Fix build after importing Kudlaty's script.
--HG-- branch : trunk
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@@ -499,7 +499,7 @@ CreatureAI* GetAI_npc_isla_starmaneAI(Creature *_Creature)
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#define GOSSIP_S_GEZZARAK_THE_HUNTRESS "Summon Gezzarak the Huntress"
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#define GOSSIP_S_VAKKIZ_THE_WINDRAGER "Summon Vakkiz the Windrager"
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bool GOHello_go_skull_pile(Player *player, GameObject* _GO)
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bool GossipHello_go_skull_pile(Player *player, GameObject* _GO)
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{
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if (player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE)
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{
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@@ -509,7 +509,7 @@ bool GOHello_go_skull_pile(Player *player, GameObject* _GO)
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player->ADD_GOSSIP_ITEM(4, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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}
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player->SEND_GOSSIP_MENU(_GO->GetGoTextId(), _GO->GetGUID());
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player->SEND_GOSSIP_MENU(_GO->GetGOInfo()->questgiver.gossipID, _GO->GetGUID());
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return true;
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}
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@@ -585,8 +585,8 @@ void AddSC_terokkar_forest()
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newscript = new Script;
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newscript->Name="go_skull_pile";
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newscript->pGossipHello = &GossipHello_go_skull_pile;
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newscript->pGossipSelect = &GossipSelect_go_skull_pile;
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newscript->pGOHello = &GossipHello_go_skull_pile;
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newscript->pGOSelect = &GossipSelect_go_skull_pile;
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newscript->RegisterSelf();
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}
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