Core/Packets: updated some contactlist packets
This commit is contained in:
@@ -0,0 +1 @@
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DELETE FROM `trinity_string` WHERE `entry`=48;
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@@ -4498,16 +4498,15 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
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// Delete char from social list of online chars
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_SOCIAL);
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stmt->setUInt64(0, guid);
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PreparedQueryResult resultFriends = CharacterDatabase.Query(stmt);
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if (resultFriends)
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if (PreparedQueryResult resultFriends = CharacterDatabase.Query(stmt))
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{
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do
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{
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if (Player* pFriend = ObjectAccessor::FindPlayer(ObjectGuid::Create<HighGuid::Player>((*resultFriends)[0].GetUInt64())))
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if (Player* playerFriend = ObjectAccessor::FindPlayer(ObjectGuid::Create<HighGuid::Player>((*resultFriends)[0].GetUInt64())))
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{
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pFriend->GetSocial()->RemoveFromSocialList(playerguid, false);
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sSocialMgr->SendFriendStatus(pFriend, FRIEND_REMOVED, playerguid, false);
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playerFriend->GetSocial()->RemoveFromSocialList(playerguid, SOCIAL_FLAG_ALL);
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sSocialMgr->SendFriendStatus(playerFriend, FRIEND_REMOVED, playerguid);
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}
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} while (resultFriends->NextRow());
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}
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@@ -17580,7 +17579,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
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if (Item* item = _LoadItem(trans, zoneId, timeDiff, fields))
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{
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ObjectGuid bagGuid = fields[15].GetUInt64() ? ObjectGuid::Create<HighGuid::Item>(fields[15].GetUInt64()) : ObjectGuid::Empty;
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uint8 slot = fields[16].GetUInt8();
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uint8 slot = fields[16].GetUInt8();
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uint8 err = EQUIP_ERR_OK;
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// Item is not in bag
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@@ -22811,7 +22810,7 @@ void Player::SetGroup(Group* group, int8 subgroup)
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void Player::SendInitialPacketsBeforeAddToMap()
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{
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/// Pass 'this' as argument because we're not stored in ObjectAccessor yet
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GetSocial()->SendSocialList(this);
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GetSocial()->SendSocialList(this, SOCIAL_FLAG_ALL);
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/// SMSG_SPELL_CATEGORY_COOLDOWN
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GetSession()->SendSpellCategoryCooldowns();
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@@ -27233,3 +27232,9 @@ void Player::RemoveSpecializationSpells()
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}
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}
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}
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void Player::RemoveSocial()
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{
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sSocialMgr->RemovePlayerSocial(GetGUID());
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m_social = nullptr;
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}
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@@ -1384,7 +1384,8 @@ class Player : public Unit, public GridObject<Player>
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uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin=NULL);
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PlayerSocial *GetSocial() { return m_social; }
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PlayerSocial* GetSocial() { return m_social; }
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void RemoveSocial();
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PlayerTaxi m_taxi;
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void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
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@@ -1835,7 +1836,7 @@ class Player : public Unit, public GridObject<Player>
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uint32 GetMailSize() { return m_mail.size();}
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Mail* GetMail(uint32 id);
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PlayerMails const& GetMails() const { return m_mail; }
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PlayerMails const& GetMails() const { return m_mail; }
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void SendItemRetrievalMail(uint32 itemEntry, uint32 count); // Item retrieval mails sent by The Postmaster (34337), used in multiple places.
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@@ -2912,7 +2913,7 @@ class Player : public Unit, public GridObject<Player>
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////////////////////Rest System/////////////////////
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// Social
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PlayerSocial *m_social;
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PlayerSocial* m_social;
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// Groups
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GroupReference m_group;
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@@ -17,60 +17,45 @@
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*/
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#include "SocialMgr.h"
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#include "DatabaseEnv.h"
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#include "WorldSession.h"
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#include "WorldPacket.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "SocialPackets.h"
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#include "World.h"
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#include "Util.h"
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#include "AccountMgr.h"
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#include "WorldSession.h"
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uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
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{
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uint32 counter = 0;
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for (PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
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if (itr->second.Flags & flag)
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for (PlayerSocialMap::const_iterator itr = _playerSocialMap.begin(); itr != _playerSocialMap.end(); ++itr)
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if ((itr->second.Flags & flag) != 0)
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++counter;
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return counter;
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}
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bool PlayerSocial::AddToSocialList(ObjectGuid const& friendGuid, bool ignore)
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bool PlayerSocial::AddToSocialList(ObjectGuid const& friendGuid, SocialFlag flag)
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{
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// check client limits
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if (ignore)
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{
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if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT)
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return false;
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}
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else
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{
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if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT)
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return false;
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}
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if (GetNumberOfSocialsWithFlag(flag) >= (((flag & SOCIAL_FLAG_FRIEND) != 0) ? SOCIALMGR_FRIEND_LIMIT : SOCIALMGR_IGNORE_LIMIT))
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return false;
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uint8 flag = SOCIAL_FLAG_FRIEND;
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if (ignore)
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flag = SOCIAL_FLAG_IGNORED;
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
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if (itr != m_playerSocialMap.end())
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PlayerSocialMap::iterator itr = _playerSocialMap.find(friendGuid);
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if (itr != _playerSocialMap.end())
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS);
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itr->second.Flags |= flag;
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stmt->setUInt8(0, flag);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS);
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stmt->setUInt8(0, itr->second.Flags);
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stmt->setUInt64(1, GetPlayerGUID().GetCounter());
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stmt->setUInt64(2, friendGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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m_playerSocialMap[friendGuid].Flags |= flag;
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}
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else
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{
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_playerSocialMap[friendGuid].Flags |= flag;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
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stmt->setUInt64(0, GetPlayerGUID().GetCounter());
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@@ -78,26 +63,20 @@ bool PlayerSocial::AddToSocialList(ObjectGuid const& friendGuid, bool ignore)
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stmt->setUInt8(2, flag);
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CharacterDatabase.Execute(stmt);
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FriendInfo fi;
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fi.Flags |= flag;
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m_playerSocialMap[friendGuid] = fi;
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}
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return true;
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}
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void PlayerSocial::RemoveFromSocialList(ObjectGuid const& friendGuid, bool ignore)
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void PlayerSocial::RemoveFromSocialList(ObjectGuid const& friendGuid, SocialFlag flag)
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{
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PlayerSocialMap::iterator itr = m_playerSocialMap.find(friendGuid);
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if (itr == m_playerSocialMap.end()) // not exist
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PlayerSocialMap::iterator itr = _playerSocialMap.find(friendGuid);
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if (itr == _playerSocialMap.end())
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return;
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uint8 flag = SOCIAL_FLAG_FRIEND;
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if (ignore)
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flag = SOCIAL_FLAG_IGNORED;
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itr->second.Flags &= ~flag;
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if (itr->second.Flags == 0)
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if (!itr->second.Flags)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
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@@ -106,13 +85,13 @@ void PlayerSocial::RemoveFromSocialList(ObjectGuid const& friendGuid, bool ignor
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CharacterDatabase.Execute(stmt);
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m_playerSocialMap.erase(itr);
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_playerSocialMap.erase(itr);
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}
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else
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_CHARACTER_SOCIAL_FLAGS);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS);
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stmt->setUInt8(0, flag);
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stmt->setUInt8(0, itr->second.Flags);
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stmt->setUInt64(1, GetPlayerGUID().GetCounter());
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stmt->setUInt64(2, friendGuid.GetCounter());
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@@ -120,80 +99,68 @@ void PlayerSocial::RemoveFromSocialList(ObjectGuid const& friendGuid, bool ignor
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}
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}
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void PlayerSocial::SetFriendNote(ObjectGuid const& friendGuid, std::string note)
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void PlayerSocial::SetFriendNote(ObjectGuid const& friendGuid, std::string const& note)
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{
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
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if (itr == m_playerSocialMap.end()) // not exist
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PlayerSocialMap::iterator itr = _playerSocialMap.find(friendGuid);
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if (itr == _playerSocialMap.end()) // not exist
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return;
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utf8truncate(note, 48); // DB and client size limitation
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itr->second.Note = note;
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utf8truncate(itr->second.Note, 48); // DB and client size limitation
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);
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stmt->setString(0, note);
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stmt->setString(0, itr->second.Note);
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stmt->setUInt64(1, GetPlayerGUID().GetCounter());
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stmt->setUInt64(2, friendGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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m_playerSocialMap[friendGuid].Note = note;
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}
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void PlayerSocial::SendSocialList(Player* player)
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void PlayerSocial::SendSocialList(Player* player, uint32 flags)
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{
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if (!player)
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return;
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ASSERT(player);
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uint32 size = m_playerSocialMap.size();
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WorldPackets::Social::ContactList contactList;
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contactList.Flags = flags;
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WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25)); // just can guess size
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data << uint32(7); // 0x1 = Friendlist update. 0x2 = Ignorelist update. 0x4 = Mutelist update.
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data << uint32(size); // friends count
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for (PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
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for (PlayerSocialMap::value_type& v : _playerSocialMap)
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{
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sSocialMgr->GetFriendInfo(player, itr->first, itr->second);
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if (!(v.second.Flags & flags))
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continue;
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data << itr->first; // player guid
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data << uint32(itr->second.Flags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted)
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data << itr->second.Note; // string note
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if (itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
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{
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data << uint8(itr->second.Status); // online/offline/etc?
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if (itr->second.Status) // if online
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{
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data << uint32(itr->second.Area); // player area
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data << uint32(itr->second.Level); // player level
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data << uint32(itr->second.Class); // player class
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}
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}
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sSocialMgr->GetFriendInfo(player, v.first, v.second);
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contactList.Contacts.emplace_back(v.first, v.second);
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// client's friends list and ignore list limit
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if (contactList.Contacts.size() >= (((flags & SOCIAL_FLAG_FRIEND) != 0) ? SOCIALMGR_FRIEND_LIMIT : SOCIALMGR_IGNORE_LIMIT))
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break;
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}
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player->GetSession()->SendPacket(&data);
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TC_LOG_DEBUG("network", "WORLD: Sent SMSG_CONTACT_LIST");
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player->SendDirectMessage(contactList.Write());
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}
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bool PlayerSocial::_HasContact(ObjectGuid const& guid, SocialFlag flags)
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{
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PlayerSocialMap::const_iterator itr = _playerSocialMap.find(guid);
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if (itr != _playerSocialMap.end())
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return (itr->second.Flags & flags) != 0;
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return false;
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}
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bool PlayerSocial::HasFriend(ObjectGuid const& friendGuid)
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{
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
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if (itr != m_playerSocialMap.end())
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return itr->second.Flags & SOCIAL_FLAG_FRIEND;
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return false;
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return _HasContact(friendGuid, SOCIAL_FLAG_FRIEND);
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}
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bool PlayerSocial::HasIgnore(ObjectGuid const& ignore_guid)
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bool PlayerSocial::HasIgnore(ObjectGuid const& ignoreGuid)
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{
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid);
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if (itr != m_playerSocialMap.end())
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return (itr->second.Flags & SOCIAL_FLAG_IGNORED) != 0;
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return false;
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return _HasContact(ignoreGuid, SOCIAL_FLAG_IGNORED);
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}
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SocialMgr::SocialMgr() { }
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SocialMgr::~SocialMgr() { }
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void SocialMgr::GetFriendInfo(Player* player, ObjectGuid const& friendGUID, FriendInfo &friendInfo)
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void SocialMgr::GetFriendInfo(Player* player, ObjectGuid const& friendGUID, FriendInfo& friendInfo)
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{
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if (!player)
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return;
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@@ -207,8 +174,8 @@ void SocialMgr::GetFriendInfo(Player* player, ObjectGuid const& friendGUID, Frie
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if (!target)
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return;
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PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
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if (itr != player->GetSocial()->m_playerSocialMap.end())
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PlayerSocial::PlayerSocialMap::iterator itr = player->GetSocial()->_playerSocialMap.find(friendGUID);
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if (itr != player->GetSocial()->_playerSocialMap.end())
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friendInfo.Note = itr->second.Note;
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// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
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@@ -237,59 +204,29 @@ void SocialMgr::GetFriendInfo(Player* player, ObjectGuid const& friendGUID, Frie
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}
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}
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void SocialMgr::MakeFriendStatusPacket(FriendsResult result, ObjectGuid const& guid, WorldPacket* data)
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{
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data->Initialize(SMSG_FRIEND_STATUS, 9);
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*data << uint8(result);
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*data << guid;
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}
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void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, ObjectGuid const& friendGuid, bool broadcast)
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void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, ObjectGuid const& friendGuid, bool broadcast /*= false*/)
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{
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FriendInfo fi;
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WorldPacket data;
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MakeFriendStatusPacket(result, friendGuid, &data);
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GetFriendInfo(player, friendGuid, fi);
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switch (result)
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{
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case FRIEND_ADDED_OFFLINE:
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case FRIEND_ADDED_ONLINE:
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data << fi.Note;
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break;
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default:
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break;
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}
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switch (result)
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{
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case FRIEND_ADDED_ONLINE:
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case FRIEND_ONLINE:
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data << uint8(fi.Status);
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data << uint32(fi.Area);
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data << uint32(fi.Level);
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data << uint32(fi.Class);
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break;
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default:
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break;
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}
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WorldPackets::Social::FriendStatus friendStatus;
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friendStatus.Initialize(friendGuid, result, fi);
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if (broadcast)
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BroadcastToFriendListers(player, &data);
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BroadcastToFriendListers(player, friendStatus.Write());
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else
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player->GetSession()->SendPacket(&data);
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player->SendDirectMessage(friendStatus.Write());
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}
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void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
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void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket const* packet)
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{
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if (!player)
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return;
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ASSERT(player);
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AccountTypes gmSecLevel = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
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for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
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for (SocialMap::const_iterator itr = _socialMap.begin(); itr != _socialMap.end(); ++itr)
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{
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PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(player->GetGUID());
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if (itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
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PlayerSocial::PlayerSocialMap::const_iterator itr2 = itr->second._playerSocialMap.find(player->GetGUID());
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if (itr2 != itr->second._playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND) != 0)
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{
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Player* target = ObjectAccessor::FindPlayer(itr->first);
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if (!target)
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@@ -310,31 +247,22 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
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PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, ObjectGuid const& guid)
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{
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PlayerSocial *social = &m_socialMap[guid];
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PlayerSocial* social = &_socialMap[guid];
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social->SetPlayerGUID(guid);
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if (!result)
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return social;
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ObjectGuid friendGuid;
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uint8 flags = 0;
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std::string note = "";
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do
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if (result)
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{
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Field* fields = result->Fetch();
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do
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{
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Field* fields = result->Fetch();
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friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
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flags = fields[1].GetUInt8();
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note = fields[2].GetString();
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ObjectGuid friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
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social->m_playerSocialMap[friendGuid] = FriendInfo(flags, note);
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// client's friends list and ignore list limit
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if (social->m_playerSocialMap.size() >= (SOCIALMGR_FRIEND_LIMIT + SOCIALMGR_IGNORE_LIMIT))
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break;
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uint8 flag = fields[1].GetUInt8();
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social->_playerSocialMap[friendGuid] = FriendInfo(flag, fields[2].GetString());
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}
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while (result->NextRow());
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}
|
||||
while (result->NextRow());
|
||||
|
||||
return social;
|
||||
}
|
||||
|
||||
@@ -23,10 +23,7 @@
|
||||
#include "Common.h"
|
||||
#include "ObjectGuid.h"
|
||||
|
||||
class SocialMgr;
|
||||
class PlayerSocial;
|
||||
class Player;
|
||||
class WorldPacket;
|
||||
|
||||
enum FriendStatus
|
||||
{
|
||||
@@ -42,7 +39,9 @@ enum SocialFlag
|
||||
SOCIAL_FLAG_FRIEND = 0x01,
|
||||
SOCIAL_FLAG_IGNORED = 0x02,
|
||||
SOCIAL_FLAG_MUTED = 0x04, // guessed
|
||||
SOCIAL_FLAG_UNK = 0x08 // Unknown - does not appear to be RaF
|
||||
SOCIAL_FLAG_UNK = 0x08, // Unknown - does not appear to be RaF
|
||||
|
||||
SOCIAL_FLAG_ALL = SOCIAL_FLAG_FRIEND | SOCIAL_FLAG_IGNORED | SOCIAL_FLAG_MUTED
|
||||
};
|
||||
|
||||
struct FriendInfo
|
||||
@@ -61,11 +60,8 @@ struct FriendInfo
|
||||
{ }
|
||||
};
|
||||
|
||||
typedef std::map<ObjectGuid, FriendInfo> PlayerSocialMap;
|
||||
typedef std::map<ObjectGuid, PlayerSocial> SocialMap;
|
||||
|
||||
/// Results of friend related commands
|
||||
enum FriendsResult
|
||||
enum FriendsResult : uint8
|
||||
{
|
||||
FRIEND_DB_ERROR = 0x00,
|
||||
FRIEND_LIST_FULL = 0x01,
|
||||
@@ -92,39 +88,51 @@ enum FriendsResult
|
||||
FRIEND_MUTE_ADDED = 0x16,
|
||||
FRIEND_MUTE_REMOVED = 0x17,
|
||||
FRIEND_MUTE_AMBIGUOUS = 0x18, // That name is ambiguous, type more of the player's server name
|
||||
FRIEND_UNK7 = 0x19, // no message at client
|
||||
FRIEND_UNKNOWN = 0x1A // Unknown friend response from server
|
||||
FRIEND_UNK1 = 0x19, // no message at client
|
||||
FRIEND_UNK2 = 0x1A,
|
||||
FRIEND_UNK3 = 0x1B,
|
||||
FRIEND_UNKNOWN = 0x1C // Unknown friend response from server
|
||||
};
|
||||
|
||||
#define SOCIALMGR_FRIEND_LIMIT 50
|
||||
#define SOCIALMGR_IGNORE_LIMIT 50
|
||||
#define SOCIALMGR_FRIEND_LIMIT 50u
|
||||
#define SOCIALMGR_IGNORE_LIMIT 50u
|
||||
|
||||
class PlayerSocial
|
||||
{
|
||||
friend class SocialMgr;
|
||||
|
||||
public:
|
||||
// adding/removing
|
||||
bool AddToSocialList(ObjectGuid const& friend_guid, bool ignore);
|
||||
void RemoveFromSocialList(ObjectGuid const& friend_guid, bool ignore);
|
||||
void SetFriendNote(ObjectGuid const& friendGuid, std::string note);
|
||||
bool AddToSocialList(ObjectGuid const& guid, SocialFlag flag);
|
||||
void RemoveFromSocialList(ObjectGuid const& guid, SocialFlag flag);
|
||||
void SetFriendNote(ObjectGuid const& guid, std::string const& note);
|
||||
|
||||
// Packet send's
|
||||
void SendSocialList(Player* player);
|
||||
void SendSocialList(Player* player, uint32 flags);
|
||||
|
||||
// Misc
|
||||
bool HasFriend(ObjectGuid const& friend_guid);
|
||||
bool HasIgnore(ObjectGuid const& ignore_guid);
|
||||
ObjectGuid const& GetPlayerGUID() const { return m_playerGUID; }
|
||||
void SetPlayerGUID(ObjectGuid const& guid) { m_playerGUID = guid; }
|
||||
bool HasFriend(ObjectGuid const& friendGuid);
|
||||
bool HasIgnore(ObjectGuid const& ignoreGuid);
|
||||
|
||||
ObjectGuid const& GetPlayerGUID() const { return _playerGUID; }
|
||||
void SetPlayerGUID(ObjectGuid const& guid) { _playerGUID = guid; }
|
||||
|
||||
uint32 GetNumberOfSocialsWithFlag(SocialFlag flag);
|
||||
|
||||
private:
|
||||
PlayerSocialMap m_playerSocialMap;
|
||||
ObjectGuid m_playerGUID;
|
||||
bool _HasContact(ObjectGuid const& guid, SocialFlag flags);
|
||||
|
||||
typedef std::map<ObjectGuid, FriendInfo> PlayerSocialMap;
|
||||
PlayerSocialMap _playerSocialMap;
|
||||
|
||||
ObjectGuid _playerGUID;
|
||||
};
|
||||
|
||||
class SocialMgr
|
||||
{
|
||||
private:
|
||||
SocialMgr();
|
||||
~SocialMgr();
|
||||
SocialMgr() { }
|
||||
~SocialMgr() { }
|
||||
|
||||
public:
|
||||
static SocialMgr* instance()
|
||||
@@ -134,18 +142,22 @@ class SocialMgr
|
||||
}
|
||||
|
||||
// Misc
|
||||
void RemovePlayerSocial(ObjectGuid const& guid) { m_socialMap.erase(guid); }
|
||||
void RemovePlayerSocial(ObjectGuid const& guid) { _socialMap.erase(guid); }
|
||||
|
||||
void GetFriendInfo(Player* player, ObjectGuid const& friendGUID, FriendInfo& friendInfo);
|
||||
|
||||
// Packet send's
|
||||
void SendFriendStatus(Player* player, FriendsResult result, ObjectGuid const& friendGuid, bool broadcast = false);
|
||||
void BroadcastToFriendListers(Player* player, WorldPacket const* packet);
|
||||
|
||||
void GetFriendInfo(Player* player, ObjectGuid const& friendGUID, FriendInfo &friendInfo);
|
||||
// Packet management
|
||||
void MakeFriendStatusPacket(FriendsResult result, ObjectGuid const& friend_guid, WorldPacket* data);
|
||||
void SendFriendStatus(Player* player, FriendsResult result, ObjectGuid const& friend_guid, bool broadcast);
|
||||
void BroadcastToFriendListers(Player* player, WorldPacket* packet);
|
||||
// Loading
|
||||
PlayerSocial *LoadFromDB(PreparedQueryResult result, ObjectGuid const& guid);
|
||||
PlayerSocial* LoadFromDB(PreparedQueryResult result, ObjectGuid const& guid);
|
||||
|
||||
private:
|
||||
SocialMap m_socialMap;
|
||||
typedef std::map<ObjectGuid, PlayerSocial> SocialMap;
|
||||
SocialMap _socialMap;
|
||||
};
|
||||
|
||||
#define sSocialMgr SocialMgr::instance()
|
||||
|
||||
#endif
|
||||
|
||||
@@ -39,7 +39,6 @@
|
||||
#include "Battleground.h"
|
||||
#include "OutdoorPvP.h"
|
||||
#include "Pet.h"
|
||||
#include "SocialMgr.h"
|
||||
#include "CellImpl.h"
|
||||
#include "AccountMgr.h"
|
||||
#include "Vehicle.h"
|
||||
@@ -529,182 +528,6 @@ void WorldSession::HandleStandStateChangeOpcode(WorldPackets::Misc::StandStateCh
|
||||
_player->SetStandState(packet.StandState);
|
||||
}
|
||||
|
||||
void WorldSession::HandleContactListOpcode(WorldPacket& recvData)
|
||||
{
|
||||
recvData.read_skip<uint32>(); // always 1
|
||||
_player->GetSocial()->SendSocialList(_player);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
|
||||
{
|
||||
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_FRIEND");
|
||||
|
||||
std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
|
||||
std::string friendNote;
|
||||
|
||||
recvData >> friendName;
|
||||
|
||||
recvData >> friendNote;
|
||||
|
||||
if (!normalizePlayerName(friendName))
|
||||
return;
|
||||
|
||||
TC_LOG_DEBUG("network", "WORLD: %s asked to add friend : '%s'",
|
||||
GetPlayer()->GetName().c_str(), friendName.c_str());
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
|
||||
|
||||
stmt->setString(0, friendName);
|
||||
|
||||
_addFriendCallback.SetParam(friendNote);
|
||||
_addFriendCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
||||
}
|
||||
|
||||
void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std::string const& friendNote)
|
||||
{
|
||||
if (!GetPlayer())
|
||||
return;
|
||||
|
||||
ObjectGuid friendGuid;
|
||||
uint32 friendAccountId;
|
||||
uint32 team;
|
||||
FriendsResult friendResult = FRIEND_NOT_FOUND;
|
||||
|
||||
if (result)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
|
||||
team = Player::TeamForRace(fields[1].GetUInt8());
|
||||
friendAccountId = fields[2].GetUInt32();
|
||||
|
||||
if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmHandle.Index)))
|
||||
{
|
||||
if (!friendGuid.IsEmpty())
|
||||
{
|
||||
if (friendGuid == GetPlayer()->GetGUID())
|
||||
friendResult = FRIEND_SELF;
|
||||
else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
|
||||
friendResult = FRIEND_ENEMY;
|
||||
else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
|
||||
friendResult = FRIEND_ALREADY;
|
||||
else
|
||||
{
|
||||
Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
|
||||
if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()))
|
||||
friendResult = FRIEND_ADDED_ONLINE;
|
||||
else
|
||||
friendResult = FRIEND_ADDED_OFFLINE;
|
||||
if (!GetPlayer()->GetSocial()->AddToSocialList(friendGuid, false))
|
||||
{
|
||||
friendResult = FRIEND_LIST_FULL;
|
||||
TC_LOG_DEBUG("network", "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str());
|
||||
}
|
||||
}
|
||||
GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid, false);
|
||||
|
||||
TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
|
||||
}
|
||||
|
||||
void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
|
||||
{
|
||||
ObjectGuid FriendGUID;
|
||||
|
||||
TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_FRIEND");
|
||||
|
||||
recvData >> FriendGUID;
|
||||
|
||||
_player->GetSocial()->RemoveFromSocialList(FriendGUID, false);
|
||||
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, FriendGUID, false);
|
||||
|
||||
TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
|
||||
}
|
||||
|
||||
void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
|
||||
{
|
||||
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_IGNORE");
|
||||
|
||||
std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
|
||||
|
||||
recvData >> ignoreName;
|
||||
|
||||
if (!normalizePlayerName(ignoreName))
|
||||
return;
|
||||
|
||||
TC_LOG_DEBUG("network", "WORLD: %s asked to Ignore: '%s'",
|
||||
GetPlayer()->GetName().c_str(), ignoreName.c_str());
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
|
||||
|
||||
stmt->setString(0, ignoreName);
|
||||
|
||||
_addIgnoreCallback = CharacterDatabase.AsyncQuery(stmt);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)
|
||||
{
|
||||
if (!GetPlayer())
|
||||
return;
|
||||
|
||||
ObjectGuid IgnoreGuid;
|
||||
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
|
||||
|
||||
if (result)
|
||||
{
|
||||
IgnoreGuid = ObjectGuid::Create<HighGuid::Player>((*result)[0].GetUInt64());
|
||||
|
||||
if (!IgnoreGuid.IsEmpty())
|
||||
{
|
||||
if (IgnoreGuid == GetPlayer()->GetGUID()) //not add yourself
|
||||
ignoreResult = FRIEND_IGNORE_SELF;
|
||||
else if (GetPlayer()->GetSocial()->HasIgnore(IgnoreGuid))
|
||||
ignoreResult = FRIEND_IGNORE_ALREADY;
|
||||
else
|
||||
{
|
||||
ignoreResult = FRIEND_IGNORE_ADDED;
|
||||
|
||||
// ignore list full
|
||||
if (!GetPlayer()->GetSocial()->AddToSocialList(IgnoreGuid, true))
|
||||
ignoreResult = FRIEND_IGNORE_FULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, IgnoreGuid, false);
|
||||
|
||||
TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
|
||||
}
|
||||
|
||||
void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
|
||||
{
|
||||
ObjectGuid IgnoreGUID;
|
||||
|
||||
TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_IGNORE");
|
||||
|
||||
recvData >> IgnoreGUID;
|
||||
|
||||
_player->GetSocial()->RemoveFromSocialList(IgnoreGUID, true);
|
||||
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, IgnoreGUID, false);
|
||||
|
||||
TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData)
|
||||
{
|
||||
TC_LOG_DEBUG("network", "CMSG_SET_CONTACT_NOTES");
|
||||
ObjectGuid guid;
|
||||
std::string note;
|
||||
recvData >> guid >> note;
|
||||
_player->GetSocial()->SetFriendNote(guid, note);
|
||||
}
|
||||
|
||||
void WorldSession::HandleBugReportOpcode(WorldPacket& recvData)
|
||||
{
|
||||
uint32 suggestion, contentlen, typelen;
|
||||
|
||||
@@ -0,0 +1,164 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "WorldSession.h"
|
||||
#include "Player.h"
|
||||
#include "SocialMgr.h"
|
||||
#include "SocialPackets.h"
|
||||
|
||||
void WorldSession::HandleContactListOpcode(WorldPackets::Social::SendContactList& packet)
|
||||
{
|
||||
TC_LOG_DEBUG("network", "WorldSession::HandleContactListOpcode: Flags: %u", packet.Flags);
|
||||
_player->GetSocial()->SendSocialList(_player, packet.Flags);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAddFriendOpcode(WorldPackets::Social::AddFriend& packet)
|
||||
{
|
||||
if (!normalizePlayerName(packet.Name))
|
||||
return;
|
||||
|
||||
TC_LOG_DEBUG("network", "WorldSession::HandleAddFriendOpcode: %s asked to add friend: %s",
|
||||
GetPlayerInfo().c_str(), packet.Name.c_str());
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
|
||||
stmt->setString(0, packet.Name);
|
||||
|
||||
_addFriendCallback.SetParam(std::move(packet.Notes));
|
||||
_addFriendCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
||||
}
|
||||
|
||||
void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std::string const& friendNote)
|
||||
{
|
||||
if (!GetPlayer())
|
||||
return;
|
||||
|
||||
ObjectGuid friendGuid;
|
||||
FriendsResult friendResult = FRIEND_NOT_FOUND;
|
||||
|
||||
if (result)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
if (ObjectGuid::LowType lowGuid = fields[0].GetUInt64())
|
||||
{
|
||||
friendGuid = ObjectGuid::Create<HighGuid::Player>(lowGuid);
|
||||
uint32 team = Player::TeamForRace(fields[1].GetUInt8());
|
||||
uint32 friendAccountId = fields[2].GetUInt32();
|
||||
|
||||
if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmHandle.Index)))
|
||||
{
|
||||
if (friendGuid == GetPlayer()->GetGUID())
|
||||
friendResult = FRIEND_SELF;
|
||||
else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
|
||||
friendResult = FRIEND_ENEMY;
|
||||
else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
|
||||
friendResult = FRIEND_ALREADY;
|
||||
else
|
||||
{
|
||||
Player* playerFriend = ObjectAccessor::FindPlayer(friendGuid);
|
||||
if (playerFriend && playerFriend->IsVisibleGloballyFor(GetPlayer()))
|
||||
friendResult = FRIEND_ADDED_ONLINE;
|
||||
else
|
||||
friendResult = FRIEND_ADDED_OFFLINE;
|
||||
|
||||
if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, SOCIAL_FLAG_FRIEND))
|
||||
GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
|
||||
else
|
||||
friendResult = FRIEND_LIST_FULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid);
|
||||
}
|
||||
|
||||
void WorldSession::HandleDelFriendOpcode(WorldPackets::Social::DelFriend& packet)
|
||||
{
|
||||
/// @todo: handle VirtualRealmAddress
|
||||
TC_LOG_DEBUG("network", "WorldSession::HandleDelFriendOpcode: %s", packet.Player.Guid.ToString().c_str());
|
||||
|
||||
GetPlayer()->GetSocial()->RemoveFromSocialList(packet.Player.Guid, SOCIAL_FLAG_FRIEND);
|
||||
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, packet.Player.Guid);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAddIgnoreOpcode(WorldPackets::Social::AddIgnore& packet)
|
||||
{
|
||||
if (!normalizePlayerName(packet.Name))
|
||||
return;
|
||||
|
||||
TC_LOG_DEBUG("network", "WorldSession::HandleAddIgnoreOpcode: %s asked to Ignore: %s",
|
||||
GetPlayerInfo().c_str(), packet.Name.c_str());
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
|
||||
stmt->setString(0, packet.Name);
|
||||
|
||||
_addIgnoreCallback = CharacterDatabase.AsyncQuery(stmt);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)
|
||||
{
|
||||
if (!GetPlayer())
|
||||
return;
|
||||
|
||||
ObjectGuid ignoreGuid;
|
||||
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
|
||||
|
||||
if (result)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
if (ObjectGuid::LowType lowGuid = fields[0].GetUInt64())
|
||||
{
|
||||
ignoreGuid = ObjectGuid::Create<HighGuid::Player>((*result)[0].GetUInt64());
|
||||
|
||||
if (ignoreGuid == GetPlayer()->GetGUID()) //not add yourself
|
||||
ignoreResult = FRIEND_IGNORE_SELF;
|
||||
else if (GetPlayer()->GetSocial()->HasIgnore(ignoreGuid))
|
||||
ignoreResult = FRIEND_IGNORE_ALREADY;
|
||||
else
|
||||
{
|
||||
ignoreResult = FRIEND_IGNORE_ADDED;
|
||||
|
||||
// ignore list full
|
||||
if (!GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, SOCIAL_FLAG_IGNORED))
|
||||
ignoreResult = FRIEND_IGNORE_FULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, ignoreGuid);
|
||||
}
|
||||
|
||||
void WorldSession::HandleDelIgnoreOpcode(WorldPackets::Social::DelIgnore& packet)
|
||||
{
|
||||
/// @todo: handle VirtualRealmAddress
|
||||
TC_LOG_DEBUG("network", "WorldSession::HandleDelIgnoreOpcode: %s", packet.Player.Guid.ToString().c_str());
|
||||
|
||||
GetPlayer()->GetSocial()->RemoveFromSocialList(packet.Player.Guid, SOCIAL_FLAG_IGNORED);
|
||||
|
||||
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, packet.Player.Guid);
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetContactNotesOpcode(WorldPackets::Social::SetContactNotes& packet)
|
||||
{
|
||||
/// @todo: handle VirtualRealmAddress
|
||||
TC_LOG_DEBUG("network", "WorldSession::HandleSetContactNotesOpcode: Contact: %s, Notes: %s", packet.Player.Guid.ToString().c_str(), packet.Notes);
|
||||
_player->GetSocial()->SetFriendNote(packet.Player.Guid, packet.Notes);
|
||||
}
|
||||
@@ -78,7 +78,7 @@ enum TrinityStrings
|
||||
LANG_UNKNOWN = 45,
|
||||
LANG_ERROR = 46,
|
||||
LANG_NON_EXIST_CHARACTER = 47,
|
||||
LANG_FRIEND_IGNORE_UNKNOWN = 48,
|
||||
// unused = 48,
|
||||
LANG_LEVEL_MINREQUIRED = 49,
|
||||
LANG_LEVEL_MINREQUIRED_AND_ITEM = 50,
|
||||
LANG_NPC_TAINER_HELLO = 51,
|
||||
|
||||
@@ -260,7 +260,7 @@ void WorldPackets::Misc::ResurrectResponse::Read()
|
||||
WorldPackets::Misc::Weather::Weather() : ServerPacket(SMSG_WEATHER, 4 + 4 + 1) { }
|
||||
|
||||
WorldPackets::Misc::Weather::Weather(WeatherState weatherID, float intensity /*= 0.0f*/, bool abrupt /*= false*/)
|
||||
: ServerPacket(SMSG_WEATHER, 4 + 4 + 1), WeatherID(weatherID), Intensity(intensity), Abrupt(abrupt) { }
|
||||
: ServerPacket(SMSG_WEATHER, 4 + 4 + 1), Abrupt(abrupt), Intensity(intensity), WeatherID(weatherID) { }
|
||||
|
||||
WorldPacket const* WorldPackets::Misc::Weather::Write()
|
||||
{
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "SocialPackets.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "SocialMgr.h"
|
||||
#include "World.h"
|
||||
|
||||
void WorldPackets::Social::SendContactList::Read()
|
||||
{
|
||||
_worldPacket >> Flags;
|
||||
}
|
||||
|
||||
WorldPackets::Social::ContactInfo::ContactInfo(ObjectGuid const& guid, FriendInfo const& friendInfo)
|
||||
{
|
||||
Guid = guid;
|
||||
WowAccountGuid = ObjectGuid::Create<HighGuid::WowAccount>(ObjectMgr::GetPlayerAccountIdByGUID(guid));
|
||||
VirtualRealmAddr = GetVirtualRealmAddress();
|
||||
NativeRealmAddr = GetVirtualRealmAddress();
|
||||
TypeFlags = friendInfo.Flags;
|
||||
Notes = friendInfo.Note;
|
||||
Status = friendInfo.Status;
|
||||
AreaID = friendInfo.Area;
|
||||
Level = friendInfo.Level;
|
||||
ClassID = friendInfo.Class;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Social::ContactInfo const& contact)
|
||||
{
|
||||
data << contact.Guid;
|
||||
data << contact.WowAccountGuid;
|
||||
data << uint32(contact.VirtualRealmAddr);
|
||||
data << uint32(contact.NativeRealmAddr);
|
||||
data << uint32(contact.TypeFlags);
|
||||
data << uint8(contact.Status);
|
||||
data << uint32(contact.AreaID);
|
||||
data << uint32(contact.Level);
|
||||
data << uint32(contact.ClassID);
|
||||
data.WriteBits(contact.Notes.length(), 10);
|
||||
data.FlushBits();
|
||||
data.WriteString(contact.Notes);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Social::ContactList::Write()
|
||||
{
|
||||
_worldPacket << uint32(Flags);
|
||||
_worldPacket.WriteBits(Contacts.size(), 8);
|
||||
_worldPacket.FlushBits();
|
||||
|
||||
for (size_t i = 0; i < Contacts.size(); ++i)
|
||||
_worldPacket << Contacts[i];
|
||||
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
void WorldPackets::Social::FriendStatus::Initialize(ObjectGuid const& guid, FriendsResult result, FriendInfo const& friendInfo)
|
||||
{
|
||||
VirtualRealmAddress = GetVirtualRealmAddress();
|
||||
Notes = friendInfo.Note;
|
||||
ClassID = friendInfo.Class;
|
||||
Status = friendInfo.Status;
|
||||
Guid = guid;
|
||||
WowAccountGuid = ObjectGuid::Create<HighGuid::WowAccount>(ObjectMgr::GetPlayerAccountIdByGUID(guid));
|
||||
Level = friendInfo.Level;
|
||||
AreaID = friendInfo.Area;
|
||||
FriendResult = result;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Social::FriendStatus::Write()
|
||||
{
|
||||
_worldPacket << uint8(FriendResult);
|
||||
_worldPacket << Guid;
|
||||
_worldPacket << WowAccountGuid;
|
||||
_worldPacket << uint32(VirtualRealmAddress);
|
||||
_worldPacket << uint8(Status);
|
||||
_worldPacket << uint32(AreaID);
|
||||
_worldPacket << uint32(Level);
|
||||
_worldPacket << uint32(ClassID);
|
||||
_worldPacket.WriteBits(Notes.length(), 10);
|
||||
_worldPacket.FlushBits();
|
||||
_worldPacket.WriteString(Notes);
|
||||
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
ByteBuffer& operator>>(ByteBuffer& data, WorldPackets::Social::QualifiedGUID& qGuid)
|
||||
{
|
||||
data >> qGuid.VirtualRealmAddress;
|
||||
data >> qGuid.Guid;
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
void WorldPackets::Social::AddFriend::Read()
|
||||
{
|
||||
uint32 nameLength = _worldPacket.ReadBits(9);
|
||||
uint32 noteslength = _worldPacket.ReadBits(10);
|
||||
Name = _worldPacket.ReadString(nameLength);
|
||||
Notes = _worldPacket.ReadString(noteslength);
|
||||
}
|
||||
|
||||
void WorldPackets::Social::DelFriend::Read()
|
||||
{
|
||||
_worldPacket >> Player;
|
||||
}
|
||||
|
||||
void WorldPackets::Social::SetContactNotes::Read()
|
||||
{
|
||||
_worldPacket >> Player;
|
||||
Notes = _worldPacket.ReadString(_worldPacket.ReadBits(10));
|
||||
}
|
||||
|
||||
void WorldPackets::Social::AddIgnore::Read()
|
||||
{
|
||||
Name = _worldPacket.ReadString(_worldPacket.ReadBits(9));
|
||||
}
|
||||
|
||||
void WorldPackets::Social::DelIgnore::Read()
|
||||
{
|
||||
_worldPacket >> Player;
|
||||
}
|
||||
|
||||
void WorldPackets::Social::VoiceAddIgnore::Read()
|
||||
{
|
||||
OffenderName = _worldPacket.ReadString(_worldPacket.ReadBits(9));
|
||||
}
|
||||
|
||||
void WorldPackets::Social::VoiceDelIgnore::Read()
|
||||
{
|
||||
_worldPacket >> Player;
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SocialPackets_h__
|
||||
#define SocialPackets_h__
|
||||
|
||||
#include "Packet.h"
|
||||
#include "ObjectGuid.h"
|
||||
|
||||
struct FriendInfo;
|
||||
enum FriendsResult : uint8;
|
||||
|
||||
namespace WorldPackets
|
||||
{
|
||||
namespace Social
|
||||
{
|
||||
class SendContactList final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
SendContactList(WorldPacket&& packet) : ClientPacket(CMSG_SEND_CONTACT_LIST, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
uint32 Flags = 0; ///< @see enum SocialFlag
|
||||
};
|
||||
|
||||
struct ContactInfo
|
||||
{
|
||||
ContactInfo(ObjectGuid const& guid, FriendInfo const& friendInfo);
|
||||
|
||||
ObjectGuid Guid;
|
||||
ObjectGuid WowAccountGuid;
|
||||
uint32 VirtualRealmAddr = 0;
|
||||
uint32 NativeRealmAddr = 0;
|
||||
uint32 TypeFlags = 0; ///< @see enum SocialFlag
|
||||
std::string Notes;
|
||||
uint8 Status = 0; ///< @see enum FriendStatus
|
||||
uint32 AreaID = 0;
|
||||
uint32 Level = 0;
|
||||
uint32 ClassID = CLASS_NONE;
|
||||
};
|
||||
|
||||
class ContactList final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
ContactList() : ServerPacket(SMSG_CONTACT_LIST, 8) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
std::vector<ContactInfo> Contacts;
|
||||
uint32 Flags = 0; ///< @see enum SocialFlag
|
||||
};
|
||||
|
||||
class FriendStatus final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
FriendStatus() : ServerPacket(SMSG_CONTACT_STATUS, 38) { }
|
||||
|
||||
void Initialize(ObjectGuid const& guid, FriendsResult result, FriendInfo const& friendInfo);
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
uint32 VirtualRealmAddress = 0;
|
||||
std::string Notes;
|
||||
uint32 ClassID = CLASS_NONE;
|
||||
uint8 Status = 0; ///< @see enum FriendStatus
|
||||
ObjectGuid Guid;
|
||||
ObjectGuid WowAccountGuid;
|
||||
uint32 Level = 0;
|
||||
uint32 AreaID = 0;
|
||||
uint8 FriendResult = 0; ///< @see enum FriendsResult
|
||||
};
|
||||
|
||||
struct QualifiedGUID
|
||||
{
|
||||
ObjectGuid Guid;
|
||||
uint32 VirtualRealmAddress = 0;
|
||||
};
|
||||
|
||||
class AddFriend final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
AddFriend(WorldPacket&& packet) : ClientPacket(CMSG_ADD_FRIEND, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
std::string Notes;
|
||||
std::string Name;
|
||||
};
|
||||
|
||||
class DelFriend final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
DelFriend(WorldPacket&& packet) : ClientPacket(CMSG_DEL_FRIEND, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
QualifiedGUID Player;
|
||||
};
|
||||
|
||||
class SetContactNotes final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
SetContactNotes(WorldPacket&& packet) : ClientPacket(CMSG_SET_CONTACT_NOTES, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
QualifiedGUID Player;
|
||||
std::string Notes;
|
||||
};
|
||||
|
||||
class AddIgnore final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
AddIgnore(WorldPacket&& packet) : ClientPacket(CMSG_ADD_IGNORE, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
std::string Name;
|
||||
};
|
||||
|
||||
class DelIgnore final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
DelIgnore(WorldPacket&& packet) : ClientPacket(CMSG_DEL_IGNORE, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
QualifiedGUID Player;
|
||||
};
|
||||
|
||||
class VoiceAddIgnore final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
VoiceAddIgnore(WorldPacket&& packet) : ClientPacket(CMSG_VOICE_ADD_IGNORE, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
std::string OffenderName;
|
||||
};
|
||||
|
||||
class VoiceDelIgnore final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
VoiceDelIgnore(WorldPacket&& packet) : ClientPacket(CMSG_VOICE_DEL_IGNORE, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
QualifiedGUID Player;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif // SocialPackets_h__
|
||||
@@ -39,6 +39,7 @@
|
||||
#include "Packets/NPCPackets.h"
|
||||
#include "Packets/QueryPackets.h"
|
||||
#include "Packets/QuestPackets.h"
|
||||
#include "Packets/SocialPackets.h"
|
||||
#include "Packets/TalentPackets.h"
|
||||
#include "Packets/TradePackets.h"
|
||||
#include "Packets/TicketPackets.h"
|
||||
@@ -147,10 +148,8 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_ACTIVATE_TAXI, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiOpcode );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_ACTIVATE_TAXI_EXPRESS, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiExpressOpcode );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_ADD_BATTLENET_FRIEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_ADD_FRIEND, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAddFriendOpcode );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_ADD_IGNORE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAddIgnoreOpcode );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_ADD_MUTE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_ADD_VOICE_IGNORE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_HANDLER(CMSG_ADD_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::AddFriend, &WorldSession::HandleAddFriendOpcode);
|
||||
DEFINE_HANDLER(CMSG_ADD_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::AddIgnore, &WorldSession::HandleAddIgnoreOpcode);
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_ALTER_APPEARANCE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAlterAppearance );
|
||||
DEFINE_HANDLER(CMSG_AREATRIGGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::AreaTrigger, &WorldSession::HandleAreaTriggerOpcode);
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_AREA_SPIRIT_HEALER_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueryOpcode);
|
||||
@@ -329,10 +328,8 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_DECLINE_GUILD_INVITES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_DECLINE_PETITION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionDeclineOpcode );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_DELETE_EQUIPMENT_SET, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_DEL_FRIEND, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleDelFriendOpcode );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_DEL_IGNORE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleDelIgnoreOpcode );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_DEL_MUTE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_DEL_VOICE_IGNORE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_HANDLER(CMSG_DEL_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::DelFriend, &WorldSession::HandleDelFriendOpcode);
|
||||
DEFINE_HANDLER(CMSG_DEL_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::DelIgnore, &WorldSession::HandleDelIgnoreOpcode);
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_DEPOSIT_REAGENT_BANK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_HANDLER(CMSG_DESTROY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::DestroyItem, &WorldSession::HandleDestroyItemOpcode);
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_BOOT_PLAYER_VOTE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
@@ -768,7 +765,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_SCENE_TRIGGER_EVENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_SELF_RES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode );
|
||||
DEFINE_HANDLER(CMSG_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::SellItem, &WorldSession::HandleSellItemOpcode);
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_SEND_CONTACT_LIST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleContactListOpcode );
|
||||
DEFINE_HANDLER(CMSG_SEND_CONTACT_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::SendContactList, &WorldSession::HandleContactListOpcode);
|
||||
DEFINE_HANDLER(CMSG_SEND_MAIL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::SendMail, &WorldSession::HandleSendMail);
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_SEND_SOR_REQUEST_VIA_ADDRESS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_SEND_SOR_REQUEST_VIA_BNET_ACCOUNT_ID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
@@ -783,7 +780,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_ASSISTANT_LEADER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_BACKPACK_AUTOSORT_DISABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_BANK_AUTOSORT_DISABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_CONTACT_NOTES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetContactNotesOpcode );
|
||||
DEFINE_HANDLER(CMSG_SET_CONTACT_NOTES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::SetContactNotes, &WorldSession::HandleSetContactNotesOpcode);
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_CURRENCY_FLAGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_DIFFICULTY_ID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_HANDLER(CMSG_SET_DUNGEON_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::SetDungeonDifficulty, &WorldSession::HandleSetDungeonDifficultyOpcode);
|
||||
@@ -892,6 +889,8 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_USE_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleUseItemOpcode );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_USE_TOY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_HANDLER(CMSG_VIOLENCE_LEVEL, STATUS_AUTHED, PROCESS_INPLACE, WorldPackets::Misc::ViolenceLevel, &WorldSession::HandleViolenceLevel);
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_VOICE_ADD_IGNORE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_VOICE_DEL_IGNORE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_VOICE_SESSION_ENABLE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_VOID_STORAGE_QUERY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleVoidStorageQuery );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_VOID_STORAGE_TRANSFER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleVoidStorageTransfer );
|
||||
@@ -1164,8 +1163,8 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMSAT_RECONNECT_TRY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONQUEST_FORMULA_CONSTANTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONSOLE_WRITE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONTACT_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONTACT_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONTACT_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONTACT_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONVERT_RUNE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_EVENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
@@ -1237,7 +1236,6 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_DISPLAY_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_OBJECT_RELINK, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORGE_MASTER_SET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FRIEND_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_ACTIVATE_ANIM_KIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_CUSTOM_ANIM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_DESPAWN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
|
||||
@@ -55,8 +55,6 @@ enum OpcodeClient : uint32
|
||||
CMSG_ADD_BATTLENET_FRIEND = 0x0B36,
|
||||
CMSG_ADD_FRIEND = 0x0DB9,
|
||||
CMSG_ADD_IGNORE = 0x1321,
|
||||
CMSG_ADD_MUTE = 0x098A,
|
||||
CMSG_ADD_VOICE_IGNORE = 0xBADD,
|
||||
CMSG_ALTER_APPEARANCE = 0x13E9,
|
||||
CMSG_AREATRIGGER = 0x01B4,
|
||||
CMSG_AREA_SPIRIT_HEALER_QUERY = 0x0A08,
|
||||
@@ -237,8 +235,6 @@ enum OpcodeClient : uint32
|
||||
CMSG_DELETE_EQUIPMENT_SET = 0x03C3,
|
||||
CMSG_DEL_FRIEND = 0x0F2A,
|
||||
CMSG_DEL_IGNORE = 0x033D,
|
||||
CMSG_DEL_MUTE = 0x0128,
|
||||
CMSG_DEL_VOICE_IGNORE = 0xBADD,
|
||||
CMSG_DEPOSIT_REAGENT_BANK = 0x039B,
|
||||
CMSG_DESTROY_ITEM = 0x01EE,
|
||||
CMSG_DF_BOOT_PLAYER_VOTE = 0x0308,
|
||||
@@ -796,6 +792,8 @@ enum OpcodeClient : uint32
|
||||
CMSG_USE_ITEM = 0x08B6,
|
||||
CMSG_USE_TOY = 0x16E2,
|
||||
CMSG_VIOLENCE_LEVEL = 0x098D,
|
||||
CMSG_VOICE_ADD_IGNORE = 0x098A,
|
||||
CMSG_VOICE_DEL_IGNORE = 0x0128,
|
||||
CMSG_VOICE_SESSION_ENABLE = 0x1102,
|
||||
CMSG_VOID_STORAGE_QUERY = 0x019E,
|
||||
CMSG_VOID_STORAGE_TRANSFER = 0x0463,
|
||||
@@ -1139,7 +1137,6 @@ enum OpcodeServer : uint32
|
||||
SMSG_FORCE_DISPLAY_UPDATE = 0xBADD,
|
||||
SMSG_FORCE_OBJECT_RELINK = 0x059D,
|
||||
SMSG_FORGE_MASTER_SET = 0xBADD,
|
||||
SMSG_FRIEND_STATUS = 0xBADD,
|
||||
SMSG_GAMEOBJECT_ACTIVATE_ANIM_KIT = 0x038C,
|
||||
SMSG_GAMEOBJECT_CUSTOM_ANIM = 0x03EB,
|
||||
SMSG_GAMEOBJECT_DESPAWN = 0x0D29,
|
||||
|
||||
@@ -584,7 +584,7 @@ void WorldSession::LogoutPlayer(bool save)
|
||||
|
||||
//! Broadcast a logout message to the player's friends
|
||||
sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUID(), true);
|
||||
sSocialMgr->RemovePlayerSocial(_player->GetGUID());
|
||||
_player->RemoveSocial();
|
||||
|
||||
//! Call script hook before deletion
|
||||
sScriptMgr->OnPlayerLogout(_player);
|
||||
|
||||
@@ -266,6 +266,16 @@ namespace WorldPackets
|
||||
class QuestGiverQueryQuest;
|
||||
}
|
||||
|
||||
namespace Social
|
||||
{
|
||||
class AddFriend;
|
||||
class AddIgnore;
|
||||
class DelFriend;
|
||||
class DelIgnore;
|
||||
class SendContactList;
|
||||
class SetContactNotes;
|
||||
}
|
||||
|
||||
namespace Spells
|
||||
{
|
||||
class CancelAura;
|
||||
@@ -777,14 +787,17 @@ class WorldSession
|
||||
void HandleSetSelectionOpcode(WorldPackets::Misc::SetSelection& packet);
|
||||
void HandleStandStateChangeOpcode(WorldPackets::Misc::StandStateChange& packet);
|
||||
void HandleEmoteOpcode(WorldPacket& recvPacket);
|
||||
void HandleContactListOpcode(WorldPacket& recvPacket);
|
||||
void HandleAddFriendOpcode(WorldPacket& recvPacket);
|
||||
|
||||
// Social
|
||||
void HandleContactListOpcode(WorldPackets::Social::SendContactList& packet);
|
||||
void HandleAddFriendOpcode(WorldPackets::Social::AddFriend& packet);
|
||||
void HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std::string const& friendNote);
|
||||
void HandleDelFriendOpcode(WorldPacket& recvPacket);
|
||||
void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
|
||||
void HandleDelFriendOpcode(WorldPackets::Social::DelFriend& packet);
|
||||
void HandleAddIgnoreOpcode(WorldPackets::Social::AddIgnore& packet);
|
||||
void HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result);
|
||||
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
|
||||
void HandleSetContactNotesOpcode(WorldPacket& recvPacket);
|
||||
void HandleDelIgnoreOpcode(WorldPackets::Social::DelIgnore& packet);
|
||||
void HandleSetContactNotesOpcode(WorldPackets::Social::SetContactNotes& packet);
|
||||
|
||||
void HandleBugReportOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleAreaTriggerOpcode(WorldPackets::Misc::AreaTrigger& packet);
|
||||
|
||||
@@ -430,8 +430,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
|
||||
PrepareStatement(CHAR_INS_CHAR_INSTANCE, "INSERT INTO character_instance (guid, instance, permanent) VALUES (?, ?, ?)", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_UPD_GENDER_PLAYERBYTES, "UPDATE characters SET gender = ?, playerBytes = ?, playerBytes2 = ? WHERE guid = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_DEL_CHARACTER_SKILL, "DELETE FROM character_skills WHERE guid = ? AND skill = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS, "UPDATE character_social SET flags = flags | ? WHERE guid = ? AND friend = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_UPD_REM_CHARACTER_SOCIAL_FLAGS, "UPDATE character_social SET flags = flags & ~ ? WHERE guid = ? AND friend = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS, "UPDATE character_social SET flags = ? WHERE guid = ? AND friend = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_INS_CHARACTER_SOCIAL, "INSERT INTO character_social (guid, friend, flags) VALUES (?, ?, ?)", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_DEL_CHARACTER_SOCIAL, "DELETE FROM character_social WHERE guid = ? AND friend = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE, "UPDATE character_social SET note = ? WHERE guid = ? AND friend = ?", CONNECTION_ASYNC);
|
||||
@@ -471,7 +470,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
|
||||
PrepareStatement(CHAR_SEL_MAIL_ITEMS_BY_ENTRY, "SELECT mi.item_guid, m.sender, m.receiver, cs.account, cs.name, cr.account, cr.name "
|
||||
"FROM mail m INNER JOIN mail_items mi ON mi.mail_id = m.id INNER JOIN item_instance ii ON ii.guid = mi.item_guid "
|
||||
"INNER JOIN characters cs ON cs.guid = m.sender INNER JOIN characters cr ON cr.guid = m.receiver WHERE ii.itemEntry = ? LIMIT ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(CHAR_SEL_AUCTIONHOUSE_ITEM_BY_ENTRY, "SELECT ah.itemguid, ah.itemowner, c.account, c.name FROM auctionhouse ah INNER JOIN characters c ON c.guid = ah.itemowner INNER JOIN item_instance ii ON ii.guid = ah.itemguid WHERE ii.itemEntry = ? LIMIT ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(CHAR_SEL_AUCTIONHOUSE_ITEM_BY_ENTRY, "SELECT ah.itemguid, ah.itemowner, c.account, c.name FROM auctionhouse ah INNER JOIN characters c ON c.guid = ah.itemowner INNER JOIN item_instance ii ON ii.guid = ah.itemguid WHERE ii.itemEntry = ? LIMIT ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(CHAR_SEL_GUILD_BANK_ITEM_BY_ENTRY, "SELECT gi.item_guid, gi.guildid, g.name FROM guild_bank_item gi INNER JOIN guild g ON g.guildid = gi.guildid INNER JOIN item_instance ii ON ii.guid = gi.item_guid WHERE ii.itemEntry = ? LIMIT ?", CONNECTION_SYNCH);
|
||||
PrepareStatement(CHAR_DEL_CHAR_ACHIEVEMENT, "DELETE FROM character_achievement WHERE guid = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS, "DELETE FROM character_achievement_progress WHERE guid = ?", CONNECTION_ASYNC);
|
||||
|
||||
@@ -362,8 +362,7 @@ enum CharacterDatabaseStatements
|
||||
CHAR_INS_CHAR_INSTANCE,
|
||||
CHAR_UPD_GENDER_PLAYERBYTES,
|
||||
CHAR_DEL_CHARACTER_SKILL,
|
||||
CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS,
|
||||
CHAR_UPD_REM_CHARACTER_SOCIAL_FLAGS,
|
||||
CHAR_UPD_CHARACTER_SOCIAL_FLAGS,
|
||||
CHAR_INS_CHARACTER_SOCIAL,
|
||||
CHAR_DEL_CHARACTER_SOCIAL,
|
||||
CHAR_UPD_CHARACTER_SOCIAL_NOTE,
|
||||
|
||||
Reference in New Issue
Block a user