Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)
This commit is contained in:
@@ -392,7 +392,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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me->setFaction(action.set_faction.factionId);
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else
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{
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if (CreatureInfo const* ci = GetCreatureTemplateStore(me->GetEntry()))
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if (CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(me->GetEntry()))
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{
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//if no id provided, assume reset and then use default
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if (me->getFaction() != ci->faction_A)
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@@ -408,7 +408,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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//set model based on entry from creature_template
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if (action.morph.creatureId)
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{
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if (CreatureInfo const* ci = GetCreatureTemplateStore(action.morph.creatureId))
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if (CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(action.morph.creatureId))
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{
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uint32 display_id = sObjectMgr->ChooseDisplayId(0,ci);
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me->SetDisplayId(display_id);
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@@ -831,7 +831,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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// set model based on entry from creature_template
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if (action.mount.creatureId)
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{
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if (CreatureInfo const* cInfo = GetCreatureTemplateStore(action.mount.creatureId))
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if (CreatureInfo const* cInfo = ObjectMgr::GetCreatureTemplate(action.mount.creatureId))
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{
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uint32 display_id = sObjectMgr->ChooseDisplayId(0, cInfo);
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me->Mount(display_id);
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@@ -234,7 +234,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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else
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{
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if (CreatureInfo const* ci = GetCreatureTemplateStore((*itr)->ToCreature()->GetEntry()))
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if (CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate((*itr)->ToCreature()->GetEntry()))
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{
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if ((*itr)->ToCreature()->getFaction() != ci->faction_A)
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{
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@@ -266,7 +266,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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//set model based on entry from creature_template
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if (e.action.morphOrMount.creature)
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{
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if (CreatureInfo const* ci = GetCreatureTemplateStore(e.action.morphOrMount.creature))
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if (CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(e.action.morphOrMount.creature))
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{
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uint32 display_id = sObjectMgr->ChooseDisplayId(0, ci);
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(*itr)->ToCreature()->SetDisplayId(display_id);
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@@ -940,7 +940,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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if (e.action.morphOrMount.creature > 0)
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{
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if (CreatureInfo const* cInfo = GetCreatureTemplateStore(e.action.morphOrMount.creature))
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if (CreatureInfo const* cInfo = ObjectMgr::GetCreatureTemplate(e.action.morphOrMount.creature))
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{
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uint32 display_id = sObjectMgr->ChooseDisplayId(0, cInfo);
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(*itr)->ToUnit()->Mount(display_id);
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@@ -5646,7 +5646,7 @@ void ObjectMgr::LoadInstanceEncounters()
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{
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case ENCOUNTER_CREDIT_KILL_CREATURE:
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{
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CreatureInfo const* creatureInfo = GetCreatureInfo(creditEntry);
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CreatureInfo const* creatureInfo = GetCreatureTemplate(creditEntry);
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if (!creatureInfo)
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{
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sLog->outErrorDb("Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
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@@ -8591,7 +8591,7 @@ void ObjectMgr::LoadMailLevelRewards()
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continue;
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}
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if (!GetCreatureTemplateStore(senderEntry))
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if (!GetCreatureTemplate(senderEntry))
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{
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sLog->outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry,level);
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continue;
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@@ -9167,12 +9167,6 @@ void ObjectMgr::LoadDbScriptStrings()
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sLog->outErrorDb("Table `db_script_string` has unused string id %u", *itr);
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}
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// Functions for scripting access
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uint32 GetAreaTriggerScriptId(uint32 trigger_id)
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{
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return sObjectMgr->GetAreaTriggerScriptId(trigger_id);
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}
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bool LoadTrinityStrings(char const* table, int32 start_value, int32 end_value)
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{
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// MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
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@@ -9186,36 +9180,6 @@ bool LoadTrinityStrings(char const* table, int32 start_value, int32 end_value)
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return sObjectMgr->LoadTrinityStrings(table, start_value, end_value);
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}
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uint32 GetScriptId(const char *name)
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{
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return sObjectMgr->GetScriptId(name);
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}
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ObjectMgr::ScriptNameMap & GetScriptNames()
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{
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return sObjectMgr->GetScriptNames();
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}
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GameObjectInfo const *GetGameObjectInfo(uint32 id)
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{
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return ObjectMgr::GetGameObjectInfo(id);
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}
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CreatureInfo const *GetCreatureInfo(uint32 id)
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{
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return ObjectMgr::GetCreatureTemplate(id);
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}
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CreatureInfo const* GetCreatureTemplateStore(uint32 entry)
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{
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return sCreatureStorage.LookupEntry<CreatureInfo>(entry);
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}
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Quest const* GetQuestTemplateStore(uint32 entry)
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{
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return sObjectMgr->GetQuestTemplate(entry);
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}
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CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
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{
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CreatureBaseStatsMap::const_iterator it = m_creatureBaseStatsMap.find(MAKE_PAIR16(level,unitClass));
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@@ -1420,13 +1420,6 @@ class ObjectMgr
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#define sObjectMgr ACE_Singleton<ObjectMgr, ACE_Null_Mutex>::instance()
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// scripting access functions
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bool LoadTrinityStrings(char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
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uint32 GetAreaTriggerScriptId(uint32 trigger_id);
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uint32 GetScriptId(const char *name);
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ObjectMgr::ScriptNameMap& GetScriptNames();
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GameObjectInfo const *GetGameObjectInfo(uint32 id);
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CreatureInfo const *GetCreatureInfo(uint32 id);
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CreatureInfo const* GetCreatureTemplateStore(uint32 entry);
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Quest const* GetQuestTemplateStore(uint32 entry);
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bool LoadTrinityStrings(char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
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#endif
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@@ -853,7 +853,7 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger)
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ASSERT(player);
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ASSERT(trigger);
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GET_SCRIPT_RET(AreaTriggerScript, GetAreaTriggerScriptId(trigger->id), tmpscript, false);
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GET_SCRIPT_RET(AreaTriggerScript, sObjectMgr->GetAreaTriggerScriptId(trigger->id), tmpscript, false);
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return tmpscript->OnTrigger(player, trigger);
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}
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@@ -1007,7 +1007,7 @@ class ScriptMgr
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{
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// Get an ID for the script. An ID only exists if it's a script that is assigned in the database
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// through a script name (or similar).
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uint32 id = GetScriptId(script->GetName().c_str());
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uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str());
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if (id)
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{
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// Try to find an existing script.
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@@ -203,7 +203,7 @@ void SystemMgr::LoadScriptWaypoints()
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pTemp.fZ = pFields[4].GetFloat();
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pTemp.uiWaitTime = pFields[5].GetUInt32();
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CreatureInfo const* pCInfo = GetCreatureTemplateStore(pTemp.uiCreatureEntry);
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CreatureInfo const* pCInfo = ObjectMgr::GetCreatureTemplate(pTemp.uiCreatureEntry);
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if (!pCInfo)
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{
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