DungeonEncounterList const* GetDungeonEncounterList(uint32 mapId, Difficulty difficulty)
{
UNORDERED_MAP<uint32, DungeonEncounterList>::const_iterator itr = mDungeonEncounters.find(MAKE_PAIR32(mapId, difficulty));
if (itr != mDungeonEncounters.end())
return &itr->second;
return NULL;
}
void LoadGuilds();
void LoadArenaTeams();
void LoadGroups();
void LoadQuests();
void LoadQuestRelations()
{
sLog->outString("Loading GO Start Quest Data...");
LoadGameobjectQuestRelations();
sLog->outString("Loading GO End Quest Data...");
LoadGameobjectInvolvedRelations();
sLog->outString("Loading Creature Start Quest Data...");
LoadCreatureQuestRelations();
sLog->outString("Loading Creature End Quest Data...");
LoadCreatureInvolvedRelations();
}
void LoadGameobjectQuestRelations();
void LoadGameobjectInvolvedRelations();
void LoadCreatureQuestRelations();
void LoadCreatureInvolvedRelations();
QuestRelations* GetGOQuestRelationMap()
{
return &mGOQuestRelations;
}
QuestRelationBounds GetGOQuestRelationBounds(uint32 go_entry)
{
return mGOQuestRelations.equal_range(go_entry);
}
QuestRelationBounds GetGOQuestInvolvedRelationBounds(uint32 go_entry)
{
return mGOQuestInvolvedRelations.equal_range(go_entry);
}
QuestRelations* GetCreatureQuestRelationMap()
{
return &mCreatureQuestRelations;
}
QuestRelationBounds GetCreatureQuestRelationBounds(uint32 creature_entry)
{
return mCreatureQuestRelations.equal_range(creature_entry);
}
QuestRelationBounds GetCreatureQuestInvolvedRelationBounds(uint32 creature_entry)
{
return mCreatureQuestInvolvedRelations.equal_range(creature_entry);
}
void LoadGameObjectScripts();
void LoadQuestEndScripts();
void LoadQuestStartScripts();
void LoadEventScripts();
void LoadSpellScripts();
void LoadGossipScripts();
void LoadWaypointScripts();
void LoadSpellScriptNames();
void ValidateSpellScripts();
bool LoadTrinityStrings(char const* table, int32 min_value, int32 max_value);
bool LoadTrinityStrings() { return LoadTrinityStrings("trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
void LoadDbScriptStrings();
void LoadCreatureClassLevelStats();
void LoadCreatureLocales();
void LoadCreatureTemplates();
void CheckCreatureTemplate(CreatureInfo const* cInfo);
void LoadCreatures();
void LoadLinkedRespawn();
bool SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid);
void LoadCreatureRespawnTimes();
void LoadCreatureAddons();
void LoadCreatureModelInfo();
void LoadEquipmentTemplates();
void LoadGameObjectLocales();
void LoadGameobjects();
void LoadGameobjectRespawnTimes();
void LoadItemPrototypes();
void LoadItemLocales();
void LoadItemSetNames();
void LoadItemSetNameLocales();
void LoadQuestLocales();
void LoadNpcTextLocales();
void LoadPageTextLocales();
void LoadGossipMenuItemsLocales();
void LoadPointOfInterestLocales();
void LoadInstanceTemplate();
void LoadInstanceEncounters();
void LoadMailLevelRewards();
void LoadVehicleTemplateAccessories();
void LoadVehicleAccessories();
void LoadVehicleScaling();
void LoadGossipText();
void LoadAreaTriggerTeleports();
void LoadAccessRequirements();
void LoadQuestAreaTriggers();
void LoadAreaTriggerScripts();
void LoadTavernAreaTriggers();
void LoadGameObjectForQuests();
void LoadPageTexts();
void LoadPlayerInfo();
void LoadPetLevelInfo();
void LoadExplorationBaseXP();
void LoadPetNames();
void LoadPetNumber();
void LoadCorpses();
void LoadFishingBaseSkillLevel();
void LoadReputationRewardRate();
void LoadReputationOnKill();
void LoadReputationSpilloverTemplate();
void LoadPointsOfInterest();
void LoadQuestPOI();
void LoadNPCSpellClickSpells();
void LoadGameTele();
void LoadGossipMenu();
void LoadGossipMenuItems();
void LoadVendors();
void LoadTrainerSpell();
void AddSpellToTrainer(uint32 entry, uint32 spell, uint32 spellCost, uint32 reqSkill, uint32 reqSkillValue, uint32 reqLevel);
std::string GeneratePetName(uint32 entry);
uint32 GetBaseXP(uint8 level);
uint32 GetXPForLevel(uint8 level);
int32 GetFishingBaseSkillLevel(uint32 entry) const
{
FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry);
return itr != mFishingBaseForArea.end() ? itr->second : 0;
}
void ReturnOrDeleteOldMails(bool serverUp);
CreatureBaseStats const* GetCreatureBaseStats(uint8 level, uint8 unitClass);
void SetHighestGuids();
uint32 GenerateLowGuid(HighGuid guidhigh);
uint32 GenerateArenaTeamId();
uint32 GenerateAuctionID();
uint64 GenerateEquipmentSetGuid();
uint32 GenerateGuildId();
uint32 GenerateMailID();
uint32 GeneratePetNumber();
typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
ExclusiveQuestGroups mExclusiveQuestGroups;
MailLevelReward const* GetMailLevelReward(uint32 level,uint32 raceMask)
{
MailLevelRewardMap::const_iterator map_itr = m_mailLevelRewardMap.find(level);
if (map_itr == m_mailLevelRewardMap.end())
return NULL;
for (MailLevelRewardList::const_iterator set_itr = map_itr->second.begin(); set_itr != map_itr->second.end(); ++set_itr)
if (set_itr->raceMask & raceMask)
return &*set_itr;
return NULL;
}
CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
{
return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
}
CreatureData const* GetCreatureData(uint32 guid) const
{
CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
if (itr == mCreatureDataMap.end()) return NULL;
return &itr->second;
}
CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
void DeleteCreatureData(uint32 guid);
uint64 GetLinkedRespawnGuid(uint64 guid) const
{
LinkedRespawnMap::const_iterator itr = mLinkedRespawnMap.find(guid);
if (itr == mLinkedRespawnMap.end()) return 0;
return itr->second;
}
CreatureLocale const* GetCreatureLocale(uint32 entry) const
{
CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
if (itr == mCreatureLocaleMap.end()) return NULL;
return &itr->second;
}
GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
{
GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
if (itr == mGameObjectLocaleMap.end()) return NULL;
return &itr->second;
}
ItemLocale const* GetItemLocale(uint32 entry) const
{
ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
if (itr == mItemLocaleMap.end()) return NULL;
return &itr->second;
}
ItemSetNameLocale const* GetItemSetNameLocale(uint32 entry) const
{
ItemSetNameLocaleMap::const_iterator itr = mItemSetNameLocaleMap.find(entry);
if (itr == mItemSetNameLocaleMap.end())return NULL;
return &itr->second;
}
QuestLocale const* GetQuestLocale(uint32 entry) const
{
QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
if (itr == mQuestLocaleMap.end()) return NULL;
return &itr->second;
}
NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
{
NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
if (itr == mNpcTextLocaleMap.end()) return NULL;
return &itr->second;
}
PageTextLocale const* GetPageTextLocale(uint32 entry) const
{
PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
if (itr == mPageTextLocaleMap.end()) return NULL;
return &itr->second;
}
GossipMenuItemsLocale const* GetGossipMenuItemsLocale(uint32 entry) const
{
GossipMenuItemsLocaleMap::const_iterator itr = mGossipMenuItemsLocaleMap.find(entry);
if (itr == mGossipMenuItemsLocaleMap.end()) return NULL;
return &itr->second;
}
PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const
{
PointOfInterestLocaleMap::const_iterator itr = mPointOfInterestLocaleMap.find(poi_id);
if (itr == mPointOfInterestLocaleMap.end()) return NULL;
return &itr->second;
}
bool IsGoOfSpecificEntrySpawned(uint32 entry) const
{
for (GameObjectDataMap::const_iterator it = mGameObjectDataMap.begin(); it != mGameObjectDataMap.end(); ++it)
if (it->second.id == entry)
return true;
return false;
}
GameObjectData const* GetGOData(uint32 guid) const
{
GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
if (itr == mGameObjectDataMap.end()) return NULL;
return &itr->second;
}
GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; }
void DeleteGOData(uint32 guid);
TrinityStringLocale const* GetTrinityStringLocale(int32 entry) const
{
TrinityStringLocaleMap::const_iterator itr = mTrinityStringLocaleMap.find(entry);
if (itr == mTrinityStringLocaleMap.end()) return NULL;
return &itr->second;
}
const char *GetTrinityString(int32 entry, LocaleConstant locale_idx) const;
const char *GetTrinityStringForDBCLocale(int32 entry) const { return GetTrinityString(entry,DBCLocaleIndex); }
LocaleConstant GetDBCLocaleIndex() const { return DBCLocaleIndex; }
void SetDBCLocaleIndex(LocaleConstant locale) { DBCLocaleIndex = locale; }
void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
time_t GetLinkedRespawnTime(uint64 guid, uint32 instance)
{
uint64 linkedGuid = GetLinkedRespawnGuid(guid);
switch (GUID_HIPART(linkedGuid))
{
case HIGHGUID_UNIT:
return GetCreatureRespawnTime(GUID_LOPART(linkedGuid), instance);
case HIGHGUID_GAMEOBJECT:
return GetGORespawnTime(GUID_LOPART(linkedGuid), instance);
default:
return 0;
}
}
time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance)
{
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_CreatureRespawnTimesMtx, 0);
return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)];
}
void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
void RemoveCreatureRespawnTime(uint32 loguid, uint32 instance);
time_t GetGORespawnTime(uint32 loguid, uint32 instance)
{
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_GORespawnTimesMtx, 0);
return mGORespawnTimes[MAKE_PAIR64(loguid,instance)];
}
void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
void RemoveGORespawnTime(uint32 loguid, uint32 instance);
void DeleteRespawnTimeForInstance(uint32 instance);
// grid objects
void AddCreatureToGrid(uint32 guid, CreatureData const* data);
void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
uint32 AddGOData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
uint32 AddCreData(uint32 entry, uint32 team, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
bool MoveCreData(uint32 guid, uint32 map, Position pos);
// reserved names
void LoadReservedPlayersNames();
bool IsReservedName(const std::string& name) const;
// name with valid structure and symbols
static uint8 CheckPlayerName(const std::string& name, bool create = false);
static PetNameInvalidReason CheckPetName(const std::string& name);
static bool IsValidCharterName(const std::string& name);
static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
GameTele const* GetGameTele(uint32 id) const
{
GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
if (itr == m_GameTeleMap.end()) return NULL;
return &itr->second;
}
GameTele const* GetGameTele(const std::string& name) const;
GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; }
bool AddGameTele(GameTele& data);
bool DeleteGameTele(const std::string& name);
uint32 GetNpcGossip(uint32 entry) const
{
CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry);
if (iter == m_mCacheNpcTextIdMap.end())
return 0;
return iter->second;
}
TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const
{
CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry);
if (iter == m_mCacheTrainerSpellMap.end())
return NULL;
return &iter->second;
}
VendorItemData const* GetNpcVendorItemList(uint32 entry) const
{
CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry);
if (iter == m_mCacheVendorItemMap.end())
return NULL;
return &iter->second;
}
void AddVendorItem(uint32 entry,uint32 item, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, bool savetodb = true); // for event
bool RemoveVendorItem(uint32 entry, uint32 item, bool savetodb = true); // for event
bool IsVendorItemValid(uint32 vendor_entry, uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const;
void LoadScriptNames();
ScriptNameMap &GetScriptNames() { return m_scriptNames; }
const char * GetScriptName(uint32 id) { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; }
uint32 GetScriptId(const char *name);
SpellClickInfoMapBounds GetSpellClickInfoMapBounds(uint32 creature_id) const
{
return SpellClickInfoMapBounds(mSpellClickInfoMap.lower_bound(creature_id),mSpellClickInfoMap.upper_bound(creature_id));
}
GossipMenusMapBounds GetGossipMenusMapBounds(uint32 uiMenuId) const
{
return GossipMenusMapBounds(m_mGossipMenusMap.lower_bound(uiMenuId),m_mGossipMenusMap.upper_bound(uiMenuId));
}
GossipMenusMapBoundsNonConst GetGossipMenusMapBoundsNonConst(uint32 uiMenuId)
{
return GossipMenusMapBoundsNonConst(m_mGossipMenusMap.lower_bound(uiMenuId),m_mGossipMenusMap.upper_bound(uiMenuId));
}
GossipMenuItemsMapBounds GetGossipMenuItemsMapBounds(uint32 uiMenuId) const
{
return GossipMenuItemsMapBounds(m_mGossipMenuItemsMap.lower_bound(uiMenuId),m_mGossipMenuItemsMap.upper_bound(uiMenuId));
}
GossipMenuItemsMapBoundsNonConst GetGossipMenuItemsMapBoundsNonConst(uint32 uiMenuId)
{
return GossipMenuItemsMapBoundsNonConst(m_mGossipMenuItemsMap.lower_bound(uiMenuId),m_mGossipMenuItemsMap.upper_bound(uiMenuId));
}
// for wintergrasp only
GraveYardMap mGraveYardMap;
void AddLocaleString(std::string& s, LocaleConstant locale, StringVector& data);
inline void GetLocaleString(const StringVector& data, int loc_idx, std::string& value) const
{
if (data.size() > size_t(loc_idx) && !data[loc_idx].empty())
value = data[loc_idx];
}
CharacterConversionMap factionchange_achievements;
CharacterConversionMap factionchange_items;
CharacterConversionMap factionchange_spells;
CharacterConversionMap factionchange_reputations;
void LoadFactionChangeAchievements();
void LoadFactionChangeItems();
void LoadFactionChangeSpells();
void LoadFactionChangeReputations();
protected:
// first free id for selected id type
uint32 m_arenaTeamId;
uint32 m_auctionid;
uint64 m_equipmentSetGuid;
uint32 m_guildId;
uint32 m_ItemTextId;
uint32 m_mailid;
uint32 m_hiPetNumber;
// first free low guid for seelcted guid type
uint32 m_hiCharGuid;
uint32 m_hiCreatureGuid;
uint32 m_hiPetGuid;
uint32 m_hiVehicleGuid;
uint32 m_hiItemGuid;
uint32 m_hiGoGuid;
uint32 m_hiDoGuid;
uint32 m_hiCorpseGuid;
uint32 m_hiGroupGuid;
uint32 m_hiMoTransGuid;
// Database storage IDs
uint32 NextGroupStorageId;
QuestMap mQuestTemplates;
typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap;
typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
typedef std::set<uint32> TavernAreaTriggerSet;
typedef std::set<uint32> GameObjectForQuestSet;
GroupSet mGroupSet;
GroupStorage mGroupStorage;
GuildMap mGuildMap;
ArenaTeamMap mArenaTeamMap;
QuestAreaTriggerMap mQuestAreaTriggerMap;
TavernAreaTriggerSet mTavernAreaTriggerSet;
GameObjectForQuestSet mGameObjectForQuestSet;
GossipTextMap mGossipText;
AreaTriggerMap mAreaTriggers;
AreaTriggerScriptMap mAreaTriggerScripts;
AccessRequirementMap mAccessRequirements;
DungeonEncounterMap mDungeonEncounters;
RepRewardRateMap m_RepRewardRateMap;
RepOnKillMap mRepOnKill;
RepSpilloverTemplateMap m_RepSpilloverTemplateMap;
GossipMenusMap m_mGossipMenusMap;
GossipMenuItemsMap m_mGossipMenuItemsMap;
PointOfInterestMap mPointsOfInterest;
QuestPOIMap mQuestPOIMap;
QuestRelations mGOQuestRelations;
QuestRelations mGOQuestInvolvedRelations;
QuestRelations mCreatureQuestRelations;
QuestRelations mCreatureQuestInvolvedRelations;
//character reserved names
typedef std::set<std::wstring> ReservedNamesMap;
ReservedNamesMap m_ReservedNames;
// GraveYardMap mGraveYardMap;
GameTeleMap m_GameTeleMap;
ScriptNameMap m_scriptNames;
SpellClickInfoMap mSpellClickInfoMap;
SpellScriptsMap mSpellScripts;
ItemRequiredTargetMap m_ItemRequiredTarget;
VehicleAccessoryMap m_VehicleTemplateAccessoryMap;
VehicleAccessoryMap m_VehicleAccessoryMap;
VehicleScalingMap m_VehicleScalingMap;
typedef std::vector<LocaleConstant> LocalForIndex;
LocalForIndex m_LocalForIndex;
LocaleConstant DBCLocaleIndex;
private:
void LoadScripts(ScriptsType type);
void CheckScripts(ScriptsType type, std::set<int32>& ids);
uint32 LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName);
void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
void LoadQuestRelationsHelper(QuestRelations& map, std::string table, bool starter, bool go);
void PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count);
MailLevelRewardMap m_mailLevelRewardMap;
CreatureBaseStatsMap m_creatureBaseStatsMap;
typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
// PetLevelInfoMap[creature_id][level]
PetLevelInfoMap petInfo; // [creature_id][level]
PlayerClassInfo playerClassInfo[MAX_CLASSES];
void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
typedef std::vector<uint32> PlayerXPperLevel; // [level]
PlayerXPperLevel mPlayerXPperLevel;
typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp]
BaseXPMap mBaseXPTable;
typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level]
FishingBaseSkillMap mFishingBaseForArea;
typedef std::map<uint32, StringVector> HalfNameMap;
HalfNameMap PetHalfName0;
HalfNameMap PetHalfName1;
typedef UNORDERED_MAP<uint32, ItemSetNameEntry> ItemSetNameMap;
ItemSetNameMap mItemSetNameMap;
MapObjectGuids mMapObjectGuids;
CreatureDataMap mCreatureDataMap;
LinkedRespawnMap mLinkedRespawnMap;
CreatureLocaleMap mCreatureLocaleMap;
GameObjectDataMap mGameObjectDataMap;
GameObjectLocaleMap mGameObjectLocaleMap;
ItemLocaleMap mItemLocaleMap;
ItemSetNameLocaleMap mItemSetNameLocaleMap;
QuestLocaleMap mQuestLocaleMap;
NpcTextLocaleMap mNpcTextLocaleMap;
PageTextLocaleMap mPageTextLocaleMap;
TrinityStringLocaleMap mTrinityStringLocaleMap;
GossipMenuItemsLocaleMap mGossipMenuItemsLocaleMap;
PointOfInterestLocaleMap mPointOfInterestLocaleMap;
RespawnTimes mCreatureRespawnTimes;
ACE_Thread_Mutex m_CreatureRespawnTimesMtx;
RespawnTimes mGORespawnTimes;
ACE_Thread_Mutex m_GORespawnTimesMtx;
CacheNpcTextIdMap m_mCacheNpcTextIdMap;
CacheVendorItemMap m_mCacheVendorItemMap;
CacheTrainerSpellMap m_mCacheTrainerSpellMap;
std::set<uint32> difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures, used in CheckCreatureTemplate
std::set<uint32> hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values, used in CheckCreatureTemplate
enum CreatureLinkedRespawnType
{
CREATURE_TO_CREATURE,
CREATURE_TO_GO, // Creature is dependant on GO
GO_TO_GO,
GO_TO_CREATURE, // GO is dependant on creature
};
};
#define sObjectMgr ACE_Singleton<ObjectMgr, ACE_Null_Mutex>::instance()
// scripting access functions
bool LoadTrinityStrings(char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
#endif