stick with 1x rates, thankya
--HG-- branch : trunk
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@@ -805,7 +805,7 @@ void BattleGround::EndBattleGround(uint32 winner)
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{
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{
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if (IsRandom() || BattleGroundMgr::IsBGWeekend(GetTypeID()))
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if (IsRandom() || BattleGroundMgr::IsBGWeekend(GetTypeID()))
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{
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{
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UpdatePlayerScore(plr, SCORE_BONUS_HONOR, GetBonusHonorFromKill(win_kills*2));
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UpdatePlayerScore(plr, SCORE_BONUS_HONOR, GetBonusHonorFromKill(win_kills));
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plr->ModifyArenaPoints(win_arena);
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plr->ModifyArenaPoints(win_arena);
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if (!plr->GetRandomWinner())
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if (!plr->GetRandomWinner())
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plr->SetRandomWinner(true);
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plr->SetRandomWinner(true);
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@@ -816,7 +816,7 @@ void BattleGround::EndBattleGround(uint32 winner)
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else
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else
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{
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{
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if (IsRandom() || BattleGroundMgr::IsBGWeekend(GetTypeID()))
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if (IsRandom() || BattleGroundMgr::IsBGWeekend(GetTypeID()))
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UpdatePlayerScore(plr, SCORE_BONUS_HONOR, GetBonusHonorFromKill(loos_kills*4));
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UpdatePlayerScore(plr, SCORE_BONUS_HONOR, GetBonusHonorFromKill(loos_kills));
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}
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}
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@@ -1893,8 +1893,8 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6
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uint32 win_arena = plr->GetRandomWinner() ? BG_REWARD_WINNER_ARENA_LAST : BG_REWARD_WINNER_ARENA_FIRST;
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uint32 win_arena = plr->GetRandomWinner() ? BG_REWARD_WINNER_ARENA_LAST : BG_REWARD_WINNER_ARENA_FIRST;
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uint32 loos_kills = plr->GetRandomWinner() ? BG_REWARD_LOOSER_HONOR_LAST : BG_REWARD_LOOSER_HONOR_FIRST;
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uint32 loos_kills = plr->GetRandomWinner() ? BG_REWARD_LOOSER_HONOR_LAST : BG_REWARD_LOOSER_HONOR_FIRST;
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win_kills = (uint32)Trinity::Honor::hk_honor_at_level(plr->getLevel(), win_kills*2);
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win_kills = (uint32)Trinity::Honor::hk_honor_at_level(plr->getLevel(), win_kills);
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loos_kills = (uint32)Trinity::Honor::hk_honor_at_level(plr->getLevel(), loos_kills*2);
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loos_kills = (uint32)Trinity::Honor::hk_honor_at_level(plr->getLevel(), loos_kills);
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data->Initialize(SMSG_BATTLEFIELD_LIST);
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data->Initialize(SMSG_BATTLEFIELD_LIST);
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*data << uint64(guid); // battlemaster guid
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*data << uint64(guid); // battlemaster guid
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