Core/Misc: Code cleanup
(cherry picked from commit eeced9ae158640de67ed0cb59d01ae92570bfa77)
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@@ -2152,7 +2152,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, bool isLegacy, Player* Sen
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// do not reset the instance, just unbind if others are permanently bound to it
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if (isEmpty && instanceSave->CanReset())
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{
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if (map && this->isRaidGroup() && map->IsDungeon() && SendMsgTo)
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if (map && isRaidGroup() && map->IsDungeon() && SendMsgTo)
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{
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AreaTriggerStruct const* instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId());
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