From e097f358a198b086d2960f774ac1da148b8b3c54 Mon Sep 17 00:00:00 2001 From: raczman Date: Mon, 30 Mar 2009 17:40:47 +0200 Subject: [PATCH] Fix build after importing Kudlaty's script. --HG-- branch : trunk --- .../scripts/zone/terokkar_forest/terokkar_forest.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp index b3a42bb2e5..a953535784 100644 --- a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp +++ b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp @@ -499,7 +499,7 @@ CreatureAI* GetAI_npc_isla_starmaneAI(Creature *_Creature) #define GOSSIP_S_GEZZARAK_THE_HUNTRESS "Summon Gezzarak the Huntress" #define GOSSIP_S_VAKKIZ_THE_WINDRAGER "Summon Vakkiz the Windrager" -bool GOHello_go_skull_pile(Player *player, GameObject* _GO) +bool GossipHello_go_skull_pile(Player *player, GameObject* _GO) { if (player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE) { @@ -509,7 +509,7 @@ bool GOHello_go_skull_pile(Player *player, GameObject* _GO) player->ADD_GOSSIP_ITEM(4, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); } - player->SEND_GOSSIP_MENU(_GO->GetGoTextId(), _GO->GetGUID()); + player->SEND_GOSSIP_MENU(_GO->GetGOInfo()->questgiver.gossipID, _GO->GetGUID()); return true; } @@ -585,8 +585,8 @@ void AddSC_terokkar_forest() newscript = new Script; newscript->Name="go_skull_pile"; - newscript->pGossipHello = &GossipHello_go_skull_pile; - newscript->pGossipSelect = &GossipSelect_go_skull_pile; + newscript->pGOHello = &GossipHello_go_skull_pile; + newscript->pGOSelect = &GossipSelect_go_skull_pile; newscript->RegisterSelf(); }